A) Translates source code to machine code B) Manages system resources C) Debugs code errors D) Executes code directly
A) Functional Programming B) Procedural Programming C) Descriptive Programming D) Object-Oriented Programming
A) Independent Data Entity B) Iterative Debugging Engine C) Interactive Design Element D) Integrated Development Environment
A) A type of loop B) A programming language C) A named storage location for data D) A compilation error
A) String B) Integer C) Float D) Boolean
A) A data structure B) A comment in the code C) A reusable block of code D) An operating system command
A) Data Repository Yearly B) Do Repeat Yourself C) Don't Repeat Yourself D) Debug and Release Yearly
A) Handling errors B) Repeating a block of code C) Declaring a function D) Defining a variable
A) Finding and fixing errors in code B) Executing a program C) Writing documentation D) Compiling code
A) A type of computer hardware B) A step-by-step procedure for solving a problem C) A programming language D) A software license
A) Compiling code faster B) Running a program C) Tracking changes to code D) Designing user interfaces
A) String B) Variable C) If-else D) Integer
A) A debugging tool B) A programming language syntax rule C) A type of computer hardware D) A way to organize and store data
A) A function definition B) A numerical value C) A sequence of characters D) A true/false value
A) A collection of elements of the same data type B) A conditional statement C) A function definition D) A single variable
A) Application Programming Interface B) Automated Protocol Integration C) Advanced Program Installation D) Application Protocol Implementation
A) To hide the code from others B) To explain the code's functionality C) To execute the code D) To slow down the program
A) A function calling itself B) A variable that never changes C) A program with no errors D) A loop that never ends
A) Programming without loops B) Programming using objects and classes C) Programming using only numbers D) Programming without functions
A) A blueprint for creating objects B) A single variable C) A comment in the code D) A type of loop
A) A type of error B) An instance of a class C) A programming language D) The class definition itself
A) A class inheriting properties from another class B) Deleting an object C) Creating a new variable D) Importing a library
A) Hiding data within a class B) The ability of an object to take on many forms C) Deleting a class D) Creating multiple classes
A) Inheriting properties from another class B) Defining a function C) Bundling data and methods within a class D) Creating multiple objects
A) A type of computer hardware B) A single programming language C) A type of debugging tool D) A collection of pre-written code and tools
A) A type of error message B) A complete application C) A programming language syntax D) A collection of reusable functions and classes
A) To make the code run faster B) To write documentation C) To compile the code D) To ensure the code works correctly
A) Testing the entire program B) Testing the user interface C) Testing the database D) Testing individual components of a program
A) Testing how different components work together B) Testing individual functions C) Testing the security of the program D) Testing the performance of the program
A) Deleting unused code B) Finding and fixing bugs C) Adding new features to the code D) Improving code without changing its functionality |