A) A historical document from the 16th century B) A game, problem, or toy that tests a person's ingenuity or knowledge C) A type of mathematical proof D) A genre of musical composition
A) Memorize a sequence of historical dates B) Translate text from an ancient language C) Guess a random number without clues D) Put pieces together or take them apart in a logical way
A) Enigmatology B) Ludology C) Puzzlingology D) Cryptology
A) Random computer errors B) Serious mathematical or logical problems C) Fictional storytelling traditions D) Ancient religious rituals
A) 19th century B) 14th century C) 18th century D) 16th century
A) Waverley B) The Voyage of Robert Dudley...to the West Indies, 1594–95 C) The Seven Bridges of Königsberg D) Uncle Art's Funland
A) Uncle Art B) Robert Dudley C) Capt. Wyatt, by himself, and Abram Kendall D) Sir Walter Scott
A) A perplexing problem B) The state or condition of being puzzled C) A toy that tests ingenuity D) A mathematical formula
A) Robinson Crusoe B) Waverley C) The Voyage of Robert Dudley D) Pride and Prejudice
A) Sir Walter Scott B) Capt. Wyatt C) Abram Kendall D) Robert Dudley
A) A Rubik's Cube B) A Tangram C) The 15 Puzzle D) A 'reel in a bottle'
A) Derived from Latin B) Derived from French C) Invented by Sir Walter Scott D) Unknown
A) An Old English verb puslian meaning 'pick out' B) A Greek term for mathematics C) A Latin word for labyrinth D) A nautical term for a ship's wheel
A) Mechanical puzzles B) Number puzzles C) Logic puzzles D) Situation puzzles
A) Crossword puzzle B) The missing square puzzle C) Hangman D) Sudoku
A) Tangram B) Rubik's Cube C) The Seven Bridges of Königsberg D) Fifteen Puzzle
A) Sudoku B) Sangaku C) Hitori D) Sokoban
A) A board game played without rules B) A puzzle that uses chess pieces on a chess board C) A word puzzle based on chess terms D) A mathematical puzzle about bridges
A) The three cups problem B) Sokoban C) The missing square puzzle D) The knight's tour
A) Mechanical puzzles or dexterity puzzles B) Paper-and-pencil puzzles C) Word puzzles D) Tour puzzles
A) Folding puzzle B) Construction puzzle C) Lock puzzle D) Combination puzzle
A) Sliding puzzles B) Tiling puzzles C) Construction puzzles D) Disentanglement puzzles
A) A digital sliding puzzle B) A type of puzzle box C) A three-dimensional variant of a jigsaw puzzle D) A three-dimensional Rubik's Cube
A) A maze B) A puzzle box C) A Sangaku tablet D) A Tangram
A) Tiling puzzles B) Sliding tile puzzles C) Construction puzzles D) Mechanical dexterity puzzles
A) Hangman B) Sokoban C) Soma cube D) Tangram
A) Lock puzzle B) Tiling puzzle C) Folding puzzle D) Disentanglement puzzle
A) Puzzles made from temple tablets B) Puzzles with no solution C) Puzzles which unite elements of other puzzles D) Puzzles played exclusively on computers
A) Bananagrams B) Scrabble C) Rubik's Cube D) Nonograms
A) Minesweeper B) Wheel of Fortune C) Boggle D) Sudoku
A) Nurikabe B) Kakuro C) Hashiwokakero D) Hitori
A) Tiling puzzle B) Word puzzle C) Tour puzzle D) Mechanical puzzle
A) Minesweeper B) Tangram C) Sudoku D) Anagrams
A) Sokoban B) Slitherlink C) Scrabble D) Nurikabe
A) Wheel of Fortune B) Family Feud C) Jeopardy! D) The Price is Right
A) Tile-matching video game B) Flight simulation game C) First-person shooter D) Action role-playing game
A) Racing game B) Strategy game C) Adventure game D) Sports game
A) Sokoban B) Minesweeper C) Tetris D) Boggle
A) Musical talent B) Artistic creativity C) Inductive reasoning aptitude D) Spatial memory
A) Deduction skills B) Cooking skills C) Singing skills D) Athletic skills
A) Physical strength B) Visual acuity C) Height growth D) Deductive reasoning
A) BODMAS B) Grammatical rules C) Chemical formulas D) Historical timelines
A) Binary B) Base C) Boolean D) Bracket
A) Digit B) Decimal C) Data D) Division
A) Matrix B) Multiplication C) Magnitude D) Measurement
A) Algorithm B) Addition C) Angle D) Area
A) Sequence B) Solution C) Sum D) Subtraction
A) BODEM B) BEDMAS C) PEDMAS D) PEMDAS
A) Parentheses B) Power C) Probability D) Polygon
A) Exponents B) Equations C) Elements D) Estimates
A) Ernő Rubik B) Albert Einstein C) Isaac Newton D) Charles Darwin
A) Alexander Graham Bell B) Nikola Tesla C) Thomas Edison D) Sam Loyd
A) Stephen Hawking B) Galileo Galilei C) Pythagoras D) Henry Dudeney
A) Blaise Pascal B) Boris Kordemsky C) Alan Turing D) Leonhard Euler
A) Steve Jobs B) Bill Gates C) Will Shortz D) Mark Zuckerberg
A) As a fictional character B) Only in footnotes C) Yes D) No
A) Lloyd King B) Ernő Rubik C) Martin Gardner D) Raymond Smullyan
A) Martin Gardner B) Euclid C) Fibonacci D) René Descartes
A) Agatha Christie B) Arthur Conan Doyle C) J.K. Rowling D) Raymond Smullyan
A) 1700 B) 1760 C) 1900 D) 1820
A) Ernő Rubik B) Will Shortz C) Sam Loyd D) John Spilsbury
A) 1900 B) 1820 C) 1760 D) 1950
A) Ravensburger B) World Cube Association C) National Puzzlers' League D) LaserZentrum Hannover
A) National Puzzlers' League B) World Cube Association C) Ravensburger D) LaserZentrum Hannover
A) Sudoku B) Riddles C) Crosswords D) Jigsaws
A) Egyptian mythology B) Greek mythology C) Roman mythology D) Norse mythology
A) Antiquity B) The Industrial Revolution C) The Middle Ages D) The Renaissance
A) Sudoku B) Crosswords C) Jigsaw puzzles D) Riddles
A) National Riddlers' Club B) National Puzzle Association C) National Puzzlers' League D) National Jigsaw League
A) Global Rubik Federation B) World Cube Association C) International Cube League D) World Speedcubing Union |