A) Forensic Ballistics B) Serology C) Dactyloscopy D) Toxicology
A) Rifling B) Bore marks C) Lands D) Impressions
A) Scratches B) Lands C) Marks D) Nodes
A) Length of barrel B) Internal diameter of the barrel C) Trigger pull force D) Magazine capacity
A) Shell B) Jacket C) Wad D) Primer
A) Bore smoke B) Flashback C) Muzzle blast D) GSR
A) Eyes B) Hands C) Hair D) Teeth
A) Comparison Microscope B) Compound light microscope C) Electron microscope D) Phase contrast microscope
A) Rubber bullet B) Full metal jacket C) Hollow point D) Tracer bullet
A) Arrows B) Pellets or slugs C) Nails D) Darts
A) Trigger B) Grip C) Barrel D) Magazine
A) Abrasions B) Fractures C) Grooves D) Striations
A) Recoil B) Gauge C) Constriction D) Choke
A) Rifles B) Crossbows C) Handguns D) Shotguns
A) Exit wound B) Contact shot C) Far range D) Close range
A) Ragged and torn B) Smaller and more circular C) Larger than exit wounds D) Square-shaped
A) Grease ring B) Stellate tear C) Abrasion collar D) Exit wound
A) Square B) Star-shaped C) Smooth and oval D) Tear-drop shaped
A) Copper only B) Iron and nickel C) Gold and silver D) Lead, barium, antimony
A) Magnet B) Rubber tipped forceps C) Metal tweezers D) Bare hands
A) Weapon brand B) Shooter position C) Bullet color D) Fingerprint source
A) Explodes in magazine B) Double shoots C) Fails to fire D) Overheats
A) Throw B) Launch C) Fire D) Explosion
A) Shockwave B) Ricochet C) Parabolic path D) Deflection path
A) Gauge B) Caliber C) Millimeters only D) Chamber units
A) Clothing B) Soft tissue C) Water D) Bone
A) Bullet size B) Muzzle flash C) Noise D) Recoil
A) Blood smear on bullet B) Residue ring at entrance wound C) Oil on bullet surface D) Cleaning before firing
A) Trigger safety B) Ejector and extractor C) Fingerprint brushes D) Screwdriver
A) Bullet explodes in flight B) Bullet vaporizes C) Bullet bounces off a surface D) Bullet becomes non-lethal
A) Bullet becomes non-lethal B) Bullet vaporizes C) Bullet bounces off a surface D) Bullet explodes in flight
A) Grease ring B) Abrasion collar C) Stellate tear D) Muzzle imprint
A) Trigger B) Firing pin C) Slide D) Safety lever
A) Sound B) Breech face marks C) Weight D) Color
A) Hammer force alone B) Gravity C) Primer ignition and burning powder D) Air pressure
A) Kastle-Meyer test B) Diphenylamine test C) Marquis test D) Luminol test
A) Accidental imperfection B) Post-impact damage C) Unique individual scratches D) Manufacturer-wide features
A) Hans Gross B) Calvin Goddard C) Edmond Locard D) Henry Faulds
A) A ricochet B) Close-range firing C) Gun malfunction D) Old ammunition
A) Barrel shortens B) Gauge lowers C) Distance increases D) Temperature drops
A) Cylinder B) Magazine C) Rotating slide D) Gas piston
A) Abrasion collar B) Clot halo C) Grease ring D) Tattooing
A) Plastic core B) Poison C) Pyrotechnic composition D) Color dye
A) Copper B) Wood C) Plastic D) Rubber
A) Cartridge B) Smokeless dust C) Bore dust D) Gunshot residue
A) Action B) Barrel C) Trigger guard D) Grip
A) Revolver B) Blowgun C) Machine gun D) Shotgun
A) Rubber coating B) Half covering C) Full metal covering D) No metallic covering
A) Penetration B) Expansion C) Cavitation D) Ricochet
A) Arrow B) Dart C) Pellet cluster D) Pellet load
A) John Browning B) Carl Sagan C) Calvin Goddard D) Isaac Newton
A) Phenolphthalein B) Iodine C) Benzidine D) Sodium rhodizonate
A) Steel core bullet B) Full metal jacket C) Hollow point bullet D) Armor-piercing bullet
A) Air pressure B) Trigger pull C) Recoil or blowback D) Gravity
A) Lip impression B) Slide bite C) Chamber mark D) Breech face scratch
A) Firearm evidence B) Biological evidence C) Trace evidence D) Class evidence only
A) Weight measurement B) Striation comparison C) Chemical analysis D) Caliber check
A) Hollow point usage B) Low velocity firearm C) Silent firing D) Bounce trajectory
A) Smooth bore B) Polygonal rifling C) Serrated bore D) Lands and grooves
A) Tread B) Groove C) Rail D) Bore
A) Derringer B) Pistol C) Rifle D) Revolver
A) Feet per second B) Meters per minute C) Liters per shot D) Calories per second
A) Magazine B) Grip C) Hammer D) Stock
A) Subsonic B) Supersonic C) Sonic D) Hypersonic
A) Ricochet B) Far shot C) Contact shot D) Ricochet
A) All revolvers B) All rifles C) Most .22 caliber guns D) All shotguns
A) Exposure B) Expansion C) Penetration D) Cavitation
A) Trigger force B) Air pressure C) Bullet friction D) Burning gunpowder
A) Smoke buildup B) Unburned powder striking skin C) Contact firing D) Bullet deformation
A) Reduced recoil B) Longer barrel C) Increased pellet spread D) Lower velocity
A) Rotation B) Torque C) Trajectory D) Friction
A) Tattooing B) Fragmentation C) Abrasion D) Cavitation
A) None of the above B) Forward only C) Right or left D) Straight only
A) Ejected automatically B) Turned into fragments C) Melted by heat D) Left inside the cylinder
A) Disappears B) Increases C) Triples D) Decreases
A) Ricocheted B) Overpenetrated C) Mislabeled D) Fragmented
A) Rapid expansion B) Soft impact C) Low velocity D) Deep penetration
A) Shooter age B) Weapon cleanliness C) Firearm type D) Accuracy rate
A) Shored entrance B) Pass-through shot C) Re-entry wound D) Tangential wound
A) Gunshot hole B) Chemical reaction C) Thermal break D) Explosion
A) Minimal range and high drag B) No change in motion C) Greater range D) Increased velocity
A) Collar burn B) Blowout of skull C) Non-lethal injury D) Superficial mark
A) Bullet B) Primer C) Powder D) Case
A) Barrel B) Gunstock C) Gunpowder charge D) Bullet jacket
A) Blank cartridges B) Incendiary rounds C) Frangible rounds D) Tracer bullets
A) Cratering B) Scaling C) Beveling D) Flaking
A) Point the muzzle in a safe direction B) Check magazine capacity C) Measure bullet caliber D) Clean the barrel
A) Cylinder B) Fore-end C) Grip D) Rail
A) Wood B) Lead C) Glass D) Rubber only
A) No primer B) No powder C) No bullet D) No case
A) Bullet evaporates on contact B) Bullet exits the body C) Bullet stops quickly D) Failure to enter the target
A) Breech explosion B) Secondary impact marks C) Chamber tear D) Trigger slip
A) Lower reliability B) Easier concealment C) Reduced power D) Increased recoil
A) Abrasion B) Bruising C) Soot D) Tattooing
A) GSR becomes magnetic B) GSR washes off or falls away C) GSR evaporates D) GSR changes color
A) . No marks B) Super clean entry C) Shored entrance wound D) Fabric imprint or smudging
A) Rubber bullets B) Drone bullets C) Frangible bullets D) Armor-piercing bullets
A) Gun cotton only B) Flash powder C) Smokeless powder D) Black powder
A) Bullet ricochet B) Gun malfunction C) Contact or close-range shot D) Far-range shot
A) Missing B) Larger than exit C) Smaller and smoother D) Irregular |