A) 2000 B) 1998 C) 2002 D) 2011
A) Second B) Fourth C) Fifth D) Third
A) Sega B) Nintendo C) Capcom D) Marvel Comics
A) Marvel Super Heroes vs. Street Fighter B) X-Men vs. Street Fighter C) Marvel vs. Capcom: Clash of Super Heroes D) Marvel vs. Capcom 3: Fate of Two Worlds
A) Three B) One C) Two D) Four
A) 3D models B) Claymation C) Vector art D) 2D-animated sprites
A) 3D only B) 2.5D C) 2D only D) 4K resolution
A) Its soundtrack B) Its character roster C) Its visual style D) Its gameplay
A) Marvel took over development B) It was sold to a different publisher C) Capcom lost the use of it D) Capcom renewed it indefinitely
A) Hyper Combo B) Snapback C) Variable Combination D) Variable Assist
A) α, β, and γ B) x, y, and z C) a, b, and c D) α, δ, and ε
A) They switch places with the active character B) They are immune to damage C) They lose their assist ability D) They receive extra damage
A) They slowly regenerate their life gauges B) They automatically enter the battle C) They become unplayable D) They lose health over time
A) Assist Gauge B) Hyper Combo Gauge C) Vitality Meter D) Power Bar
A) Snapback B) Tag-in C) Variable Combination D) Delayed Hyper Combo
A) Four B) Six C) Three D) Two
A) Four B) Six C) Two D) One
A) The player with more characters remaining B) The player who dealt the most total damage C) The match is declared a draw D) The player with the most remaining health
A) It only supported two players B) It cost too much to play online C) It was too laggy D) Initial lack of support outside Japan
A) 2012 B) 2002 C) 2009 D) 2011
A) Five B) Seven C) Ten D) Nine
A) Doctor Doom B) Abyss C) Onslaught D) Galactus
A) Only for Marvel characters B) Yes C) Only for boss characters D) No
A) Practice new combos B) Unlock all hidden characters C) Defeat the boss in record time D) Accumulate the highest score
A) No using Hyper Combos B) Time limit of one minute C) Must play as a single character D) No using a continue
A) Inputting cheat codes B) Secret Factor menu C) Experience system D) Completing Arcade Mode with all teams
A) Online store B) Secret Factor menu C) Character progression tree D) Achievement rewards
A) Stage backgrounds B) New game modes C) Invincibility frames D) Faster gameplay speed
A) Match Service B) Global Play C) Capcom Network D) Dream Arena
A) 56 B) 48 C) 52 D) 60
A) Strider B) Captain Commando C) Amingo D) Cyclops
A) The Avengers B) Darkstalkers C) Mega Man D) Street Fighter
A) 1990 B) 1987 C) 1984 D) 1999
A) Neo Geo B) CP System II C) CP System III D) Sega NAOMI
A) Dreamcast VMU B) Controller Pack C) Memory Card D) USB Flash Drive
A) V-Points B) C-Points C) N-Points D) D-Points
A) KDD Corp B) Nintendo C) Sega D) Backbone Entertainment
A) Backbone Entertainment B) Sega C) KDD Corp D) Capcom
A) 24 B) 56 C) 32 D) 12
A) Hip hop mixtape B) Orchestral suite C) Rock remix D) Electronic synth
A) Versus Mode over Bluetooth B) Online multiplayer C) No multiplayer D) Local Wi-Fi
A) April 27, 2009 B) E3 2002 C) April 2012 D) December 1, 1999
A) Capcom B) Virgin Interactive C) Sega D) Electronic Arts
A) 2012 B) 2013 C) 2010 D) 2009
A) Topher Cantler B) Mike Mika C) Jeff Gerstmann D) Maximilian Dood
A) Digital Eclipse B) Arcade1Up C) Sega D) Capcom
A) Solo campaign mode B) Tag-team 2v2 battles C) Online lobby system D) Three-on-three combat
A) Blake Fischer B) Anoop Gantayat C) Aaron Boulding D) Topher Cantler
A) 2013 B) 2011 C) 2010 D) 2009
A) GameRevolution B) IGN C) Eurogamer D) GameSpot
A) Rebranding under a new title B) Immediate cancellation C) Transition to a solo Capcom franchise D) Indefinite hiatus
A) January 1, 2000 B) December 25, 2009 C) April 20, 2010 D) February 15, 2011
A) 10 years B) 5 years C) 15 years D) 2 years
A) Hideki Kamiya B) Yoshinori Ono C) Ryota Niitsuma D) Shinji Mikami
A) A simplified three-button control scheme B) An instructional tutorial video C) An automatic combo generator D) A character selection assistant |