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How to design video games - Quiz
Contributed by: Sadler
  • 1. What is the first step in designing a video game?
A) Prototyping
B) Conceptualization
C) Playtesting
D) Marketing
  • 2. What does 'game feel' primarily refer to?
A) The storyline complexity
B) The number of characters
C) The tactile and sensory feedback
D) The graphical fidelity
  • 3. What is a 'game mechanic'?
A) A player character
B) A rule that governs gameplay
C) A graphical asset
D) A musical score
  • 4. What is 'level design' primarily focused on?
A) Creating environments for gameplay
B) Sound effects
C) Game engine development
D) Character animation
  • 5. What is the purpose of 'playtesting'?
A) To gather feedback on gameplay
B) To develop the game's code
C) To create marketing materials
D) To write the game's story
  • 6. Which document outlines the game's vision and features?
A) Game Design Document (GDD)
B) Marketing Plan
C) Software Requirement Specification (SRS)
D) Technical Design Document (TDD)
  • 7. What is 'difficulty scaling'?
A) Writing dialogue
B) Creating character models
C) Composing music
D) Adjusting difficulty based on player progress
  • 8. What is 'monetization' in game design?
A) Creating art assets
B) Managing the development team
C) Developing the game engine
D) Generating revenue from the game
  • 9. What is 'UI/UX' design concerned with?
A) User interface and user experience
B) Story writing
C) Game engine optimization
D) Sound design
  • 10. What does 'emergent gameplay' refer to?
A) Scripted cutscenes
B) Linear level design
C) Pre-determined storylines
D) Unexpected gameplay from system interactions
  • 11. What is the purpose of a game prototype?
A) To test core mechanics
B) To finalize all art assets
C) To write the game's manual
D) To release the game
  • 12. What is 'game balance'?
A) Creating detailed character models
B) Writing promotional copy
C) Ensuring fairness and challenge
D) Composing background music
  • 13. What is 'procedural generation'?
A) Hiring voice actors
B) Developing a physical board game version
C) Manually creating all game assets
D) Generating content algorithmically
  • 14. What is a 'game loop'?
A) A level's layout
B) A cutscene sequence
C) The game's ending
D) Core gameplay cycle
  • 15. Which of these is NOT a common game engine?
A) Godot
B) Unity
C) Unreal Engine
D) Photoshop
  • 16. What is 'animation' in game design?
A) Creating movement for characters and objects
B) Designing levels
C) Writing dialogue
D) Composing music
  • 17. What is 'sound design'?
A) Creating levels
B) Designing characters
C) Writing code
D) Creating audio elements
  • 18. What is 'AI' in video games?
A) Audio Integration
B) Artificial intelligence
C) Artistic Impression
D) Advanced Imagery
  • 19. What is 'AAA' in the gaming industry?
A) An acronym for a game development tool
B) High-budget, high-profile game
C) A specific type of game genre
D) A low-budget indie game
  • 20. What is 'indie game'?
A) A type of AAA game
B) Independent developed game
C) A specific game genre
D) A game developed by a large company
  • 21. What does 'MVP' stand for in game development?
A) Most Valuable Player
B) Major Video Project
C) Minimum Viable Product
D) Maximum Visual Potential
  • 22. What is 'narrative design' focused on?
A) Designing user interfaces
B) Creating character animations
C) Storytelling and world-building
D) Optimizing game performance
  • 23. What is 'camera control' important for?
A) Player perspective and navigation
B) Sound effects quality
C) Character modeling
D) Code optimization
  • 24. What is 'version control'?
A) Managing changes to code and assets
B) Controlling the game's AI
C) Managing the game's budget
D) Controlling the game's difficulty
  • 25. What is 'debuging' in game development?
A) Creating art assets
B) Testing game music
C) Writing the game's story
D) Identifying and fixing errors
  • 26. What is a 'target audience'?
A) The game development team
B) The game's music composer
C) The intended player demographic
D) The game's villain
  • 27. What is 'juice' in game design?
A) Adding visual and auditory feedback
B) Simplifying the storyline
C) Reducing the difficulty level
D) Removing bugs from the game
  • 28. What is 'world building'?
A) Testing the game's AI
B) Creating a believable game environment
C) Writing game code
D) Creating character animations
  • 29. What is the benefit of modular design?
A) Easier to reuse and modify
B) Results in better graphics
C) Creates more complex code
D) Reduces overall filesize
  • 30. What are design pillars?
A) Monetization methods
B) Art assets such as characters and items
C) Core values guiding game development
D) Specific game mechanics
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