A) Eat a snack. B) Find a landmark. C) Orient yourself to the map. D) Set your destination bearing.
A) The sighting mirror. B) The magnetic needle. C) The bezel. D) The baseplate.
A) The height of a mountain. B) The difference between true north and magnetic north. C) The time of day. D) The compass's accuracy rating.
A) Walk faster. B) Ignore it; it doesn't matter. C) Adjust the bezel to account for the declination angle. D) Add it to your distance calculation.
A) The angle between your desired direction and north. B) A large animal. C) A type of berry. D) The weight of your pack.
A) Use the sun to determine direction. B) Place the compass on the map with the edge along your route. C) Throw the compass in the air. D) Eat the map.
A) Start a fire. B) Run as fast as you can. C) Climb a tree. D) Follow the bearing, keeping the compass needle aligned.
A) Cooking over a triangle-shaped fire. B) Walking in a triangle pattern. C) Using bearings from two or more known locations to find your position. D) Using only three fingers to hold the compass.
A) To ensure you are staying on your intended course. B) To save battery power. C) Because it looks cool. D) To confuse animals.
A) Being influenced by nearby metal objects. B) Not eating enough. C) Wearing the wrong shoes. D) Wearing too much sunscreen.
A) The bezel. B) Sighting mirror or sighting line. C) The liquid filling. D) Baseplate ruler.
A) A map of traffic patterns. B) A map of restaurants. C) A map showing elevation using contour lines. D) A map of the solar system.
A) Rivers. B) Elevation. C) Roads. D) Animal trails.
A) There is a forest. B) The slope is steep. C) The slope is gentle. D) There is a lake.
A) To start a fire. B) To use as a ruler and for map alignment. C) To store water. D) To tell the time.
A) To set declination. B) To indicate your direction of travel. C) To clean the compass. D) To measure distance.
A) Run around in circles. B) Stay calm and retrace your steps. C) Give up. D) Climb the tallest tree.
A) Practice in a familiar area. B) Only practice indoors. C) Practice only when you are lost. D) Never practice, just learn on the fly.
A) Because wet maps attract bears. B) Wet compasses don't work. C) It's not important. D) To prevent damage and maintain readability.
A) Using a fishing line. B) Guessing wildly. C) By throwing rocks. D) Pace counting.
A) Pray to the compass gods. B) Blame someone else. C) Ensure you have practiced and are confident in your skills. D) Hope for the best.
A) To set and read bearings. B) To store emergency supplies. C) To protect the needle. D) To make the compass look cool.
A) The compass is hungry. B) Low battery. C) Too much sunlight. D) Magnetic interference.
A) A kind of bird. B) A unit of time. C) A type of tree. D) Another term for bearing, measured in degrees.
A) Never. B) Only at the beginning. C) Only when you feel lost. D) Regularly, every few minutes.
A) They don't work together. B) Compasses interfere with GPS signals. C) GPS provides precise location, compass provides direction. D) GPS makes the compass obsolete.
A) Use natural markers like rocks or sticks. B) Spray paint the trees. C) Litter the trail with trash. D) Yell loudly.
A) Brand name only. B) Color and style. C) Price only. D) Durability, accuracy, and features.
A) It attracts bears. B) It's unlucky. C) Metal can interfere with the compass needle. D) It's unfashionable.
A) A backup navigation tool and knowledge of its use. B) Nothing else is needed. C) Hope and a good attitude. D) Just a cellphone. |