A) Serology B) Forensic Ballistics C) Toxicology D) Dactyloscopy
A) Impressions B) Rifling C) Bore marks D) Lands
A) Nodes B) Marks C) Scratches D) Lands
A) Trigger pull force B) Internal diameter of the barrel C) Length of barrel D) Magazine capacity
A) Wad B) Jacket C) Primer D) Shell
A) Flashback B) Muzzle blast C) GSR D) Bore smoke
A) Eyes B) Hair C) Teeth D) Hands
A) Electron microscope B) Comparison Microscope C) Compound light microscope D) Phase contrast microscope
A) Hollow point B) Tracer bullet C) Full metal jacket D) Rubber bullet
A) Darts B) Pellets or slugs C) Arrows D) Nails
A) Magazine B) Trigger C) Barrel D) Grip
A) Striations B) Abrasions C) Grooves D) Fractures
A) Gauge B) Choke C) Constriction D) Recoil
A) Shotguns B) Handguns C) Rifles D) Crossbows
A) Exit wound B) Close range C) Contact shot D) Far range
A) Square-shaped B) Ragged and torn C) Smaller and more circular D) Larger than exit wounds
A) Stellate tear B) Grease ring C) Exit wound D) Abrasion collar
A) Star-shaped B) Square C) Smooth and oval D) Tear-drop shaped
A) Iron and nickel B) Gold and silver C) Copper only D) Lead, barium, antimony
A) Metal tweezers B) Rubber tipped forceps C) Magnet D) Bare hands
A) Fingerprint source B) Shooter position C) Bullet color D) Weapon brand
A) Overheats B) Fails to fire C) Double shoots D) Explodes in magazine
A) Throw B) Fire C) Launch D) Explosion
A) Shockwave B) Deflection path C) Ricochet D) Parabolic path
A) Caliber B) Millimeters only C) Chamber units D) Gauge
A) Bone B) Water C) Clothing D) Soft tissue
A) Recoil B) Noise C) Bullet size D) Muzzle flash
A) Blood smear on bullet B) Cleaning before firing C) Oil on bullet surface D) Residue ring at entrance wound
A) Fingerprint brushes B) Ejector and extractor C) Trigger safety D) Screwdriver
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet explodes in flight
A) Bullet explodes in flight B) Bullet becomes non-lethal C) Bullet bounces off a surface D) Bullet vaporizes
A) Grease ring B) Stellate tear C) Muzzle imprint D) Abrasion collar
A) Slide B) Safety lever C) Firing pin D) Trigger
A) Color B) Weight C) Breech face marks D) Sound
A) Air pressure B) Primer ignition and burning powder C) Gravity D) Hammer force alone
A) Luminol test B) Marquis test C) Diphenylamine test D) Kastle-Meyer test
A) Accidental imperfection B) Unique individual scratches C) Manufacturer-wide features D) Post-impact damage
A) Calvin Goddard B) Hans Gross C) Edmond Locard D) Henry Faulds
A) Old ammunition B) Gun malfunction C) Close-range firing D) A ricochet
A) Temperature drops B) Barrel shortens C) Distance increases D) Gauge lowers
A) Cylinder B) Gas piston C) Magazine D) Rotating slide
A) Clot halo B) Abrasion collar C) Tattooing D) Grease ring
A) Pyrotechnic composition B) Poison C) Plastic core D) Color dye
A) Rubber B) Wood C) Copper D) Plastic
A) Cartridge B) Bore dust C) Smokeless dust D) Gunshot residue
A) Action B) Trigger guard C) Grip D) Barrel
A) Blowgun B) Revolver C) Machine gun D) Shotgun
A) Rubber coating B) No metallic covering C) Half covering D) Full metal covering
A) Cavitation B) Penetration C) Ricochet D) Expansion
A) Arrow B) Pellet load C) Dart D) Pellet cluster
A) Isaac Newton B) John Browning C) Carl Sagan D) Calvin Goddard
A) Benzidine B) Phenolphthalein C) Iodine D) Sodium rhodizonate
A) Steel core bullet B) Full metal jacket C) Hollow point bullet D) Armor-piercing bullet
A) Air pressure B) Recoil or blowback C) Trigger pull D) Gravity
A) Lip impression B) Breech face scratch C) Chamber mark D) Slide bite
A) Firearm evidence B) Class evidence only C) Trace evidence D) Biological evidence
A) Striation comparison B) Weight measurement C) Chemical analysis D) Caliber check
A) Low velocity firearm B) Silent firing C) Bounce trajectory D) Hollow point usage
A) Smooth bore B) Polygonal rifling C) Serrated bore D) Lands and grooves
A) Rail B) Bore C) Groove D) Tread
A) Pistol B) Derringer C) Revolver D) Rifle
A) Liters per shot B) Feet per second C) Calories per second D) Meters per minute
A) Hammer B) Magazine C) Stock D) Grip
A) Subsonic B) Sonic C) Supersonic D) Hypersonic
A) Contact shot B) Ricochet C) Ricochet D) Far shot
A) All shotguns B) All revolvers C) All rifles D) Most .22 caliber guns
A) Expansion B) Cavitation C) Penetration D) Exposure
A) Bullet friction B) Trigger force C) Air pressure D) Burning gunpowder
A) Bullet deformation B) Smoke buildup C) Contact firing D) Unburned powder striking skin
A) Reduced recoil B) Increased pellet spread C) Longer barrel D) Lower velocity
A) Friction B) Torque C) Rotation D) Trajectory
A) Fragmentation B) Tattooing C) Cavitation D) Abrasion
A) Right or left B) Forward only C) None of the above D) Straight only
A) Left inside the cylinder B) Ejected automatically C) Turned into fragments D) Melted by heat
A) Decreases B) Triples C) Increases D) Disappears
A) Fragmented B) Mislabeled C) Ricocheted D) Overpenetrated
A) Rapid expansion B) Low velocity C) Soft impact D) Deep penetration
A) Accuracy rate B) Weapon cleanliness C) Shooter age D) Firearm type
A) Tangential wound B) Re-entry wound C) Pass-through shot D) Shored entrance
A) Explosion B) Thermal break C) Gunshot hole D) Chemical reaction
A) Increased velocity B) No change in motion C) Minimal range and high drag D) Greater range
A) Collar burn B) Superficial mark C) Blowout of skull D) Non-lethal injury
A) Case B) Primer C) Powder D) Bullet
A) Gunstock B) Bullet jacket C) Gunpowder charge D) Barrel
A) Tracer bullets B) Blank cartridges C) Incendiary rounds D) Frangible rounds
A) Scaling B) Flaking C) Beveling D) Cratering
A) Point the muzzle in a safe direction B) Check magazine capacity C) Measure bullet caliber D) Clean the barrel
A) Grip B) Rail C) Fore-end D) Cylinder
A) Wood B) Lead C) Rubber only D) Glass
A) No case B) No bullet C) No primer D) No powder
A) Bullet evaporates on contact B) Bullet stops quickly C) Failure to enter the target D) Bullet exits the body
A) Secondary impact marks B) Trigger slip C) Chamber tear D) Breech explosion
A) Easier concealment B) Increased recoil C) Lower reliability D) Reduced power
A) Bruising B) Soot C) Abrasion D) Tattooing
A) GSR becomes magnetic B) GSR washes off or falls away C) GSR changes color D) GSR evaporates
A) Super clean entry B) . No marks C) Shored entrance wound D) Fabric imprint or smudging
A) Drone bullets B) Rubber bullets C) Armor-piercing bullets D) Frangible bullets
A) Flash powder B) Black powder C) Gun cotton only D) Smokeless powder
A) Bullet ricochet B) Far-range shot C) Gun malfunction D) Contact or close-range shot
A) Larger than exit B) Missing C) Irregular D) Smaller and smoother |