A) Dactyloscopy B) Serology C) Forensic Ballistics D) Toxicology
A) Lands B) Rifling C) Bore marks D) Impressions
A) Nodes B) Scratches C) Lands D) Marks
A) Magazine capacity B) Trigger pull force C) Length of barrel D) Internal diameter of the barrel
A) Wad B) Jacket C) Shell D) Primer
A) Muzzle blast B) Flashback C) GSR D) Bore smoke
A) Hair B) Eyes C) Hands D) Teeth
A) Comparison Microscope B) Phase contrast microscope C) Electron microscope D) Compound light microscope
A) Full metal jacket B) Rubber bullet C) Tracer bullet D) Hollow point
A) Darts B) Pellets or slugs C) Arrows D) Nails
A) Grip B) Trigger C) Magazine D) Barrel
A) Fractures B) Abrasions C) Grooves D) Striations
A) Gauge B) Choke C) Recoil D) Constriction
A) Handguns B) Crossbows C) Shotguns D) Rifles
A) Contact shot B) Far range C) Exit wound D) Close range
A) Ragged and torn B) Smaller and more circular C) Square-shaped D) Larger than exit wounds
A) Stellate tear B) Exit wound C) Abrasion collar D) Grease ring
A) Square B) Tear-drop shaped C) Star-shaped D) Smooth and oval
A) Copper only B) Iron and nickel C) Lead, barium, antimony D) Gold and silver
A) Rubber tipped forceps B) Magnet C) Metal tweezers D) Bare hands
A) Bullet color B) Fingerprint source C) Shooter position D) Weapon brand
A) Double shoots B) Explodes in magazine C) Fails to fire D) Overheats
A) Explosion B) Fire C) Throw D) Launch
A) Parabolic path B) Shockwave C) Deflection path D) Ricochet
A) Gauge B) Millimeters only C) Caliber D) Chamber units
A) Water B) Bone C) Clothing D) Soft tissue
A) Noise B) Muzzle flash C) Bullet size D) Recoil
A) Oil on bullet surface B) Residue ring at entrance wound C) Blood smear on bullet D) Cleaning before firing
A) Fingerprint brushes B) Trigger safety C) Ejector and extractor D) Screwdriver
A) Bullet becomes non-lethal B) Bullet explodes in flight C) Bullet vaporizes D) Bullet bounces off a surface
A) Bullet becomes non-lethal B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet explodes in flight
A) Muzzle imprint B) Stellate tear C) Grease ring D) Abrasion collar
A) Safety lever B) Slide C) Trigger D) Firing pin
A) Breech face marks B) Sound C) Weight D) Color
A) Air pressure B) Hammer force alone C) Primer ignition and burning powder D) Gravity
A) Luminol test B) Diphenylamine test C) Kastle-Meyer test D) Marquis test
A) Unique individual scratches B) Accidental imperfection C) Post-impact damage D) Manufacturer-wide features
A) Hans Gross B) Edmond Locard C) Henry Faulds D) Calvin Goddard
A) Old ammunition B) A ricochet C) Gun malfunction D) Close-range firing
A) Temperature drops B) Gauge lowers C) Distance increases D) Barrel shortens
A) Rotating slide B) Cylinder C) Gas piston D) Magazine
A) Tattooing B) Clot halo C) Abrasion collar D) Grease ring
A) Poison B) Plastic core C) Pyrotechnic composition D) Color dye
A) Copper B) Rubber C) Plastic D) Wood
A) Gunshot residue B) Bore dust C) Smokeless dust D) Cartridge
A) Barrel B) Action C) Trigger guard D) Grip
A) Blowgun B) Shotgun C) Machine gun D) Revolver
A) Rubber coating B) No metallic covering C) Full metal covering D) Half covering
A) Cavitation B) Ricochet C) Expansion D) Penetration
A) Dart B) Arrow C) Pellet load D) Pellet cluster
A) Calvin Goddard B) John Browning C) Carl Sagan D) Isaac Newton
A) Iodine B) Sodium rhodizonate C) Benzidine D) Phenolphthalein
A) Hollow point bullet B) Armor-piercing bullet C) Steel core bullet D) Full metal jacket
A) Air pressure B) Gravity C) Recoil or blowback D) Trigger pull
A) Breech face scratch B) Lip impression C) Chamber mark D) Slide bite
A) Trace evidence B) Class evidence only C) Biological evidence D) Firearm evidence
A) Caliber check B) Striation comparison C) Chemical analysis D) Weight measurement
A) Hollow point usage B) Low velocity firearm C) Bounce trajectory D) Silent firing
A) Lands and grooves B) Smooth bore C) Polygonal rifling D) Serrated bore
A) Bore B) Groove C) Tread D) Rail
A) Revolver B) Pistol C) Rifle D) Derringer
A) Calories per second B) Liters per shot C) Feet per second D) Meters per minute
A) Stock B) Hammer C) Grip D) Magazine
A) Sonic B) Hypersonic C) Supersonic D) Subsonic
A) Ricochet B) Ricochet C) Far shot D) Contact shot
A) All rifles B) All shotguns C) All revolvers D) Most .22 caliber guns
A) Expansion B) Exposure C) Penetration D) Cavitation
A) Air pressure B) Burning gunpowder C) Bullet friction D) Trigger force
A) Contact firing B) Unburned powder striking skin C) Smoke buildup D) Bullet deformation
A) Longer barrel B) Increased pellet spread C) Lower velocity D) Reduced recoil
A) Rotation B) Trajectory C) Torque D) Friction
A) Cavitation B) Tattooing C) Abrasion D) Fragmentation
A) None of the above B) Forward only C) Straight only D) Right or left
A) Melted by heat B) Left inside the cylinder C) Ejected automatically D) Turned into fragments
A) Triples B) Increases C) Disappears D) Decreases
A) Fragmented B) Mislabeled C) Ricocheted D) Overpenetrated
A) Soft impact B) Rapid expansion C) Deep penetration D) Low velocity
A) Shooter age B) Firearm type C) Accuracy rate D) Weapon cleanliness
A) Re-entry wound B) Tangential wound C) Shored entrance D) Pass-through shot
A) Thermal break B) Gunshot hole C) Explosion D) Chemical reaction
A) Increased velocity B) Minimal range and high drag C) Greater range D) No change in motion
A) Blowout of skull B) Collar burn C) Non-lethal injury D) Superficial mark
A) Primer B) Powder C) Case D) Bullet
A) Barrel B) Gunstock C) Bullet jacket D) Gunpowder charge
A) Blank cartridges B) Incendiary rounds C) Frangible rounds D) Tracer bullets
A) Cratering B) Flaking C) Beveling D) Scaling
A) Clean the barrel B) Point the muzzle in a safe direction C) Check magazine capacity D) Measure bullet caliber
A) Cylinder B) Grip C) Rail D) Fore-end
A) Lead B) Rubber only C) Wood D) Glass
A) No bullet B) No primer C) No case D) No powder
A) Bullet exits the body B) Failure to enter the target C) Bullet evaporates on contact D) Bullet stops quickly
A) Chamber tear B) Secondary impact marks C) Breech explosion D) Trigger slip
A) Lower reliability B) Easier concealment C) Increased recoil D) Reduced power
A) Abrasion B) Tattooing C) Soot D) Bruising
A) GSR changes color B) GSR evaporates C) GSR washes off or falls away D) GSR becomes magnetic
A) Shored entrance wound B) Super clean entry C) . No marks D) Fabric imprint or smudging
A) Rubber bullets B) Armor-piercing bullets C) Frangible bullets D) Drone bullets
A) Flash powder B) Black powder C) Gun cotton only D) Smokeless powder
A) Gun malfunction B) Contact or close-range shot C) Far-range shot D) Bullet ricochet
A) Smaller and smoother B) Missing C) Larger than exit D) Irregular |