A) December 1995 B) January 1995 C) March 1995 D) March 1994
A) Epoch Ink B) Universal Interactive C) American Exitus D) Naughty Dog
A) Doctor Nitrus Brio B) Mark Cerny C) Charles Zembillas D) Andy Gavin
A) Naughty Dog B) Epoch Ink C) Universal Interactive D) American Exitus
A) Daily B) Monthly C) Weekly D) Bi-weekly
A) Technical limitations of the PlayStation console B) A desire to feature tropical beaches exclusively C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds D) Inspirations from classic literature and pop culture
A) An active volcanic archipelago in the Pacific B) The remnants of the lost continent of Lemuria C) A parallel dimension created by the Cortex Vortex D) A futuristic metropolis inspired by The Jetsons
A) As a sleek, futuristic animal B) As a squat, hunkered-down character C) As a large-nosed beast with a Zorro mask D) As tall, lean, and manic
A) Cerny B) Zembillas C) Pearson D) Rubin
A) 60% B) 49% C) 50% D) 51%
A) 50% B) 49% C) 40% D) 51%
A) Gavin B) Rubin C) Zembillas D) Pearson
A) Orange B) Green C) Red D) Blue
A) By popular vote B) By process of elimination C) By testing real Tasmanian animals D) By random choice
A) To make him look more like a real Tasmanian marsupial B) To counter low screen resolution and make facial expressions discernible C) To accommodate a long-range communication device D) To prevent flickering pixels on his neck
A) Turning Crash's head B) Animating his running cycle C) Rendering his facial expressions D) Displaying his shadow
A) Stripes on his arms and glowing eyes B) A tail, flappy straps of clothing, and long pants C) A Zorro mask and red boots D) Gloves, spots on his back, and a light-colored chest
A) Because they interfered with his head rotation B) Because Pearson's concept bible explicitly forbade them C) Because they made him look too much like a real animal D) Due to the PlayStation's inability to properly display such pixels without flickering
A) To make his running animation faster B) To fit his squat, hunkered-down design C) To highlight his light-colored chest D) To keep his ankles from flickering
A) By addressing the audience directly as a self-aware character B) In a series of bizarre non sequiturs derived from classic literature and pop culture C) In complete silence from the very beginning D) Through intelligible mumbles like C-3PO
A) Sound memory on the PlayStation was too limited B) Charles Zembillas preferred a silent protagonist C) Voice actors were too expensive during production D) Past voices for video game characters were considered lame, negative, and distracting
A) An evil wizard from classic literature B) A bit like a Nazi from The Jetsons C) A mad scientist from Star Wars D) A mob boss from The Godfather
A) Rubin B) Gavin C) Zembillas D) Pearson
A) As a self-aware video game character who addressed the audience B) As a narrator who read lines from classic literature C) As a silent boss encountered only at the very end D) As an animal mutated by his own vortex
A) Playtesters found his jokes too confusing B) The PlayStation could not render dialogue boxes C) Universal Interactive requested a more serious tone D) Naughty Dog decided cutscenes would disrupt the game's pacing
A) Nikola Brio B) Cortex Brio C) Neuro Brio D) Needy Brio
A) To be the main playable protagonist B) To act as a guide for Crash like Aku Aku C) To serve as a foil to Cortex D) To break the fourth wall alongside Cortex
A) As a floating mask made of low polygons B) As an elderly human character who communicated through mumbles C) As a tiki statue located outside a Polynesian restaurant D) As a futuristic robot similar to C-3PO
A) Han Solo and Chewbacca B) Luke Skywalker and Yoda C) Darth Vader and Emperor Palpatine D) C-3PO and R2-D2
A) An ancient dialect from Lemuria B) A lost continent mentioned in Pearson's bible C) A Polynesian restaurant near the Alewife station D) A fictional mad scientist movie from 1962
A) Giant tiki statues out front B) An indoor waterfall resembling Cortex's castle C) A menu featuring Tasmanian dishes D) Masks hanging on every wall
A) To balance the gameplay's difficulty B) To replace the original voice acting for Crash C) To act as the fourth-wall-breaking narrators D) To serve as the main antagonists of the story
A) Rubin's B) Pearson's C) Gavin's D) Cerny's
A) It would have been technically impractical B) It conflicted with the Polynesian restaurant theme C) It made the game too easy for players D) It caused the PlayStation to overheat
A) The Zorro-like mask B) The jiggling fat animations C) The rotating head D) The floating masks
A) Papu Papu B) Tiny Tiger C) Pinstripe Potoroo D) Ripper Roo
A) Ripper Roo B) Pinstripe Potoroo C) Tiny Tiger D) Papu Papu
A) The lost continent of Lemuria B) The technical limitations of the PlayStation C) The dangers of the Cortex Vortex D) The personality of Doctor Nitrus Brio
A) The Godfather B) Star Wars C) The Jetsons D) Lemuria
A) Needy B) Zorro C) Pamela D) Karmen
A) Joe Pearson B) Charles Zembillas C) Pamela Anderson D) C-3PO
A) She was originally written as a speaking character B) The PlayStation could not render her pixels C) Her ankles were flickering due to her pants D) It was scaled back to be less provocative
A) Pinstripe Potoroo and Needy Brio B) The Komodo Brothers and Tiny Tiger C) Ripper Roo and Papu Papu D) Doctor Cortex and Nitrus Brio
A) He first sketched each environment, designing additional individual elements later B) He focused exclusively on straight lines and 90-degree corners C) He wrote game code before the visual production began D) He built 3D geometry before sketching any background objects
A) A futuristic, mechanical look B) An organic, overgrown look C) A sterile laboratory look D) A minimalist, geometric look
A) Tiki statues and Polynesian decorations B) Low-polygon alternative structures C) Straight lines and 90-degree corners D) Dark and light contrasting elements
A) Joe Pearson B) Charles Zembillas C) A Naughty Dog artist D) Mark Cerny
A) Making the best use of textures and reducing the amount of geometry B) Using as much geometry as possible to increase resolution C) Avoiding textures in favor of solid colored polygons D) Focusing solely on straight lines and 90-degree corners
A) To simulate the lighting of a Polynesian restaurant B) To prevent older televisions from bleeding red colors C) To create visual interest and separate geometry D) To make Crash's fur color distinguishable
A) Wearing Zorro-like masks B) Turning their heads C) Squinting D) Blinking rapidly
A) To determine whether Crash's ankles were visible B) To make sure they could be played by light value alone C) To check if the red color bleeding was minimized D) To test the PlayStation's flickering pixel limitations
A) Alewife Station and Polynesian Rest Area B) Cortex's Castle and Lemuria C) Lost City and Sunset Vista D) The Jetsons and The Godfather
A) An overgrown organic jungle B) The lost continent of Lemuria C) His twisted mind D) A futuristic laboratory from 1962
A) Eight months B) March 1995 C) Fifty-one weeks D) Forty-nine days
A) September 1994 B) August 1994 C) January 5, 1994 D) October 1994
A) September 1994 B) August 1994 C) October 1994 D) January 1994
A) Dave Baggett B) Bob Rafei C) Taylor Kurosaki D) David Siller
A) Virtual reality simulation B) Full 3D rendering C) Text-based interfaces D) Side-scrolling pixel art
A) Way of the Warrior B) Sonic the Hedgehog C) Final Fight D) Donkey Kong Country
A) Sonic the Hedgehog B) Final Fight C) Donkey Kong Country D) Way of the Warrior
A) Atari Jaguar B) Sony's PlayStation C) Nintendo 64 D) Sega Saturn
A) $10,000 B) Nothing, it was free C) $35,000 D) $1.7 million
A) August 1994 B) January 1994 C) September 1994 D) October 1994
A) $1.7 million B) $35,000 C) $10 million D) $500,000
A) October 1994 B) September 1994 C) January 1994 D) August 1994
A) 30th B) 44th C) 10th D) 1st
A) Mark Cerny B) David Siller C) Skip Paul D) Robert Biniaz
A) "Doctor Neo Cortex" B) "Crash Bandicoot" C) "Willy the Wombat" D) "Al O. Saurus"
A) Naughty Dog B) Universal Interactive C) Sony D) Hudson Soft
A) Dave Baggett B) Taylor Kurosaki C) Bob Rafei D) David Siller
A) LightWave 3D B) Blender C) Photoshop D) Maya
A) Skip Paul B) Bob Rafei C) Dave Baggett D) David Siller
A) Brainwash Ray B) Evolvo-Ray C) Mutate-O-Matic D) Cortex Vortex
A) Scientist B) Lieutenant C) General D) Foot soldier
A) Tawna B) Pinstripe C) Coco D) Aku Aku
A) Papu Papu B) Ripper Roo C) Doctor Nitrus Brio D) Aku Aku
A) A hovercraft B) A large bird C) An airship D) A submarine
A) A tribal spear B) A potion launcher C) A plasma gun D) The Evolvo-Ray
A) An eastern barred bandicoot B) A large bird C) A koala D) A kangaroo
A) A resort hotel B) A cocktail bar C) A plus-size clothing shop D) A bookstore
A) Chicago B) New York C) Hollywood D) Tasmania
A) Politician B) Movie star C) Resort developer D) Author
A) A senate campaign B) A gubernatorial campaign C) A presidential election D) A mayoral race
A) Genetics B) Writing books C) Bartending D) Acting in movies
A) 1997 B) 1995 C) 1996 D) 1994
A) Naughty Dog B) Universal Interactive Studios C) Sony Computer Entertainment D) Capcom
A) CES 1996 B) E3 1996 C) Tokyo Game Show 1995 D) PlayStation Launch Event
A) 2015 B) 2017 C) 2020 D) 2018
A) 100 levels B) 26 levels C) 32 levels D) 50 levels
A) 50 B) 10 C) 25 D) 100
A) An Aku Aku mask B) The ability to save the game C) A colored gem D) A key that unlocks a secret level
A) 32 gems B) 100 gems C) All 26 gems D) 6 colored gems
A) Silicon Graphics-based workstations B) Macintosh-based workstations C) Linux-based workstations D) Personal computers
A) UNIX B) IRIX C) Windows D) Linux
A) 1024 × 768 B) 256 × 192 C) 512 × 240 D) 640 × 480
A) Lighting effects B) Resolution scaling C) Frame rates D) Polygon counts
A) Keyframe animation B) Vertex animation C) Sprite animation D) Skeletal animation
A) One-joint weighting B) Five-joint weighting C) Three-to-four-joint weighting D) Two-joint weighting
A) 15 frames per second B) 30 frames per second C) 60 frames per second D) 24 frames per second
A) 512 B) 240 C) 532 D) 900 |