A) To document learning progress and competencies B) To assess only final outputs of students C) To store random files for compliance purposes D) To replace traditional classroom instruction entirely
A) It uses printed materials organized in folders B) . It contains only written academic outputs C) It integrates multimedia and online resources D) It is submitted physically to the teacher
A) Manual organization of physical outputs B) Interactive and multimedia integration C) Static documentation of learning evidence D) Limited storage of printed materials
A) Uploading multimedia files immediately B) Designing pages with advanced features C) Entering and accessing a valid account D) Publishing the portfolio to the public
A) To improve visual appeal only B) To ensure clarity and organization C) To reduce the number of outputs D) To focus only on aesthetic design
A) Reflections section of the portfolio B) Pages section containing outputs C) Multimedia section with links D) Home or cover page section
A) Analysis of the situation B) Evaluation of the experience C) Conclusion of the learning D) Description of the experience
A) Analysis of contributing factors B) Evaluation of positive outcomes C) Feelings toward the experience D) Action planning for improvement
A) Feelings about the activity B) Description of the event C) Conclusion of the process D) Evaluation of the outcome
A) Feelings during the event B) Description of the situation C) Analysis of underlying factors D) Action plan for improvement
A) Conclusion of the reflection B) Evaluation of the results C) Description of the activity D) Feelings about the process
A) It limits student creativity in outputs B) It provides continuous evidence of growth C) It replaces teacher feedback completely D) It shows only final grades of students
A) Controlled access and privacy management B) Open collaboration with all users C) Automatic grading of portfolios D) Public dissemination of outputs
A) Passive reception of information B) Mechanical copying of materials C) Digital organization and curation D) Memorization of lesson content
A) Compiling outputs with reflection and improvement plans B) Uploading files without reflection or explanation C) Storing unrelated files for compliance purposes D) Submitting only graded activities at the end
A) Storytelling skills B) Acting in videos C) Saving news files D) Information literacy
A) Making blogs personal B) Uploading selfies daily C) Hiding facts and opinions D) Posting private contacts
A) Share all personal data B) Post anytime you want C) Follow posting rules D) Write without any guide
A) To buy digital devices B) To edit downloaded files C) To write together online D) To save games together
A) Watching videos daily B) Playing games online C) Selling things on web D) Using tech responsibly
A) Paul Gilster in 1997 B) Paul Allen in 2000 C) Paul Brown in 1999 D) Paul Smith in 1987
A) Reading printed books B) Sharing hard copies C) Memorizing facts D) Using digital tools
A) Learning to hack sites B) Opening social media C) Ensuring online safety D) Creating fake accounts
A) Copying others’ work B) Checking old files C) Creating private blogs D) Critical thinking
A) Delete old programs B) Record computer screen C) Watch silent videos D) Remove screen icons
A) It is a social media site used for online communication only B) It is an open-source LMS that supports teaching C) It is a hardware device used for storing educational files D) It is a paid software used only for business training programs B.
A) Ryan Hwang who managed online education tools B) Jeremy Friedman who designed Schoology system C) Martin Dougiamas who founded the Moodle platform D) Nic Borg who developed Edmodo learning system
A) Learners join a live online discussion with their teacher B) Students submit outputs through email at any time of day C) Participants answer forum questions at their convenience D) Students read modules uploaded in a learning platform
A) It is a blended session combining online and offline tasks B) It is a face-to-face session conducted inside the classroom C) It is a synchronous session requiring real-time participation D) It is an asynchronous session allowing flexible responses
A) Moodle platform used for modular course delivery B) Schoology system designed for online education use C) Edmodo platform created by technology developers D) Google Classroom platform used by teachers and students
A) Flex model where learning is mostly conducted online B) Self-blend model with optional subject enrollment C) Rotation model with scheduled shifts in learning modes D) Online driver model with fully remote instruction
A) Flex model providing support through online tutors B) Face-to-face model focusing on classroom teaching C) Self-blend model allowing additional course selection D) Online lab model conducted in computer laboratories
A) Online lab model requiring physical attendance B) Face-to-face model with minimal online exposure C) Online driver model with remote learning structure D) Rotation model combining scheduled learning modes
A) It promotes conflict through controversial discussions B) It provides access to information and supports learning C) It encourages total dependence on virtual interactions D) It limits communication to only close family members
A) Users interact safely with known family members B) Learners access educational content and resources C) Students connect with strangers who may be harmful D) Students collaborate with classmates on school tasks |