A) To amplify audio signals. B) To process audio effects. C) To store digital audio files. D) To convert sound waves into electrical signals.
A) Cardioid B) Omnidirectional C) Bidirectional D) Shotgun
A) A method of recording ambient noise. B) An audio effect that adds a ghostly sound. C) A DC voltage supplied through a microphone cable to power condenser microphones. D) A type of dynamic microphone.
A) To reduce plosive sounds (e.g., 'p' and 'b' sounds). B) To add reverb to a recording. C) To eliminate background noise. D) To increase microphone sensitivity.
A) Equal Amplitude B) Equalization C) Electrical Quantity D) Echo Quality
A) To reduce the dynamic range of an audio signal. B) To remove background noise. C) To increase the dynamic range of an audio signal. D) To add echo to an audio signal.
A) A type of audio cable. B) A digital audio workstation (DAW). C) A type of microphone. D) The persistence of sound after a sound is produced.
A) Mono is analog, stereo is digital. B) Mono is one channel, stereo is two channels. C) Mono is high frequency, stereo is low frequency. D) Mono is two channels, stereo is one channel.
A) Adding effects to vocals. B) Choosing the correct microphone. C) Arranging instruments in a mix. D) Optimizing signal levels at each stage of the audio chain.
A) The file size of an audio file. B) The amount of reverb in a recording. C) The frequency response of a microphone. D) The delay between input and output in a digital audio system.
A) Digital Audio Wiring B) Digital Audio Workstation C) Direct Audio Output D) Dynamic Audio Waveform
A) Distortion caused by exceeding the maximum signal level. B) Cutting parts of an audio file. C) Creating a loop in an audio file. D) Applying a filter to an audio file.
A) Speaker impedance. B) The minimum sampling rate required to accurately reproduce a signal. C) Microphone polar patterns. D) Audio compression techniques.
A) To prevent the audio signal from exceeding a certain level. B) To remove unwanted frequencies. C) To add delay to the audio signal. D) To increase the stereo width.
A) 2 Hz to 200 Hz B) 20 Hz to 20 kHz C) 20 kHz to 200 kHz D) 200 Hz to 2 kHz
A) To create a stereo image. B) To control the compressor's action based on a different audio signal. C) To bypass the compressor. D) To add distortion to the audio signal.
A) Filtering the frequency content of a sound source. B) Positioning a sound source in the stereo field. C) Adjusting the volume of a sound source. D) Adding reverb to a sound source.
A) Increasing the volume. B) Removing unwanted noise. C) Subtle adjustments and enhancements to the overall sound. D) Converting audio formats.
A) To reduce quantization noise when reducing bit depth. B) To add noise to an audio signal. C) To remove noise from an audio signal. D) To increase the dynamic range of an audio signal.
A) To identify copyright issues. B) To create a karaoke version of a song. C) To copy the settings from another song. D) To compare your mix to a professionally produced track.
A) There is no difference. B) Destructive is used for vocals, non-destructive is used for instruments. C) Destructive permanently alters the original file, non-destructive does not. D) Destructive is faster, non-destructive is slower.
A) To create a stereo image. B) To boost frequencies in the mid-range. C) To attenuate frequencies above a certain point. D) To attenuate frequencies below a certain point.
A) Additive is used for vocals, subtractive is used for instruments. B) There is no difference. C) Additive boosts frequencies, subtractive cuts frequencies. D) Additive cuts frequencies, subtractive boosts frequencies.
A) To fill in gaps and provide a consistent background ambiance during editing. B) To add reverb to a recording. C) To create a stereo image. D) To remove unwanted noise.
A) Automated Dialogue Replacement B) Advanced Dynamic Range C) Audio Digital Recording D) Acoustic Digital Restoration
A) To control parameters over time, like volume or pan. B) To automatically generate music. C) To remove unwanted noise. D) To convert audio formats.
A) To add reverb to an audio signal. B) To remove sibilance from vocals. C) To manipulate the center and side information of a stereo signal independently. D) To create a mono signal from a stereo signal.
A) To tune vocals automatically. B) To add echo to vocals. C) To remove background noise from vocals. D) To reduce sibilance ('s' and 'sh' sounds) in vocals.
A) There is no functional difference. B) VST is free, AU is paid. C) VST is used primarily on Windows and AU on macOS. D) VST is used primarily on macOS and AU on Windows.
A) To prepare a final mix for distribution across different platforms. B) To create sound effects. C) To compose the music. D) To record the initial audio tracks. |