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How to design video games
Contributed by: Sadler
  • 1. What is the first step in designing a video game?
A) Conceptualization
B) Marketing
C) Prototyping
D) Playtesting
  • 2. What does 'game feel' primarily refer to?
A) The tactile and sensory feedback
B) The number of characters
C) The graphical fidelity
D) The storyline complexity
  • 3. What is a 'game mechanic'?
A) A player character
B) A musical score
C) A graphical asset
D) A rule that governs gameplay
  • 4. What is 'level design' primarily focused on?
A) Sound effects
B) Character animation
C) Creating environments for gameplay
D) Game engine development
  • 5. What is the purpose of 'playtesting'?
A) To write the game's story
B) To develop the game's code
C) To gather feedback on gameplay
D) To create marketing materials
  • 6. Which document outlines the game's vision and features?
A) Marketing Plan
B) Software Requirement Specification (SRS)
C) Game Design Document (GDD)
D) Technical Design Document (TDD)
  • 7. What is 'difficulty scaling'?
A) Composing music
B) Adjusting difficulty based on player progress
C) Writing dialogue
D) Creating character models
  • 8. What is 'monetization' in game design?
A) Generating revenue from the game
B) Creating art assets
C) Managing the development team
D) Developing the game engine
  • 9. What is 'UI/UX' design concerned with?
A) Game engine optimization
B) Sound design
C) Story writing
D) User interface and user experience
  • 10. What does 'emergent gameplay' refer to?
A) Pre-determined storylines
B) Linear level design
C) Scripted cutscenes
D) Unexpected gameplay from system interactions
  • 11. What is the purpose of a game prototype?
A) To write the game's manual
B) To test core mechanics
C) To release the game
D) To finalize all art assets
  • 12. What is 'game balance'?
A) Creating detailed character models
B) Writing promotional copy
C) Composing background music
D) Ensuring fairness and challenge
  • 13. What is 'procedural generation'?
A) Hiring voice actors
B) Developing a physical board game version
C) Manually creating all game assets
D) Generating content algorithmically
  • 14. What is a 'game loop'?
A) Core gameplay cycle
B) A cutscene sequence
C) A level's layout
D) The game's ending
  • 15. Which of these is NOT a common game engine?
A) Photoshop
B) Unity
C) Unreal Engine
D) Godot
  • 16. What is 'animation' in game design?
A) Composing music
B) Designing levels
C) Writing dialogue
D) Creating movement for characters and objects
  • 17. What is 'sound design'?
A) Creating levels
B) Writing code
C) Creating audio elements
D) Designing characters
  • 18. What is 'AI' in video games?
A) Artificial intelligence
B) Artistic Impression
C) Advanced Imagery
D) Audio Integration
  • 19. What is 'AAA' in the gaming industry?
A) A specific type of game genre
B) High-budget, high-profile game
C) An acronym for a game development tool
D) A low-budget indie game
  • 20. What is 'indie game'?
A) A game developed by a large company
B) A type of AAA game
C) Independent developed game
D) A specific game genre
  • 21. What does 'MVP' stand for in game development?
A) Most Valuable Player
B) Maximum Visual Potential
C) Major Video Project
D) Minimum Viable Product
  • 22. What is 'narrative design' focused on?
A) Optimizing game performance
B) Storytelling and world-building
C) Creating character animations
D) Designing user interfaces
  • 23. What is 'camera control' important for?
A) Code optimization
B) Character modeling
C) Sound effects quality
D) Player perspective and navigation
  • 24. What is 'version control'?
A) Controlling the game's AI
B) Managing changes to code and assets
C) Controlling the game's difficulty
D) Managing the game's budget
  • 25. What is 'debuging' in game development?
A) Testing game music
B) Writing the game's story
C) Identifying and fixing errors
D) Creating art assets
  • 26. What is a 'target audience'?
A) The game's music composer
B) The game's villain
C) The game development team
D) The intended player demographic
  • 27. What is 'juice' in game design?
A) Reducing the difficulty level
B) Removing bugs from the game
C) Simplifying the storyline
D) Adding visual and auditory feedback
  • 28. What is 'world building'?
A) Creating a believable game environment
B) Testing the game's AI
C) Writing game code
D) Creating character animations
  • 29. What is the benefit of modular design?
A) Results in better graphics
B) Easier to reuse and modify
C) Reduces overall filesize
D) Creates more complex code
  • 30. What are design pillars?
A) Core values guiding game development
B) Art assets such as characters and items
C) Specific game mechanics
D) Monetization methods
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