A) Serology B) Forensic Ballistics C) Dactyloscopy D) Toxicology
A) Bore marks B) Rifling C) Lands D) Impressions
A) Scratches B) Marks C) Lands D) Nodes
A) Length of barrel B) Trigger pull force C) Internal diameter of the barrel D) Magazine capacity
A) Jacket B) Wad C) Shell D) Primer
A) Bore smoke B) Muzzle blast C) Flashback D) GSR
A) Hair B) Teeth C) Hands D) Eyes
A) Compound light microscope B) Phase contrast microscope C) Electron microscope D) Comparison Microscope
A) Tracer bullet B) Rubber bullet C) Full metal jacket D) Hollow point
A) Arrows B) Darts C) Nails D) Pellets or slugs
A) Barrel B) Trigger C) Grip D) Magazine
A) Grooves B) Striations C) Fractures D) Abrasions
A) Choke B) Gauge C) Constriction D) Recoil
A) Crossbows B) Rifles C) Shotguns D) Handguns
A) Far range B) Close range C) Contact shot D) Exit wound
A) Larger than exit wounds B) Smaller and more circular C) Square-shaped D) Ragged and torn
A) Stellate tear B) Exit wound C) Grease ring D) Abrasion collar
A) Star-shaped B) Smooth and oval C) Square D) Tear-drop shaped
A) Lead, barium, antimony B) Gold and silver C) Copper only D) Iron and nickel
A) Bare hands B) Rubber tipped forceps C) Metal tweezers D) Magnet
A) Weapon brand B) Bullet color C) Fingerprint source D) Shooter position
A) Double shoots B) Overheats C) Fails to fire D) Explodes in magazine
A) Launch B) Throw C) Explosion D) Fire
A) Parabolic path B) Ricochet C) Shockwave D) Deflection path
A) Millimeters only B) Gauge C) Chamber units D) Caliber
A) Soft tissue B) Clothing C) Water D) Bone
A) Muzzle flash B) Recoil C) Bullet size D) Noise
A) Cleaning before firing B) Blood smear on bullet C) Oil on bullet surface D) Residue ring at entrance wound
A) Fingerprint brushes B) Ejector and extractor C) Trigger safety D) Screwdriver
A) Bullet vaporizes B) Bullet explodes in flight C) Bullet becomes non-lethal D) Bullet bounces off a surface
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet becomes non-lethal
A) Abrasion collar B) Muzzle imprint C) Stellate tear D) Grease ring
A) Firing pin B) Safety lever C) Slide D) Trigger
A) Weight B) Color C) Sound D) Breech face marks
A) Air pressure B) Hammer force alone C) Primer ignition and burning powder D) Gravity
A) Kastle-Meyer test B) Diphenylamine test C) Luminol test D) Marquis test
A) Unique individual scratches B) Accidental imperfection C) Manufacturer-wide features D) Post-impact damage
A) Edmond Locard B) Henry Faulds C) Calvin Goddard D) Hans Gross
A) A ricochet B) Close-range firing C) Gun malfunction D) Old ammunition
A) Distance increases B) Gauge lowers C) Temperature drops D) Barrel shortens
A) Rotating slide B) Gas piston C) Cylinder D) Magazine
A) Tattooing B) Abrasion collar C) Grease ring D) Clot halo
A) Color dye B) Poison C) Plastic core D) Pyrotechnic composition
A) Copper B) Wood C) Plastic D) Rubber
A) Gunshot residue B) Cartridge C) Bore dust D) Smokeless dust
A) Action B) Grip C) Barrel D) Trigger guard
A) Blowgun B) Shotgun C) Machine gun D) Revolver
A) No metallic covering B) Full metal covering C) Half covering D) Rubber coating
A) Expansion B) Ricochet C) Cavitation D) Penetration
A) Dart B) Pellet cluster C) Arrow D) Pellet load
A) John Browning B) Calvin Goddard C) Isaac Newton D) Carl Sagan
A) Phenolphthalein B) Sodium rhodizonate C) Benzidine D) Iodine
A) Full metal jacket B) Hollow point bullet C) Steel core bullet D) Armor-piercing bullet
A) Air pressure B) Gravity C) Recoil or blowback D) Trigger pull
A) Breech face scratch B) Lip impression C) Slide bite D) Chamber mark
A) Trace evidence B) Class evidence only C) Firearm evidence D) Biological evidence
A) Weight measurement B) Caliber check C) Striation comparison D) Chemical analysis
A) Silent firing B) Bounce trajectory C) Low velocity firearm D) Hollow point usage
A) Serrated bore B) Polygonal rifling C) Smooth bore D) Lands and grooves
A) Tread B) Groove C) Rail D) Bore
A) Revolver B) Derringer C) Rifle D) Pistol
A) Liters per shot B) Calories per second C) Meters per minute D) Feet per second
A) Stock B) Magazine C) Grip D) Hammer
A) Sonic B) Supersonic C) Subsonic D) Hypersonic
A) Ricochet B) Far shot C) Ricochet D) Contact shot
A) All revolvers B) All shotguns C) Most .22 caliber guns D) All rifles
A) Penetration B) Expansion C) Exposure D) Cavitation
A) Bullet friction B) Trigger force C) Air pressure D) Burning gunpowder
A) Smoke buildup B) Bullet deformation C) Unburned powder striking skin D) Contact firing
A) Longer barrel B) Increased pellet spread C) Lower velocity D) Reduced recoil
A) Torque B) Trajectory C) Friction D) Rotation
A) Abrasion B) Fragmentation C) Cavitation D) Tattooing
A) Forward only B) Straight only C) None of the above D) Right or left
A) Left inside the cylinder B) Turned into fragments C) Melted by heat D) Ejected automatically
A) Increases B) Triples C) Decreases D) Disappears
A) Mislabeled B) Fragmented C) Overpenetrated D) Ricocheted
A) Low velocity B) Soft impact C) Rapid expansion D) Deep penetration
A) Accuracy rate B) Weapon cleanliness C) Firearm type D) Shooter age
A) Tangential wound B) Shored entrance C) Re-entry wound D) Pass-through shot
A) Thermal break B) Chemical reaction C) Gunshot hole D) Explosion
A) Increased velocity B) Greater range C) No change in motion D) Minimal range and high drag
A) Blowout of skull B) Superficial mark C) Non-lethal injury D) Collar burn
A) Bullet B) Case C) Powder D) Primer
A) Bullet jacket B) Gunstock C) Gunpowder charge D) Barrel
A) Tracer bullets B) Frangible rounds C) Blank cartridges D) Incendiary rounds
A) Beveling B) Scaling C) Cratering D) Flaking
A) Measure bullet caliber B) Check magazine capacity C) Point the muzzle in a safe direction D) Clean the barrel
A) Grip B) Rail C) Fore-end D) Cylinder
A) Lead B) Wood C) Glass D) Rubber only
A) No case B) No primer C) No powder D) No bullet
A) Bullet exits the body B) Bullet stops quickly C) Bullet evaporates on contact D) Failure to enter the target
A) Secondary impact marks B) Breech explosion C) Chamber tear D) Trigger slip
A) Increased recoil B) Reduced power C) Lower reliability D) Easier concealment
A) Abrasion B) Soot C) Bruising D) Tattooing
A) GSR becomes magnetic B) GSR evaporates C) GSR washes off or falls away D) GSR changes color
A) Super clean entry B) Shored entrance wound C) . No marks D) Fabric imprint or smudging
A) Rubber bullets B) Frangible bullets C) Armor-piercing bullets D) Drone bullets
A) Flash powder B) Black powder C) Gun cotton only D) Smokeless powder
A) Contact or close-range shot B) Gun malfunction C) Far-range shot D) Bullet ricochet
A) Smaller and smoother B) Missing C) Irregular D) Larger than exit |