A) Serology B) Forensic Ballistics C) Dactyloscopy D) Toxicology
A) Bore marks B) Impressions C) Rifling D) Lands
A) Nodes B) Marks C) Scratches D) Lands
A) Internal diameter of the barrel B) Length of barrel C) Magazine capacity D) Trigger pull force
A) Primer B) Shell C) Jacket D) Wad
A) GSR B) Muzzle blast C) Bore smoke D) Flashback
A) Eyes B) Hair C) Teeth D) Hands
A) Comparison Microscope B) Phase contrast microscope C) Electron microscope D) Compound light microscope
A) Full metal jacket B) Rubber bullet C) Hollow point D) Tracer bullet
A) Darts B) Arrows C) Nails D) Pellets or slugs
A) Barrel B) Grip C) Magazine D) Trigger
A) Grooves B) Abrasions C) Striations D) Fractures
A) Choke B) Constriction C) Gauge D) Recoil
A) Shotguns B) Rifles C) Crossbows D) Handguns
A) Close range B) Exit wound C) Far range D) Contact shot
A) Larger than exit wounds B) Square-shaped C) Smaller and more circular D) Ragged and torn
A) Stellate tear B) Grease ring C) Exit wound D) Abrasion collar
A) Smooth and oval B) Square C) Star-shaped D) Tear-drop shaped
A) Lead, barium, antimony B) Copper only C) Gold and silver D) Iron and nickel
A) Rubber tipped forceps B) Metal tweezers C) Bare hands D) Magnet
A) Weapon brand B) Shooter position C) Fingerprint source D) Bullet color
A) Overheats B) Explodes in magazine C) Double shoots D) Fails to fire
A) Fire B) Explosion C) Launch D) Throw
A) Ricochet B) Shockwave C) Deflection path D) Parabolic path
A) Chamber units B) Millimeters only C) Gauge D) Caliber
A) Bone B) Water C) Soft tissue D) Clothing
A) Noise B) Muzzle flash C) Recoil D) Bullet size
A) Cleaning before firing B) Residue ring at entrance wound C) Blood smear on bullet D) Oil on bullet surface
A) Trigger safety B) Screwdriver C) Ejector and extractor D) Fingerprint brushes
A) Bullet bounces off a surface B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet explodes in flight
A) Bullet becomes non-lethal B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet explodes in flight
A) Grease ring B) Stellate tear C) Muzzle imprint D) Abrasion collar
A) Safety lever B) Slide C) Firing pin D) Trigger
A) Sound B) Breech face marks C) Weight D) Color
A) Hammer force alone B) Gravity C) Primer ignition and burning powder D) Air pressure
A) Kastle-Meyer test B) Luminol test C) Diphenylamine test D) Marquis test
A) Post-impact damage B) Unique individual scratches C) Accidental imperfection D) Manufacturer-wide features
A) Hans Gross B) Edmond Locard C) Henry Faulds D) Calvin Goddard
A) A ricochet B) Close-range firing C) Old ammunition D) Gun malfunction
A) Gauge lowers B) Barrel shortens C) Temperature drops D) Distance increases
A) Gas piston B) Cylinder C) Rotating slide D) Magazine
A) Grease ring B) Abrasion collar C) Clot halo D) Tattooing
A) Plastic core B) Poison C) Color dye D) Pyrotechnic composition
A) Plastic B) Wood C) Rubber D) Copper
A) Gunshot residue B) Bore dust C) Smokeless dust D) Cartridge
A) Action B) Trigger guard C) Grip D) Barrel
A) Shotgun B) Revolver C) Blowgun D) Machine gun
A) No metallic covering B) Half covering C) Rubber coating D) Full metal covering
A) Ricochet B) Penetration C) Cavitation D) Expansion
A) Pellet load B) Pellet cluster C) Dart D) Arrow
A) Isaac Newton B) Carl Sagan C) Calvin Goddard D) John Browning
A) Benzidine B) Phenolphthalein C) Sodium rhodizonate D) Iodine
A) Armor-piercing bullet B) Hollow point bullet C) Full metal jacket D) Steel core bullet
A) Recoil or blowback B) Air pressure C) Trigger pull D) Gravity
A) Lip impression B) Breech face scratch C) Chamber mark D) Slide bite
A) Biological evidence B) Trace evidence C) Class evidence only D) Firearm evidence
A) Weight measurement B) Caliber check C) Striation comparison D) Chemical analysis
A) Bounce trajectory B) Hollow point usage C) Low velocity firearm D) Silent firing
A) Smooth bore B) Serrated bore C) Polygonal rifling D) Lands and grooves
A) Bore B) Tread C) Groove D) Rail
A) Rifle B) Revolver C) Pistol D) Derringer
A) Calories per second B) Liters per shot C) Feet per second D) Meters per minute
A) Stock B) Grip C) Hammer D) Magazine
A) Hypersonic B) Supersonic C) Subsonic D) Sonic
A) Far shot B) Ricochet C) Contact shot D) Ricochet
A) All rifles B) All revolvers C) Most .22 caliber guns D) All shotguns
A) Penetration B) Cavitation C) Exposure D) Expansion
A) Burning gunpowder B) Bullet friction C) Air pressure D) Trigger force
A) Bullet deformation B) Unburned powder striking skin C) Contact firing D) Smoke buildup
A) Lower velocity B) Increased pellet spread C) Longer barrel D) Reduced recoil
A) Torque B) Rotation C) Friction D) Trajectory
A) Cavitation B) Fragmentation C) Abrasion D) Tattooing
A) Forward only B) None of the above C) Straight only D) Right or left
A) Left inside the cylinder B) Ejected automatically C) Turned into fragments D) Melted by heat
A) Decreases B) Triples C) Increases D) Disappears
A) Mislabeled B) Fragmented C) Ricocheted D) Overpenetrated
A) Soft impact B) Rapid expansion C) Deep penetration D) Low velocity
A) Accuracy rate B) Firearm type C) Shooter age D) Weapon cleanliness
A) Shored entrance B) Tangential wound C) Pass-through shot D) Re-entry wound
A) Chemical reaction B) Gunshot hole C) Thermal break D) Explosion
A) Minimal range and high drag B) Greater range C) No change in motion D) Increased velocity
A) Blowout of skull B) Collar burn C) Non-lethal injury D) Superficial mark
A) Primer B) Powder C) Bullet D) Case
A) Gunstock B) Bullet jacket C) Gunpowder charge D) Barrel
A) Blank cartridges B) Frangible rounds C) Tracer bullets D) Incendiary rounds
A) Beveling B) Flaking C) Scaling D) Cratering
A) Clean the barrel B) Check magazine capacity C) Measure bullet caliber D) Point the muzzle in a safe direction
A) Grip B) Fore-end C) Cylinder D) Rail
A) Lead B) Rubber only C) Wood D) Glass
A) No primer B) No case C) No bullet D) No powder
A) Bullet exits the body B) Failure to enter the target C) Bullet stops quickly D) Bullet evaporates on contact
A) Chamber tear B) Breech explosion C) Trigger slip D) Secondary impact marks
A) Easier concealment B) Reduced power C) Increased recoil D) Lower reliability
A) Bruising B) Soot C) Tattooing D) Abrasion
A) GSR becomes magnetic B) GSR evaporates C) GSR changes color D) GSR washes off or falls away
A) Super clean entry B) Shored entrance wound C) Fabric imprint or smudging D) . No marks
A) Frangible bullets B) Armor-piercing bullets C) Drone bullets D) Rubber bullets
A) Flash powder B) Gun cotton only C) Black powder D) Smokeless powder
A) Gun malfunction B) Contact or close-range shot C) Far-range shot D) Bullet ricochet
A) Smaller and smoother B) Larger than exit C) Missing D) Irregular |