A) To convert sound waves into electrical signals. B) To process audio effects. C) To amplify audio signals. D) To store digital audio files.
A) Shotgun B) Omnidirectional C) Bidirectional D) Cardioid
A) A method of recording ambient noise. B) An audio effect that adds a ghostly sound. C) A type of dynamic microphone. D) A DC voltage supplied through a microphone cable to power condenser microphones.
A) To reduce plosive sounds (e.g., 'p' and 'b' sounds). B) To add reverb to a recording. C) To eliminate background noise. D) To increase microphone sensitivity.
A) Electrical Quantity B) Equal Amplitude C) Equalization D) Echo Quality
A) To remove background noise. B) To increase the dynamic range of an audio signal. C) To reduce the dynamic range of an audio signal. D) To add echo to an audio signal.
A) A type of audio cable. B) A digital audio workstation (DAW). C) The persistence of sound after a sound is produced. D) A type of microphone.
A) Mono is high frequency, stereo is low frequency. B) Mono is two channels, stereo is one channel. C) Mono is analog, stereo is digital. D) Mono is one channel, stereo is two channels.
A) Choosing the correct microphone. B) Adding effects to vocals. C) Arranging instruments in a mix. D) Optimizing signal levels at each stage of the audio chain.
A) The delay between input and output in a digital audio system. B) The amount of reverb in a recording. C) The frequency response of a microphone. D) The file size of an audio file.
A) Digital Audio Wiring B) Direct Audio Output C) Digital Audio Workstation D) Dynamic Audio Waveform
A) Applying a filter to an audio file. B) Distortion caused by exceeding the maximum signal level. C) Creating a loop in an audio file. D) Cutting parts of an audio file.
A) Microphone polar patterns. B) Speaker impedance. C) The minimum sampling rate required to accurately reproduce a signal. D) Audio compression techniques.
A) To prevent the audio signal from exceeding a certain level. B) To add delay to the audio signal. C) To increase the stereo width. D) To remove unwanted frequencies.
A) 20 Hz to 20 kHz B) 2 Hz to 200 Hz C) 20 kHz to 200 kHz D) 200 Hz to 2 kHz
A) To bypass the compressor. B) To control the compressor's action based on a different audio signal. C) To add distortion to the audio signal. D) To create a stereo image.
A) Positioning a sound source in the stereo field. B) Adding reverb to a sound source. C) Filtering the frequency content of a sound source. D) Adjusting the volume of a sound source.
A) Subtle adjustments and enhancements to the overall sound. B) Removing unwanted noise. C) Converting audio formats. D) Increasing the volume.
A) To remove noise from an audio signal. B) To increase the dynamic range of an audio signal. C) To add noise to an audio signal. D) To reduce quantization noise when reducing bit depth.
A) To copy the settings from another song. B) To compare your mix to a professionally produced track. C) To identify copyright issues. D) To create a karaoke version of a song.
A) There is no difference. B) Destructive is used for vocals, non-destructive is used for instruments. C) Destructive permanently alters the original file, non-destructive does not. D) Destructive is faster, non-destructive is slower.
A) To create a stereo image. B) To boost frequencies in the mid-range. C) To attenuate frequencies above a certain point. D) To attenuate frequencies below a certain point.
A) There is no difference. B) Additive boosts frequencies, subtractive cuts frequencies. C) Additive cuts frequencies, subtractive boosts frequencies. D) Additive is used for vocals, subtractive is used for instruments.
A) To fill in gaps and provide a consistent background ambiance during editing. B) To remove unwanted noise. C) To add reverb to a recording. D) To create a stereo image.
A) Automated Dialogue Replacement B) Advanced Dynamic Range C) Acoustic Digital Restoration D) Audio Digital Recording
A) To control parameters over time, like volume or pan. B) To convert audio formats. C) To automatically generate music. D) To remove unwanted noise.
A) To add reverb to an audio signal. B) To manipulate the center and side information of a stereo signal independently. C) To remove sibilance from vocals. D) To create a mono signal from a stereo signal.
A) To tune vocals automatically. B) To add echo to vocals. C) To reduce sibilance ('s' and 'sh' sounds) in vocals. D) To remove background noise from vocals.
A) VST is used primarily on macOS and AU on Windows. B) VST is used primarily on Windows and AU on macOS. C) There is no functional difference. D) VST is free, AU is paid.
A) To record the initial audio tracks. B) To compose the music. C) To create sound effects. D) To prepare a final mix for distribution across different platforms. |