A) Forensic Ballistics B) Dactyloscopy C) Serology D) Toxicology
A) Bore marks B) Rifling C) Lands D) Impressions
A) Lands B) Scratches C) Nodes D) Marks
A) Trigger pull force B) Length of barrel C) Internal diameter of the barrel D) Magazine capacity
A) Jacket B) Wad C) Primer D) Shell
A) Muzzle blast B) Bore smoke C) Flashback D) GSR
A) Hands B) Hair C) Eyes D) Teeth
A) Comparison Microscope B) Phase contrast microscope C) Electron microscope D) Compound light microscope
A) Hollow point B) Tracer bullet C) Full metal jacket D) Rubber bullet
A) Nails B) Darts C) Arrows D) Pellets or slugs
A) Trigger B) Grip C) Barrel D) Magazine
A) Grooves B) Abrasions C) Striations D) Fractures
A) Gauge B) Constriction C) Recoil D) Choke
A) Handguns B) Shotguns C) Crossbows D) Rifles
A) Contact shot B) Exit wound C) Close range D) Far range
A) Larger than exit wounds B) Ragged and torn C) Smaller and more circular D) Square-shaped
A) Stellate tear B) Exit wound C) Grease ring D) Abrasion collar
A) Tear-drop shaped B) Smooth and oval C) Star-shaped D) Square
A) Gold and silver B) Lead, barium, antimony C) Iron and nickel D) Copper only
A) Metal tweezers B) Bare hands C) Rubber tipped forceps D) Magnet
A) Weapon brand B) Bullet color C) Shooter position D) Fingerprint source
A) Overheats B) Explodes in magazine C) Fails to fire D) Double shoots
A) Explosion B) Throw C) Launch D) Fire
A) Deflection path B) Shockwave C) Parabolic path D) Ricochet
A) Millimeters only B) Caliber C) Chamber units D) Gauge
A) Soft tissue B) Water C) Bone D) Clothing
A) Bullet size B) Muzzle flash C) Noise D) Recoil
A) Residue ring at entrance wound B) Blood smear on bullet C) Cleaning before firing D) Oil on bullet surface
A) Ejector and extractor B) Screwdriver C) Trigger safety D) Fingerprint brushes
A) Bullet bounces off a surface B) Bullet vaporizes C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Bullet vaporizes B) Bullet becomes non-lethal C) Bullet bounces off a surface D) Bullet explodes in flight
A) Muzzle imprint B) Stellate tear C) Grease ring D) Abrasion collar
A) Firing pin B) Slide C) Trigger D) Safety lever
A) Breech face marks B) Color C) Weight D) Sound
A) Hammer force alone B) Primer ignition and burning powder C) Gravity D) Air pressure
A) Luminol test B) Diphenylamine test C) Marquis test D) Kastle-Meyer test
A) Accidental imperfection B) Unique individual scratches C) Manufacturer-wide features D) Post-impact damage
A) Hans Gross B) Calvin Goddard C) Edmond Locard D) Henry Faulds
A) Gun malfunction B) Close-range firing C) A ricochet D) Old ammunition
A) Barrel shortens B) Distance increases C) Temperature drops D) Gauge lowers
A) Magazine B) Rotating slide C) Cylinder D) Gas piston
A) Tattooing B) Grease ring C) Abrasion collar D) Clot halo
A) Poison B) Plastic core C) Pyrotechnic composition D) Color dye
A) Copper B) Rubber C) Plastic D) Wood
A) Cartridge B) Smokeless dust C) Gunshot residue D) Bore dust
A) Grip B) Action C) Trigger guard D) Barrel
A) Revolver B) Shotgun C) Machine gun D) Blowgun
A) No metallic covering B) Half covering C) Rubber coating D) Full metal covering
A) Expansion B) Cavitation C) Penetration D) Ricochet
A) Pellet load B) Pellet cluster C) Arrow D) Dart
A) Carl Sagan B) Calvin Goddard C) Isaac Newton D) John Browning
A) Phenolphthalein B) Iodine C) Benzidine D) Sodium rhodizonate
A) Full metal jacket B) Steel core bullet C) Hollow point bullet D) Armor-piercing bullet
A) Air pressure B) Trigger pull C) Gravity D) Recoil or blowback
A) Lip impression B) Breech face scratch C) Chamber mark D) Slide bite
A) Firearm evidence B) Biological evidence C) Trace evidence D) Class evidence only
A) Weight measurement B) Caliber check C) Chemical analysis D) Striation comparison
A) Hollow point usage B) Bounce trajectory C) Silent firing D) Low velocity firearm
A) Lands and grooves B) Polygonal rifling C) Smooth bore D) Serrated bore
A) Rail B) Bore C) Groove D) Tread
A) Revolver B) Derringer C) Rifle D) Pistol
A) Feet per second B) Liters per shot C) Meters per minute D) Calories per second
A) Stock B) Grip C) Hammer D) Magazine
A) Subsonic B) Supersonic C) Hypersonic D) Sonic
A) Contact shot B) Ricochet C) Ricochet D) Far shot
A) All revolvers B) All shotguns C) Most .22 caliber guns D) All rifles
A) Exposure B) Cavitation C) Expansion D) Penetration
A) Burning gunpowder B) Trigger force C) Air pressure D) Bullet friction
A) Smoke buildup B) Bullet deformation C) Unburned powder striking skin D) Contact firing
A) Longer barrel B) Reduced recoil C) Lower velocity D) Increased pellet spread
A) Rotation B) Trajectory C) Friction D) Torque
A) Tattooing B) Cavitation C) Abrasion D) Fragmentation
A) Straight only B) Forward only C) None of the above D) Right or left
A) Turned into fragments B) Ejected automatically C) Melted by heat D) Left inside the cylinder
A) Decreases B) Disappears C) Triples D) Increases
A) Ricocheted B) Fragmented C) Overpenetrated D) Mislabeled
A) Rapid expansion B) Soft impact C) Low velocity D) Deep penetration
A) Shooter age B) Accuracy rate C) Weapon cleanliness D) Firearm type
A) Re-entry wound B) Shored entrance C) Pass-through shot D) Tangential wound
A) Thermal break B) Gunshot hole C) Chemical reaction D) Explosion
A) Minimal range and high drag B) Increased velocity C) Greater range D) No change in motion
A) Blowout of skull B) Superficial mark C) Non-lethal injury D) Collar burn
A) Bullet B) Powder C) Case D) Primer
A) Barrel B) Gunstock C) Bullet jacket D) Gunpowder charge
A) Blank cartridges B) Incendiary rounds C) Frangible rounds D) Tracer bullets
A) Flaking B) Beveling C) Cratering D) Scaling
A) Measure bullet caliber B) Check magazine capacity C) Point the muzzle in a safe direction D) Clean the barrel
A) Rail B) Fore-end C) Grip D) Cylinder
A) Wood B) Glass C) Rubber only D) Lead
A) No bullet B) No primer C) No case D) No powder
A) Bullet exits the body B) Bullet evaporates on contact C) Failure to enter the target D) Bullet stops quickly
A) Trigger slip B) Breech explosion C) Secondary impact marks D) Chamber tear
A) Reduced power B) Lower reliability C) Easier concealment D) Increased recoil
A) Abrasion B) Bruising C) Tattooing D) Soot
A) GSR changes color B) GSR washes off or falls away C) GSR evaporates D) GSR becomes magnetic
A) Fabric imprint or smudging B) . No marks C) Shored entrance wound D) Super clean entry
A) Armor-piercing bullets B) Drone bullets C) Frangible bullets D) Rubber bullets
A) Black powder B) Gun cotton only C) Flash powder D) Smokeless powder
A) Gun malfunction B) Bullet ricochet C) Contact or close-range shot D) Far-range shot
A) Missing B) Smaller and smoother C) Irregular D) Larger than exit |