- 1. refers to a mix of processes and products used in the application of knowledge. It includes tools from pencil and paper to the latest electronic gadgets and tools for practical tasks
A) Technology B) Digital Literacy C) Educational Technology
- 2. refers to the use of technology in teaching nd learning. Educational technology includes both the non-digital (flipcharts, pictures, models, realias, etc.) and digital (electronic tools: hardware, software, and connections, etc.)
A) Technology B) Digital Literacy C) Educational Technology
- 3. is any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It encompasses the application of a wide spectrum of practices which included blended or virtual learning. It can come as online or off-line which utilizes digital technology.
A) Digital learning B) Digital Literacy C) Educational Technology
- 4. is the ability to find, evaluate, utilize, share, and create contents using information technologies and the Internet (Cornell University). According to American Library Association (2018), digital literacy is the ability to use information and communication, requiring both cognitive and technical skills
A) Digital learning B) Digital Literacy C) Educational Technology
- 5. use an internet connection to access the information needed. A common example is Skype. It is a telecommunication an application software product that specializes in providing video chat and voice calls between computers, tablets, mobile devices via the internet and to regular telephones.
A) Digital learning B) On-line digital tools and apps C) Off-line digital tools and apps
- 6. is the theory and practice of design, development, utilization, management, and evaluation of the processes and resources for learning
A) On-line digital tools and apps B) Digital Literacy C) Instructional technology
- 7. refers to program control instruction and accompanying documentation; stored on disks or tapes when not being used in the computer. By extension, the term refers to any audiovisual materials
A) Internet B) Software C) Multimedia
- 8. is a sequential or simultaneous use of a variety of media formats in a given presentation or self-study program
A) Internet B) Software C) Multimedia
- 9. is a massive network or networks, a networking infrastructure. It connects millions of computers together globally, forming a network in which any computer can communicate with any other computer as long as they are connected to the internet
A) Software B) Internet C) World wide web
- 10. is a teacher structured research experience for the students that are primarily based on the use of the World Wide Web and typically takes one or more instructional periods
A) Blog B) Wiki C) Webquest
- 11. an editable website usually with limited access, allows students to collaboratively create and post written work or digital files, such as digital photos or videos
A) Flipped classroom B) Wiki C) Podcast
- 12. is a video or audio multi-media clip about a single topic typically in the format of the radio talk show
A) Google apps B) Flipped classroom C) Podcast
- 13. utilizes a reverse instructional delivery, where the teacher is required to use the web resources as homework or out of class activity as initial instruction of the lesson which will be discussed during class time.
A) Facebook B) Flipped classroom C) Vlog
- 14. is a video blog where each entry is posted as a video instead of text.
A) Google apps B) VOIP C) Vlog
- 15. is a popular social networking site used by students and adults worldwide to present information on themselves and to the world
A) Facebook B) VOIP C) Vlog
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