A) Toxicology B) Dactyloscopy C) Forensic Ballistics D) Serology
A) Impressions B) Bore marks C) Rifling D) Lands
A) Lands B) Nodes C) Scratches D) Marks
A) Internal diameter of the barrel B) Length of barrel C) Trigger pull force D) Magazine capacity
A) Jacket B) Shell C) Primer D) Wad
A) Bore smoke B) Flashback C) GSR D) Muzzle blast
A) Eyes B) Teeth C) Hands D) Hair
A) Electron microscope B) Compound light microscope C) Comparison Microscope D) Phase contrast microscope
A) Tracer bullet B) Rubber bullet C) Full metal jacket D) Hollow point
A) Pellets or slugs B) Darts C) Arrows D) Nails
A) Grip B) Barrel C) Trigger D) Magazine
A) Striations B) Grooves C) Abrasions D) Fractures
A) Recoil B) Gauge C) Choke D) Constriction
A) Shotguns B) Rifles C) Handguns D) Crossbows
A) Exit wound B) Contact shot C) Close range D) Far range
A) Larger than exit wounds B) Smaller and more circular C) Ragged and torn D) Square-shaped
A) Grease ring B) Abrasion collar C) Exit wound D) Stellate tear
A) Smooth and oval B) Star-shaped C) Tear-drop shaped D) Square
A) Copper only B) Iron and nickel C) Lead, barium, antimony D) Gold and silver
A) Metal tweezers B) Rubber tipped forceps C) Magnet D) Bare hands
A) Weapon brand B) Bullet color C) Shooter position D) Fingerprint source
A) Fails to fire B) Overheats C) Double shoots D) Explodes in magazine
A) Launch B) Explosion C) Throw D) Fire
A) Deflection path B) Ricochet C) Parabolic path D) Shockwave
A) Caliber B) Gauge C) Chamber units D) Millimeters only
A) Clothing B) Soft tissue C) Bone D) Water
A) Muzzle flash B) Recoil C) Bullet size D) Noise
A) Blood smear on bullet B) Cleaning before firing C) Oil on bullet surface D) Residue ring at entrance wound
A) Trigger safety B) Fingerprint brushes C) Ejector and extractor D) Screwdriver
A) Bullet becomes non-lethal B) Bullet explodes in flight C) Bullet bounces off a surface D) Bullet vaporizes
A) Bullet vaporizes B) Bullet explodes in flight C) Bullet becomes non-lethal D) Bullet bounces off a surface
A) Muzzle imprint B) Stellate tear C) Grease ring D) Abrasion collar
A) Slide B) Safety lever C) Firing pin D) Trigger
A) Weight B) Color C) Sound D) Breech face marks
A) Gravity B) Air pressure C) Primer ignition and burning powder D) Hammer force alone
A) Diphenylamine test B) Kastle-Meyer test C) Luminol test D) Marquis test
A) Post-impact damage B) Manufacturer-wide features C) Unique individual scratches D) Accidental imperfection
A) Calvin Goddard B) Hans Gross C) Henry Faulds D) Edmond Locard
A) A ricochet B) Close-range firing C) Old ammunition D) Gun malfunction
A) Distance increases B) Temperature drops C) Gauge lowers D) Barrel shortens
A) Cylinder B) Magazine C) Gas piston D) Rotating slide
A) Tattooing B) Grease ring C) Clot halo D) Abrasion collar
A) Pyrotechnic composition B) Plastic core C) Poison D) Color dye
A) Rubber B) Wood C) Copper D) Plastic
A) Gunshot residue B) Smokeless dust C) Bore dust D) Cartridge
A) Trigger guard B) Grip C) Barrel D) Action
A) Blowgun B) Shotgun C) Revolver D) Machine gun
A) No metallic covering B) Full metal covering C) Half covering D) Rubber coating
A) Ricochet B) Expansion C) Cavitation D) Penetration
A) Pellet cluster B) Pellet load C) Dart D) Arrow
A) John Browning B) Calvin Goddard C) Isaac Newton D) Carl Sagan
A) Iodine B) Sodium rhodizonate C) Benzidine D) Phenolphthalein
A) Steel core bullet B) Full metal jacket C) Armor-piercing bullet D) Hollow point bullet
A) Gravity B) Recoil or blowback C) Air pressure D) Trigger pull
A) Slide bite B) Chamber mark C) Breech face scratch D) Lip impression
A) Biological evidence B) Class evidence only C) Trace evidence D) Firearm evidence
A) Chemical analysis B) Striation comparison C) Caliber check D) Weight measurement
A) Bounce trajectory B) Low velocity firearm C) Hollow point usage D) Silent firing
A) Polygonal rifling B) Smooth bore C) Serrated bore D) Lands and grooves
A) Rail B) Tread C) Bore D) Groove
A) Derringer B) Pistol C) Rifle D) Revolver
A) Calories per second B) Feet per second C) Meters per minute D) Liters per shot
A) Magazine B) Grip C) Hammer D) Stock
A) Hypersonic B) Supersonic C) Sonic D) Subsonic
A) Contact shot B) Ricochet C) Far shot D) Ricochet
A) Most .22 caliber guns B) All rifles C) All revolvers D) All shotguns
A) Cavitation B) Expansion C) Exposure D) Penetration
A) Trigger force B) Air pressure C) Bullet friction D) Burning gunpowder
A) Smoke buildup B) Contact firing C) Bullet deformation D) Unburned powder striking skin
A) Increased pellet spread B) Lower velocity C) Longer barrel D) Reduced recoil
A) Rotation B) Trajectory C) Friction D) Torque
A) Cavitation B) Fragmentation C) Tattooing D) Abrasion
A) Straight only B) Forward only C) None of the above D) Right or left
A) Turned into fragments B) Left inside the cylinder C) Ejected automatically D) Melted by heat
A) Decreases B) Increases C) Disappears D) Triples
A) Fragmented B) Overpenetrated C) Mislabeled D) Ricocheted
A) Deep penetration B) Rapid expansion C) Low velocity D) Soft impact
A) Firearm type B) Weapon cleanliness C) Shooter age D) Accuracy rate
A) Re-entry wound B) Pass-through shot C) Tangential wound D) Shored entrance
A) Explosion B) Chemical reaction C) Thermal break D) Gunshot hole
A) No change in motion B) Increased velocity C) Greater range D) Minimal range and high drag
A) Collar burn B) Blowout of skull C) Non-lethal injury D) Superficial mark
A) Case B) Primer C) Powder D) Bullet
A) Barrel B) Bullet jacket C) Gunpowder charge D) Gunstock
A) Frangible rounds B) Blank cartridges C) Tracer bullets D) Incendiary rounds
A) Scaling B) Flaking C) Cratering D) Beveling
A) Check magazine capacity B) Point the muzzle in a safe direction C) Measure bullet caliber D) Clean the barrel
A) Grip B) Cylinder C) Rail D) Fore-end
A) Glass B) Wood C) Rubber only D) Lead
A) No bullet B) No powder C) No case D) No primer
A) Bullet evaporates on contact B) Bullet stops quickly C) Failure to enter the target D) Bullet exits the body
A) Secondary impact marks B) Chamber tear C) Breech explosion D) Trigger slip
A) Easier concealment B) Increased recoil C) Lower reliability D) Reduced power
A) Bruising B) Soot C) Abrasion D) Tattooing
A) GSR evaporates B) GSR changes color C) GSR becomes magnetic D) GSR washes off or falls away
A) Fabric imprint or smudging B) . No marks C) Shored entrance wound D) Super clean entry
A) Rubber bullets B) Drone bullets C) Frangible bullets D) Armor-piercing bullets
A) Flash powder B) Smokeless powder C) Black powder D) Gun cotton only
A) Contact or close-range shot B) Far-range shot C) Bullet ricochet D) Gun malfunction
A) Larger than exit B) Irregular C) Missing D) Smaller and smoother |