A) Forensic Ballistics B) Toxicology C) Dactyloscopy D) Serology
A) Rifling B) Lands C) Bore marks D) Impressions
A) Marks B) Scratches C) Nodes D) Lands
A) Trigger pull force B) Magazine capacity C) Internal diameter of the barrel D) Length of barrel
A) Jacket B) Primer C) Wad D) Shell
A) GSR B) Flashback C) Muzzle blast D) Bore smoke
A) Eyes B) Hair C) Teeth D) Hands
A) Phase contrast microscope B) Compound light microscope C) Comparison Microscope D) Electron microscope
A) Full metal jacket B) Tracer bullet C) Hollow point D) Rubber bullet
A) Pellets or slugs B) Darts C) Arrows D) Nails
A) Magazine B) Grip C) Barrel D) Trigger
A) Grooves B) Abrasions C) Striations D) Fractures
A) Constriction B) Choke C) Gauge D) Recoil
A) Crossbows B) Handguns C) Shotguns D) Rifles
A) Far range B) Contact shot C) Close range D) Exit wound
A) Square-shaped B) Larger than exit wounds C) Smaller and more circular D) Ragged and torn
A) Exit wound B) Abrasion collar C) Stellate tear D) Grease ring
A) Tear-drop shaped B) Star-shaped C) Smooth and oval D) Square
A) Lead, barium, antimony B) Iron and nickel C) Copper only D) Gold and silver
A) Rubber tipped forceps B) Bare hands C) Metal tweezers D) Magnet
A) Fingerprint source B) Shooter position C) Weapon brand D) Bullet color
A) Fails to fire B) Double shoots C) Overheats D) Explodes in magazine
A) Explosion B) Fire C) Throw D) Launch
A) Parabolic path B) Ricochet C) Shockwave D) Deflection path
A) Chamber units B) Caliber C) Millimeters only D) Gauge
A) Bone B) Soft tissue C) Water D) Clothing
A) Noise B) Bullet size C) Muzzle flash D) Recoil
A) Residue ring at entrance wound B) Oil on bullet surface C) Cleaning before firing D) Blood smear on bullet
A) Ejector and extractor B) Trigger safety C) Fingerprint brushes D) Screwdriver
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Bullet bounces off a surface B) Bullet vaporizes C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Muzzle imprint B) Stellate tear C) Abrasion collar D) Grease ring
A) Trigger B) Slide C) Firing pin D) Safety lever
A) Breech face marks B) Color C) Sound D) Weight
A) Hammer force alone B) Air pressure C) Primer ignition and burning powder D) Gravity
A) Marquis test B) Diphenylamine test C) Luminol test D) Kastle-Meyer test
A) Unique individual scratches B) Manufacturer-wide features C) Post-impact damage D) Accidental imperfection
A) Hans Gross B) Edmond Locard C) Calvin Goddard D) Henry Faulds
A) A ricochet B) Old ammunition C) Gun malfunction D) Close-range firing
A) Distance increases B) Gauge lowers C) Barrel shortens D) Temperature drops
A) Magazine B) Gas piston C) Cylinder D) Rotating slide
A) Clot halo B) Abrasion collar C) Tattooing D) Grease ring
A) Color dye B) Poison C) Pyrotechnic composition D) Plastic core
A) Wood B) Rubber C) Copper D) Plastic
A) Cartridge B) Smokeless dust C) Bore dust D) Gunshot residue
A) Action B) Grip C) Trigger guard D) Barrel
A) Machine gun B) Shotgun C) Blowgun D) Revolver
A) Full metal covering B) Rubber coating C) Half covering D) No metallic covering
A) Expansion B) Cavitation C) Penetration D) Ricochet
A) Arrow B) Pellet cluster C) Dart D) Pellet load
A) John Browning B) Isaac Newton C) Calvin Goddard D) Carl Sagan
A) Phenolphthalein B) Sodium rhodizonate C) Iodine D) Benzidine
A) Armor-piercing bullet B) Full metal jacket C) Steel core bullet D) Hollow point bullet
A) Air pressure B) Recoil or blowback C) Gravity D) Trigger pull
A) Slide bite B) Lip impression C) Breech face scratch D) Chamber mark
A) Biological evidence B) Firearm evidence C) Trace evidence D) Class evidence only
A) Weight measurement B) Striation comparison C) Chemical analysis D) Caliber check
A) Silent firing B) Hollow point usage C) Bounce trajectory D) Low velocity firearm
A) Serrated bore B) Lands and grooves C) Polygonal rifling D) Smooth bore
A) Bore B) Groove C) Rail D) Tread
A) Pistol B) Derringer C) Revolver D) Rifle
A) Liters per shot B) Calories per second C) Feet per second D) Meters per minute
A) Grip B) Magazine C) Stock D) Hammer
A) Sonic B) Supersonic C) Subsonic D) Hypersonic
A) Far shot B) Ricochet C) Ricochet D) Contact shot
A) Most .22 caliber guns B) All revolvers C) All rifles D) All shotguns
A) Expansion B) Exposure C) Penetration D) Cavitation
A) Trigger force B) Bullet friction C) Air pressure D) Burning gunpowder
A) Unburned powder striking skin B) Bullet deformation C) Contact firing D) Smoke buildup
A) Lower velocity B) Increased pellet spread C) Reduced recoil D) Longer barrel
A) Rotation B) Trajectory C) Friction D) Torque
A) Abrasion B) Tattooing C) Fragmentation D) Cavitation
A) None of the above B) Right or left C) Forward only D) Straight only
A) Turned into fragments B) Left inside the cylinder C) Melted by heat D) Ejected automatically
A) Decreases B) Increases C) Triples D) Disappears
A) Overpenetrated B) Ricocheted C) Fragmented D) Mislabeled
A) Deep penetration B) Low velocity C) Soft impact D) Rapid expansion
A) Firearm type B) Weapon cleanliness C) Accuracy rate D) Shooter age
A) Pass-through shot B) Re-entry wound C) Shored entrance D) Tangential wound
A) Thermal break B) Chemical reaction C) Explosion D) Gunshot hole
A) Increased velocity B) Minimal range and high drag C) Greater range D) No change in motion
A) Blowout of skull B) Superficial mark C) Non-lethal injury D) Collar burn
A) Powder B) Primer C) Case D) Bullet
A) Gunpowder charge B) Bullet jacket C) Barrel D) Gunstock
A) Frangible rounds B) Incendiary rounds C) Tracer bullets D) Blank cartridges
A) Beveling B) Cratering C) Scaling D) Flaking
A) Check magazine capacity B) Measure bullet caliber C) Clean the barrel D) Point the muzzle in a safe direction
A) Grip B) Rail C) Cylinder D) Fore-end
A) Lead B) Wood C) Rubber only D) Glass
A) No powder B) No primer C) No case D) No bullet
A) Bullet evaporates on contact B) Bullet exits the body C) Bullet stops quickly D) Failure to enter the target
A) Chamber tear B) Secondary impact marks C) Breech explosion D) Trigger slip
A) Lower reliability B) Easier concealment C) Reduced power D) Increased recoil
A) Tattooing B) Abrasion C) Bruising D) Soot
A) GSR washes off or falls away B) GSR becomes magnetic C) GSR evaporates D) GSR changes color
A) Shored entrance wound B) . No marks C) Fabric imprint or smudging D) Super clean entry
A) Frangible bullets B) Rubber bullets C) Armor-piercing bullets D) Drone bullets
A) Gun cotton only B) Smokeless powder C) Black powder D) Flash powder
A) Contact or close-range shot B) Far-range shot C) Bullet ricochet D) Gun malfunction
A) Irregular B) Smaller and smoother C) Missing D) Larger than exit |