A) Forensic Ballistics B) Toxicology C) Dactyloscopy D) Serology
A) Bore marks B) Lands C) Rifling D) Impressions
A) Lands B) Nodes C) Marks D) Scratches
A) Magazine capacity B) Length of barrel C) Trigger pull force D) Internal diameter of the barrel
A) Wad B) Jacket C) Shell D) Primer
A) Bore smoke B) Muzzle blast C) GSR D) Flashback
A) Hands B) Hair C) Eyes D) Teeth
A) Comparison Microscope B) Electron microscope C) Phase contrast microscope D) Compound light microscope
A) Hollow point B) Rubber bullet C) Tracer bullet D) Full metal jacket
A) Nails B) Pellets or slugs C) Darts D) Arrows
A) Magazine B) Grip C) Barrel D) Trigger
A) Striations B) Fractures C) Abrasions D) Grooves
A) Gauge B) Choke C) Constriction D) Recoil
A) Rifles B) Handguns C) Crossbows D) Shotguns
A) Contact shot B) Close range C) Exit wound D) Far range
A) Larger than exit wounds B) Smaller and more circular C) Square-shaped D) Ragged and torn
A) Exit wound B) Stellate tear C) Grease ring D) Abrasion collar
A) Square B) Tear-drop shaped C) Smooth and oval D) Star-shaped
A) Gold and silver B) Iron and nickel C) Copper only D) Lead, barium, antimony
A) Rubber tipped forceps B) Magnet C) Metal tweezers D) Bare hands
A) Bullet color B) Shooter position C) Fingerprint source D) Weapon brand
A) Explodes in magazine B) Overheats C) Double shoots D) Fails to fire
A) Launch B) Throw C) Fire D) Explosion
A) Deflection path B) Shockwave C) Parabolic path D) Ricochet
A) Gauge B) Chamber units C) Caliber D) Millimeters only
A) Water B) Clothing C) Soft tissue D) Bone
A) Noise B) Bullet size C) Muzzle flash D) Recoil
A) Cleaning before firing B) Blood smear on bullet C) Oil on bullet surface D) Residue ring at entrance wound
A) Screwdriver B) Fingerprint brushes C) Ejector and extractor D) Trigger safety
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet explodes in flight D) Bullet becomes non-lethal
A) Bullet bounces off a surface B) Bullet vaporizes C) Bullet explodes in flight D) Bullet becomes non-lethal
A) Abrasion collar B) Grease ring C) Stellate tear D) Muzzle imprint
A) Safety lever B) Firing pin C) Trigger D) Slide
A) Sound B) Color C) Weight D) Breech face marks
A) Air pressure B) Gravity C) Hammer force alone D) Primer ignition and burning powder
A) Marquis test B) Diphenylamine test C) Kastle-Meyer test D) Luminol test
A) Unique individual scratches B) Post-impact damage C) Manufacturer-wide features D) Accidental imperfection
A) Hans Gross B) Edmond Locard C) Calvin Goddard D) Henry Faulds
A) Gun malfunction B) Close-range firing C) Old ammunition D) A ricochet
A) Gauge lowers B) Barrel shortens C) Distance increases D) Temperature drops
A) Magazine B) Rotating slide C) Gas piston D) Cylinder
A) Clot halo B) Tattooing C) Grease ring D) Abrasion collar
A) Poison B) Plastic core C) Color dye D) Pyrotechnic composition
A) Plastic B) Rubber C) Wood D) Copper
A) Smokeless dust B) Gunshot residue C) Cartridge D) Bore dust
A) Grip B) Action C) Barrel D) Trigger guard
A) Revolver B) Shotgun C) Blowgun D) Machine gun
A) Rubber coating B) Full metal covering C) Half covering D) No metallic covering
A) Cavitation B) Penetration C) Expansion D) Ricochet
A) Pellet load B) Dart C) Arrow D) Pellet cluster
A) Isaac Newton B) Carl Sagan C) John Browning D) Calvin Goddard
A) Benzidine B) Phenolphthalein C) Sodium rhodizonate D) Iodine
A) Steel core bullet B) Full metal jacket C) Armor-piercing bullet D) Hollow point bullet
A) Air pressure B) Gravity C) Trigger pull D) Recoil or blowback
A) Lip impression B) Slide bite C) Chamber mark D) Breech face scratch
A) Trace evidence B) Biological evidence C) Class evidence only D) Firearm evidence
A) Chemical analysis B) Striation comparison C) Caliber check D) Weight measurement
A) Bounce trajectory B) Low velocity firearm C) Silent firing D) Hollow point usage
A) Lands and grooves B) Smooth bore C) Polygonal rifling D) Serrated bore
A) Rail B) Tread C) Bore D) Groove
A) Revolver B) Rifle C) Derringer D) Pistol
A) Calories per second B) Liters per shot C) Meters per minute D) Feet per second
A) Grip B) Magazine C) Hammer D) Stock
A) Sonic B) Supersonic C) Subsonic D) Hypersonic
A) Contact shot B) Far shot C) Ricochet D) Ricochet
A) All revolvers B) Most .22 caliber guns C) All shotguns D) All rifles
A) Cavitation B) Expansion C) Penetration D) Exposure
A) Bullet friction B) Air pressure C) Burning gunpowder D) Trigger force
A) Unburned powder striking skin B) Smoke buildup C) Bullet deformation D) Contact firing
A) Lower velocity B) Increased pellet spread C) Longer barrel D) Reduced recoil
A) Rotation B) Friction C) Trajectory D) Torque
A) Abrasion B) Tattooing C) Cavitation D) Fragmentation
A) Straight only B) Forward only C) Right or left D) None of the above
A) Left inside the cylinder B) Turned into fragments C) Ejected automatically D) Melted by heat
A) Decreases B) Disappears C) Triples D) Increases
A) Overpenetrated B) Fragmented C) Ricocheted D) Mislabeled
A) Deep penetration B) Rapid expansion C) Soft impact D) Low velocity
A) Shooter age B) Firearm type C) Weapon cleanliness D) Accuracy rate
A) Tangential wound B) Shored entrance C) Pass-through shot D) Re-entry wound
A) Chemical reaction B) Explosion C) Gunshot hole D) Thermal break
A) Greater range B) No change in motion C) Increased velocity D) Minimal range and high drag
A) Collar burn B) Blowout of skull C) Superficial mark D) Non-lethal injury
A) Bullet B) Primer C) Case D) Powder
A) Barrel B) Gunpowder charge C) Gunstock D) Bullet jacket
A) Tracer bullets B) Frangible rounds C) Blank cartridges D) Incendiary rounds
A) Scaling B) Cratering C) Beveling D) Flaking
A) Measure bullet caliber B) Clean the barrel C) Check magazine capacity D) Point the muzzle in a safe direction
A) Fore-end B) Rail C) Cylinder D) Grip
A) Rubber only B) Lead C) Wood D) Glass
A) No primer B) No bullet C) No case D) No powder
A) Bullet evaporates on contact B) Bullet exits the body C) Failure to enter the target D) Bullet stops quickly
A) Breech explosion B) Chamber tear C) Trigger slip D) Secondary impact marks
A) Easier concealment B) Increased recoil C) Reduced power D) Lower reliability
A) Soot B) Bruising C) Tattooing D) Abrasion
A) GSR becomes magnetic B) GSR evaporates C) GSR washes off or falls away D) GSR changes color
A) Super clean entry B) . No marks C) Shored entrance wound D) Fabric imprint or smudging
A) Armor-piercing bullets B) Drone bullets C) Rubber bullets D) Frangible bullets
A) Gun cotton only B) Flash powder C) Black powder D) Smokeless powder
A) Contact or close-range shot B) Bullet ricochet C) Gun malfunction D) Far-range shot
A) Smaller and smoother B) Irregular C) Larger than exit D) Missing |