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Crash Bandicoot (video game) - Quiz
Contributed by: Ball
  • 1. When did Universal Interactive and Naughty Dog recruit Joe Pearson?
A) December 1995
B) January 1995
C) March 1995
D) March 1994
  • 2. Which company did Joe Pearson represent?
A) Epoch Ink
B) Universal Interactive
C) American Exitus
D) Naughty Dog
  • 3. Who did Joe Pearson recommend be brought on board for visual production?
A) Doctor Nitrus Brio
B) Mark Cerny
C) Charles Zembillas
D) Andy Gavin
  • 4. Which company did Charles Zembillas represent?
A) Naughty Dog
B) Epoch Ink
C) Universal Interactive
D) American Exitus
  • 5. How often did Pearson and Zembillas meet with Naughty Dog?
A) Daily
B) Monthly
C) Weekly
D) Bi-weekly
  • 6. What determined the game's mysterious island setting?
A) Technical limitations of the PlayStation console
B) A desire to feature tropical beaches exclusively
C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds
D) Inspirations from classic literature and pop culture
  • 7. What did Pearson's concept bible establish the game's setting as?
A) An active volcanic archipelago in the Pacific
B) The remnants of the lost continent of Lemuria
C) A parallel dimension created by the Cortex Vortex
D) A futuristic metropolis inspired by The Jetsons
  • 8. How did Zembillas' initial sketches depict Crash?
A) As a sleek, futuristic animal
B) As a squat, hunkered-down character
C) As a large-nosed beast with a Zorro mask
D) As tall, lean, and manic
  • 9. Who drew a version of Crash that was leaner, had a larger nose, and wore a Zorro-like mask?
A) Cerny
B) Zembillas
C) Pearson
D) Rubin
  • 10. What percentage of Crash's final design was determined by technical and visual necessity?
A) 60%
B) 49%
C) 50%
D) 51%
  • 11. What percentage of Crash's final design was determined by inspiration?
A) 50%
B) 49%
C) 40%
D) 51%
  • 12. Who determined Crash's fur color?
A) Gavin
B) Rubin
C) Zembillas
D) Pearson
  • 13. Which color was strictly outlawed because it would bleed on older televisions?
A) Orange
B) Green
C) Red
D) Blue
  • 14. How was Crash's orange fur color selected?
A) By popular vote
B) By process of elimination
C) By testing real Tasmanian animals
D) By random choice
  • 15. Why was Crash's head made large and neckless?
A) To make him look more like a real Tasmanian marsupial
B) To counter low screen resolution and make facial expressions discernible
C) To accommodate a long-range communication device
D) To prevent flickering pixels on his neck
  • 16. According to Rubin, what increased in difficulty due to Crash's neckless head design?
A) Turning Crash's head
B) Animating his running cycle
C) Rendering his facial expressions
D) Displaying his shadow
  • 17. What small details were added to help players determine what side of Crash was visible?
A) Stripes on his arms and glowing eyes
B) A tail, flappy straps of clothing, and long pants
C) A Zorro mask and red boots
D) Gloves, spots on his back, and a light-colored chest
  • 18. Why was Crash not given a tail or flappy straps of clothing?
A) Because they interfered with his head rotation
B) Because Pearson's concept bible explicitly forbade them
C) Because they made him look too much like a real animal
D) Due to the PlayStation's inability to properly display such pixels without flickering
  • 19. Why was the length of Crash's pants shortened?
A) To make his running animation faster
B) To fit his squat, hunkered-down design
C) To highlight his light-colored chest
D) To keep his ankles from flickering
  • 20. How was Crash originally written to communicate?
A) By addressing the audience directly as a self-aware character
B) In a series of bizarre non sequiturs derived from classic literature and pop culture
C) In complete silence from the very beginning
D) Through intelligible mumbles like C-3PO
  • 21. Why did the team ultimately decide that Crash would be mute?
A) Sound memory on the PlayStation was too limited
B) Charles Zembillas preferred a silent protagonist
C) Voice actors were too expensive during production
D) Past voices for video game characters were considered lame, negative, and distracting
  • 22. What fictional character comparison was given to Zembillas for Cortex's appearance?
A) An evil wizard from classic literature
B) A bit like a Nazi from The Jetsons
C) A mad scientist from Star Wars
D) A mob boss from The Godfather
  • 23. Who owns the original sketches of Cortex?
A) Rubin
B) Gavin
C) Zembillas
D) Pearson
  • 24. How was Cortex originally envisioned to interact with the game?
A) As a self-aware video game character who addressed the audience
B) As a narrator who read lines from classic literature
C) As a silent boss encountered only at the very end
D) As an animal mutated by his own vortex
  • 25. Why was Cortex's fourth-wall-breaking dialogue removed?
A) Playtesters found his jokes too confusing
B) The PlayStation could not render dialogue boxes
C) Universal Interactive requested a more serious tone
D) Naughty Dog decided cutscenes would disrupt the game's pacing
  • 26. What was Doctor Nitrus Brio's original name?
A) Nikola Brio
B) Cortex Brio
C) Neuro Brio
D) Needy Brio
  • 27. What was the original narrative role of Doctor Nitrus Brio?
A) To be the main playable protagonist
B) To act as a guide for Crash like Aku Aku
C) To serve as a foil to Cortex
D) To break the fourth wall alongside Cortex
  • 28. How was Aku Aku originally conceived?
A) As a floating mask made of low polygons
B) As an elderly human character who communicated through mumbles
C) As a tiki statue located outside a Polynesian restaurant
D) As a futuristic robot similar to C-3PO
  • 29. Which Star Wars characters inspired the original dynamic of Aku Aku and Crash?
A) Han Solo and Chewbacca
B) Luke Skywalker and Yoda
C) Darth Vader and Emperor Palpatine
D) C-3PO and R2-D2
  • 30. Where does Aku Aku's name originate from?
A) An ancient dialect from Lemuria
B) A lost continent mentioned in Pearson's bible
C) A Polynesian restaurant near the Alewife station
D) A fictional mad scientist movie from 1962
  • 31. What feature did the Polynesian restaurant have that inspired Aku Aku's name?
A) Giant tiki statues out front
B) An indoor waterfall resembling Cortex's castle
C) A menu featuring Tasmanian dishes
D) Masks hanging on every wall
  • 32. Why were the floating Aku Aku masks added to the game?
A) To balance the gameplay's difficulty
B) To replace the original voice acting for Crash
C) To act as the fourth-wall-breaking narrators
D) To serve as the main antagonists of the story
  • 33. Whose initial suggestion was a translucent shield for player protection?
A) Rubin's
B) Pearson's
C) Gavin's
D) Cerny's
  • 34. Why was Cerny's translucent shield suggestion rejected?
A) It would have been technically impractical
B) It conflicted with the Polynesian restaurant theme
C) It made the game too easy for players
D) It caused the PlayStation to overheat
  • 35. What low-polygon alternative was created instead of a translucent shield?
A) The Zorro-like mask
B) The jiggling fat animations
C) The rotating head
D) The floating masks
  • 36. Which boss character allowed animators to implement overlapping action?
A) Papu Papu
B) Tiny Tiger
C) Pinstripe Potoroo
D) Ripper Roo
  • 37. Which boss character allowed animators to implement jiggling fat?
A) Ripper Roo
B) Pinstripe Potoroo
C) Tiny Tiger
D) Papu Papu
  • 38. What did Ripper Roo serve as a humorous demonstration of?
A) The lost continent of Lemuria
B) The technical limitations of the PlayStation
C) The dangers of the Cortex Vortex
D) The personality of Doctor Nitrus Brio
  • 39. Which film inspired Pinstripe Potoroo?
A) The Godfather
B) Star Wars
C) The Jetsons
D) Lemuria
  • 40. What was Tawna's original name?
A) Needy
B) Zorro
C) Pamela
D) Karmen
  • 41. Which actress inspired Tawna's design?
A) Joe Pearson
B) Charles Zembillas
C) Pamela Anderson
D) C-3PO
  • 42. Why was Tawna's design altered during production?
A) She was originally written as a speaking character
B) The PlayStation could not render her pixels
C) Her ankles were flickering due to her pants
D) It was scaled back to be less provocative
  • 43. Which characters were originally created for the first game but appeared as bosses in future games?
A) Pinstripe Potoroo and Needy Brio
B) The Komodo Brothers and Tiny Tiger
C) Ripper Roo and Papu Papu
D) Doctor Cortex and Nitrus Brio
  • 44. How did Joe Pearson approach creating the levels for the game?
A) He first sketched each environment, designing additional individual elements later
B) He focused exclusively on straight lines and 90-degree corners
C) He wrote game code before the visual production began
D) He built 3D geometry before sketching any background objects
  • 45. What kind of look did Pearson aim for in the game's environments?
A) A futuristic, mechanical look
B) An organic, overgrown look
C) A sterile laboratory look
D) A minimalist, geometric look
  • 46. What architectural elements did Pearson work to completely avoid?
A) Tiki statues and Polynesian decorations
B) Low-polygon alternative structures
C) Straight lines and 90-degree corners
D) Dark and light contrasting elements
  • 47. Who sketched every single background object in the game before it was modeled?
A) Joe Pearson
B) Charles Zembillas
C) A Naughty Dog artist
D) Mark Cerny
  • 48. What were Naughty Dog's artists tasked with regarding textures and geometry?
A) Making the best use of textures and reducing the amount of geometry
B) Using as much geometry as possible to increase resolution
C) Avoiding textures in favor of solid colored polygons
D) Focusing solely on straight lines and 90-degree corners
  • 49. Why were dark and light elements juxtaposed by the artists?
A) To simulate the lighting of a Polynesian restaurant
B) To prevent older televisions from bleeding red colors
C) To create visual interest and separate geometry
D) To make Crash's fur color distinguishable
  • 50. What action did the artists perform when sketching, texturing, and playing the levels?
A) Wearing Zorro-like masks
B) Turning their heads
C) Squinting
D) Blinking rapidly
  • 51. Why did the artists squint when working on the levels?
A) To determine whether Crash's ankles were visible
B) To make sure they could be played by light value alone
C) To check if the red color bleeding was minimized
D) To test the PlayStation's flickering pixel limitations
  • 52. Which specific levels used mutually accentuating colors as their theme?
A) Alewife Station and Polynesian Rest Area
B) Cortex's Castle and Lemuria
C) Lost City and Sunset Vista
D) The Jetsons and The Godfather
  • 53. What was the interior of Cortex's castle designed to reflect?
A) An overgrown organic jungle
B) The lost continent of Lemuria
C) His twisted mind
D) A futuristic laboratory from 1962
  • 54. According to Rubin, how long did the artists work on the visuals before any game code was written?
A) Eight months
B) March 1995
C) Fifty-one weeks
D) Forty-nine days
  • 55. On what date were Skip Paul and Robert Biniaz credited with establishing Universal Interactive Studios?
A) September 1994
B) August 1994
C) January 5, 1994
D) October 1994
  • 56. When did Gavin and Rubin begin their move from Boston to Los Angeles?
A) September 1994
B) August 1994
C) October 1994
D) January 1994
  • 57. Who was Naughty Dog's first employee hired by Gavin and Rubin before leaving Boston?
A) Dave Baggett
B) Bob Rafei
C) Taylor Kurosaki
D) David Siller
  • 58. What game genre transition did Gavin and Rubin notice while studying arcade games during their trip?
A) Virtual reality simulation
B) Full 3D rendering
C) Text-based interfaces
D) Side-scrolling pixel art
  • 59. Which 1989 game inspired the 3D beat 'em up idea that Naughty Dog initially considered?
A) Way of the Warrior
B) Sonic the Hedgehog
C) Final Fight
D) Donkey Kong Country
  • 60. Which specific game made Gavin and Rubin wonder how it could function in three dimensions?
A) Sonic the Hedgehog
B) Final Fight
C) Donkey Kong Country
D) Way of the Warrior
  • 61. Which game console was chosen by Naughty Dog for development after they deemed other options unsatisfactory?
A) Atari Jaguar
B) Sony's PlayStation
C) Nintendo 64
D) Sega Saturn
  • 62. How much did Naughty Dog pay for a PlayStation development unit?
A) $10,000
B) Nothing, it was free
C) $35,000
D) $1.7 million
  • 63. When did Naughty Dog receive their PlayStation development unit?
A) August 1994
B) January 1994
C) September 1994
D) October 1994
  • 64. What was the initial development budget set for Crash Bandicoot?
A) $1.7 million
B) $35,000
C) $10 million
D) $500,000
  • 65. When did production on Crash Bandicoot officially begin?
A) October 1994
B) September 1994
C) January 1994
D) August 1994
  • 66. According to Rubin's approximation, roughly what number game was Crash Bandicoot to begin development for the PlayStation?
A) 30th
B) 44th
C) 10th
D) 1st
  • 67. Who was assigned as the game's producer by Universal Interactive due to his game design expertise?
A) Mark Cerny
B) David Siller
C) Skip Paul
D) Robert Biniaz
  • 68. What temporary name did Gavin and Rubin use for the starring character of the game?
A) "Doctor Neo Cortex"
B) "Crash Bandicoot"
C) "Willy the Wombat"
D) "Al O. Saurus"
  • 69. Which company used the name 'Willy Wombat' for its Japan-exclusive Sega Saturn role-playing game?
A) Naughty Dog
B) Universal Interactive
C) Sony
D) Hudson Soft
  • 70. Who was Naughty Dog's next employee hired on January 5, 1995, after being a visual effects artist on seaQuest DSV?
A) Dave Baggett
B) Taylor Kurosaki
C) Bob Rafei
D) David Siller
  • 71. What software was Taylor Kurosaki using before he was attracted to learn and use Alias PowerAnimator?
A) LightWave 3D
B) Blender
C) Photoshop
D) Maya
  • 72. Who was hired around the same time as Taylor Kurosaki and assigned as the game's art director?
A) Skip Paul
B) Bob Rafei
C) Dave Baggett
D) David Siller
  • 73. What machine does Cortex use to genetically alter the local wildlife?
A) Brainwash Ray
B) Evolvo-Ray
C) Mutate-O-Matic
D) Cortex Vortex
  • 74. What role does Cortex select Crash for in his army?
A) Scientist
B) Lieutenant
C) General
D) Foot soldier
  • 75. Who does Crash become attached to the day before the brainwashing procedure?
A) Tawna
B) Pinstripe
C) Coco
D) Aku Aku
  • 76. Who aids Crash in his mission to rescue Tawna and defeat Cortex?
A) Papu Papu
B) Ripper Roo
C) Doctor Nitrus Brio
D) Aku Aku
  • 77. What vehicle does Cortex board to attack Crash as his castle burns?
A) A hovercraft
B) A large bird
C) An airship
D) A submarine
  • 78. What weapon does Cortex use from his hovercraft against Crash?
A) A tribal spear
B) A potion launcher
C) A plasma gun
D) The Evolvo-Ray
  • 79. What animal do Crash and Tawna use to escape in the alternate ending?
A) An eastern barred bandicoot
B) A large bird
C) A koala
D) A kangaroo
  • 80. What does Papu Papu open using the proceeds from selling the castle?
A) A resort hotel
B) A cocktail bar
C) A plus-size clothing shop
D) A bookstore
  • 81. Where does Koala Kong move in the epilogue?
A) Chicago
B) New York
C) Hollywood
D) Tasmania
  • 82. What career does Koala Kong pursue in Hollywood?
A) Politician
B) Movie star
C) Resort developer
D) Author
  • 83. What political event does Pinstripe prepare for in Chicago?
A) A senate campaign
B) A gubernatorial campaign
C) A presidential election
D) A mayoral race
  • 84. What does Doctor Nitrus Brio rediscover a love for in the epilogue?
A) Genetics
B) Writing books
C) Bartending
D) Acting in movies
  • 85. In what year was Crash Bandicoot released?
A) 1997
B) 1995
C) 1996
D) 1994
  • 86. Who published Crash Bandicoot for the PlayStation?
A) Naughty Dog
B) Universal Interactive Studios
C) Sony Computer Entertainment
D) Capcom
  • 87. Where was Crash Bandicoot first unveiled?
A) CES 1996
B) E3 1996
C) Tokyo Game Show 1995
D) PlayStation Launch Event
  • 88. When was a remastered version of Crash Bandicoot released?
A) 2015
B) 2017
C) 2020
D) 2018
  • 89. How many levels does Crash have to traverse in the game?
A) 100 levels
B) 26 levels
C) 32 levels
D) 50 levels
  • 90. How many Wumpa Fruit are needed to grant Crash an extra life?
A) 50
B) 10
C) 25
D) 100
  • 91. What does clearing Cortex's bonus round grant Crash?
A) An Aku Aku mask
B) The ability to save the game
C) A colored gem
D) A key that unlocks a secret level
  • 92. How many gems must be collected to unlock the special epilogue sequence?
A) 32 gems
B) 100 gems
C) All 26 gems
D) 6 colored gems
  • 93. What kind of workstations were used for the production of Crash Bandicoot?
A) Silicon Graphics-based workstations
B) Macintosh-based workstations
C) Linux-based workstations
D) Personal computers
  • 94. What operating system was used in the tool pipeline for the workstations?
A) UNIX
B) IRIX
C) Windows
D) Linux
  • 95. What video mode did the PlayStation have?
A) 1024 × 768
B) 256 × 192
C) 512 × 240
D) 640 × 480
  • 96. What was emphasized over textures to bypass the PlayStation's lack of texture correction?
A) Lighting effects
B) Resolution scaling
C) Frame rates
D) Polygon counts
  • 97. What animation method was implemented to make the game look like an animated cartoon?
A) Keyframe animation
B) Vertex animation
C) Sprite animation
D) Skeletal animation
  • 98. How many joints of weighting did Alias PowerAnimator make available?
A) One-joint weighting
B) Five-joint weighting
C) Three-to-four-joint weighting
D) Two-joint weighting
  • 99. At what frame rate was the location of each vertex stored in each frame?
A) 15 frames per second
B) 30 frames per second
C) 60 frames per second
D) 24 frames per second
  • 100. How many polygons did Rubin use to create Crash's model?
A) 512
B) 240
C) 532
D) 900
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