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Resident Evil (1996 video game) - Quiz
Contributed by: Burton
  • 1. In what year did production on the game begin?
A) 1994
B) 1996
C) 1990
D) 1993
  • 2. How many years did the game take to develop?
A) Three years
B) Four years
C) Two years
D) One year
  • 3. For how many months did Mikami work on the game alone during development?
A) Six months
B) Three months
C) Nine months
D) Twelve months
  • 4. How many pages of script did Mikami write by himself initially?
A) Over 100 pages
B) Over 10 pages
C) Over 40 pages
D) Over 20 pages
  • 5. For which console was the project originally planned before moving to the PlayStation?
A) Sega Saturn
B) Super NES
C) Mega Drive
D) Nintendo 64
  • 6. Who worked on the Super NES version after having worked on Super Ghouls 'n Ghosts?
A) Yasuhiro Anpo
B) Shinji Mikami
C) Koji Oda
D) Akio Sakai
  • 7. What kind of setting was originally planned for the game before being changed to a more realistic one?
A) A medieval castle
B) A more hellish place
C) An underwater facility
D) A futuristic space station
  • 8. Which 1980 horror film inspired several of the mansion's pre-rendered backdrops?
A) The Shining
B) Dawn of the Dead
C) Alone in the Dark
D) Sweet Home
  • 9. What hotel served as the inspiration for the mansion's backdrops?
A) The Stanley Hotel
B) The Overlook Hotel
C) The Bates Motel
D) The Grand Hotel
  • 10. Which film was cited by Mikami as a negative inspiration for the game?
A) Alone in the Dark
B) Dawn of the Dead
C) The Blob
D) The Shining
  • 11. How was the game initially conceived in terms of camera perspective and dimensions?
A) 2D side-scrolling
B) Top-down isometric
C) Fully 3D and first-person
D) Fixed-view cinematic
  • 12. Which game inspired Mikami to adopt a cinematic fixed-view camera system?
A) Alone in the Dark
B) Sweet Home
C) Super Ghouls 'n Ghosts
D) Doom
  • 13. What style did the first-person prototype initially feature before shifting to American zombie horror?
A) Supernatural, psychological Japanese horror
B) Gothic vampire horror
C) Sci-fi alien horror
D) Slasher horror
  • 14. Which game influenced the supernatural, psychological Japanese horror style of the early prototype?
A) The Shining
B) Dawn of the Dead
C) Sweet Home
D) Alone in the Dark
  • 15. What film style did the team ultimately opt for, influenced by George A. Romero films?
A) American zombie horror style
B) British werewolf horror style
C) Japanese ghost story style
D) Italian cannibal horror style
  • 16. Why did Mikami eventually adopt fixed-view cameras instead of a fully 3D first-person view?
A) Pre-rendered backdrops allowed a higher level of detail
B) The team ran out of memory for 3D assets
C) PlayStation controllers could not handle first-person movement
D) First-person views caused too much motion sickness
  • 17. According to a concept art available since the 1990s, what game did the original first-person prototype resemble?
A) Doom
B) Alone in the Dark
C) Wolfenstein 3D
D) Duke Nukem 3D
  • 18. In which later mainline series entry was a first-person perspective used again after the original game?
A) Resident Evil 7: Biohazard
B) Resident Evil 5
C) Resident Evil 4
D) Resident Evil 2
  • 19. Why was the cooperative gameplay feature eventually removed from the game during production?
A) Playtesters found it too scary
B) PlayStation memory limits were exceeded
C) It technically wasn't good enough
D) There were not enough controllers
  • 20. In what year was early footage of the cooperative prototype revealed?
A) 1997
B) 1996
C) 1993
D) 1995
  • 21. What event hosted the presentation of a demo featuring real-time weapon changes in 1995?
A) Maximum Console Expo
B) E3
C) Tokyo Game Show
D) V Jump Festival
  • 22. Which magazine featured an early 1996 preview showing a graveyard and a slightly different final boss?
A) Electronic Gaming Monthly
B) V Jump
C) Maximum Console
D) Famitsu
  • 23. Which feature, removed from the final 1996 game, eventually appeared in the 2002 remake?
A) Real-time weapon changes
B) The graveyard
C) The tower
D) The local co-op mode
  • 24. What building replaced the guest houses late in development?
A) The tower
B) The lab
C) The guard house
D) The graveyard
  • 25. What building replaced the tower late in development?
A) The guard house
B) The guest house
C) The mansion
D) The lab
  • 26. In which mainline series entry did cooperative gameplay and real-time weapon changes return?
A) Resident Evil 5
B) Resident Evil Code: Veronica
C) Resident Evil 2
D) Resident Evil 3
  • 27. Did Capcom use motion capture for the game?
A) Yes, for human characters only
B) Yes, for spiders and animals
C) No, they did not use any motion capture
D) Yes, for all characters and enemies
  • 28. What did animators refer to instead of using motion capture?
A) Anatomical skeleton models
B) Classic horror films
C) Books and videos
D) Live actors in the studio
  • 29. Who was Dewey, an African-American man conceived in pre-production, intended to replace?
A) He was a cyborg strongman
B) He was intended to perform a comic relief role
C) He was a medical expert
D) He was intended to be the main villain
  • 30. Who replaced Dewey?
A) Chris
B) Wesker
C) Barry
D) Rebecca
  • 31. Who was Gelzer?
A) An African-American comic relief character
B) A member of the special rescue squad
C) A brilliant scientist and researcher
D) A big cyborg and typical strongman character
  • 32. Who replaced Gelzer?
A) Brad
B) Rebecca
C) Barry
D) Chris
  • 33. What hardware was used for almost all development of the game?
A) IBM PC compatible hardware
B) Apple Macintosh hardware
C) Sony PlayStation dev kits
D) Silicon Graphics hardware
  • 34. What software program was used alongside Silicon Graphics hardware during development?
A) Maya
B) Softimage
C) 3ds Max
D) Blender
  • 35. Why was the PlayStation chosen as the lead platform for the game?
A) Because Capcom owned Sony
B) Due to its built-in CD player quality
C) Because it supported first-person views better
D) In terms of things such as the amount of polygons
  • 36. Roughly how many people were on the development team towards the end of the game's development?
A) Over 200 people
B) Upwards of 80 people
C) Exactly 50 people
D) Around 20 people
  • 37. Who was the head of Capcom's consumer software division?
A) Shinji Mikami
B) Tokuro Fujiwara
C) Yasuhiro Anpo
D) Akio Sakai
  • 38. Why was Capcom hesitant to port Resident Evil to the Sega Saturn?
A) The Saturn lacked a CD-ROM drive
B) The hardware was not as ideally suited to the game as the PlayStation
C) The team was too busy making a sequel
D) Sega refused to grant a publishing license
  • 39. At which event was the Sega Saturn version finally unveiled?
A) 1993 Electronic Entertainment Expo
B) April 1997 Tokyo Game Show
C) 1995 V Jump Festival
D) 1996 Maximum Console Expo
  • 40. What did Capcom show alongside the Saturn version at the Tokyo Game Show?
A) A demo for the sequel on PlayStation
B) A first-person prototype video
C) The cooperative gameplay mode
D) A Sega Saturn sequel demo
  • 41. Where were the live action full-motion video sequences filmed?
A) In Canada
B) In the United Kingdom
C) In Japan
D) In the United States
  • 42. What nationality was the cast of actors used for the live action full-motion video sequences?
A) Japanese
B) Canadian
C) British
D) American
  • 43. Who played Chris in the live action full-motion video sequences?
A) Eric Pirius
B) Charlie Kraslavsky
C) Jason Durkee
D) Greg Smith
  • 44. Who played Jill in the live action full-motion video sequences?
A) Linda
B) Inez Jesionowski
C) Unknown
D) Lynn Harris
  • 45. Who played Barry in the live action full-motion video sequences?
A) Jason Durkee
B) Charlie Kraslavsky
C) Greg Smith
D) Eric Pirius
  • 46. Who played Rebecca in the live action full-motion video sequences?
A) Unknown
B) Lynn Harris
C) Inez Jesionowski
D) Linda
  • 47. Who played Wesker in the live action full-motion video sequences?
A) Greg Smith
B) Eric Pirius
C) Charlie Kraslavsky
D) Jason Durkee
  • 48. Who played Joseph in the live action full-motion video sequences?
A) Charlie Kraslavsky
B) Eric Pirius
C) Jason Durkee
D) Greg Smith
  • 49. What language are the voice acting tracks in all Japanese releases of the game?
A) Japanese voice acting with Japanese text only
B) English voice acting with English text only
C) English voice acting with Japanese captions and text
D) Japanese voice acting with English captions and text
  • 50. Where was the voice acting recorded for the game?
A) A recording studio in Los Angeles
B) A recording studio in London
C) A recording studio in Tokyo
D) A recording studio in New York
  • 51. Who provided the voice for Chris and the Narrator in the recording studio?
A) Scott McCulloch
B) Sergio Alarcon
C) Barry Gjerde
D) Pablo Kuntz
  • 52. Who provided the voice for Barry in the recording studio?
A) Barry Gjerde
B) Clay Alarcon
C) Scott McCulloch
D) Dean Harrington
  • 53. Who provided the voice for Wesker and Radio Transmissions?
A) Pablo Kuntz
B) Ward E. Sexton
C) Sergio Alarcon
D) Scott McCulloch
  • 54. Who was the voice director for the game?
A) Unknown
B) Inez Jesionowski
C) Lynn Harris
D) Linda
  • 55. What films did Lynn Harris loosely base her voice direction on?
A) Alien, The Thing and The Fly
B) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts
C) Dawn of the Dead, The Blob and The Rocky Horror Picture Show
D) The Shining, Sweet Home and Alone in the Dark
  • 56. What tone was Lynn Harris aiming for with her voice direction?
A) Slapstick comedy
B) Purely psychological horror
C) Serious and gritty
D) Camp
  • 57. What happened to the Japanese voice performances that were recorded for the game?
A) They were used for the international release instead
B) They were used exclusively in the Japanese release
C) They were released as a special album
D) They were left unused because Mikami found the quality inadequate
  • 58. According to lead programmer Yasuhiro Anpo, what hindered the realism and immersion of the international release?
A) The lack of motion capture
B) The Silicon Graphics hardware specs
C) Poor localization
D) The fixed-view camera system
  • 59. What feature is exclusive to the original Japanese PlayStation version's ending?
A) An extra cinematic cutscene
B) A secret playable character
C) A vocal ending theme
D) A Japanese voice acting track
  • 60. What is the title of the vocal ending theme in the original Japanese PlayStation version?
A) "Sweet Home Horror"
B) "The Shining Backdrops"
C) "Dawn of the Dead"
D) "Yume de Owarasenai..."
  • 61. Who performed the vocal ending theme "Yume de Owarasenai..."?
A) Scott McCulloch
B) Barry Gjerde
C) Fumitaka Fuchigami
D) Koji Oda
  • 62. Who originally targeted the game towards a core audience and only expected it to sell around 200,000 copies?
A) Anpo
B) Sakai
C) Fujiwara
D) Mikami
  • 63. How many copies did Fujiwara initially expect the game to sell?
A) Around 20,000 copies
B) Around 10 million copies
C) Around 2 million copies
D) Around 200,000 copies
  • 64. What did Mikami say he was initially worried about regarding the game?
A) Whether co-op mode would work
B) Whether the PlayStation could handle polygons
C) How well a horror game would really sell
D) If the voice acting would be too campy
  • 65. What did Anpo say about Capcom's expectations for the game's success?
A) Capcom expected it to sell millions immediately
B) Capcom predicted it would revolutionize survival horror
C) Capcom did not expect the game to be successful
D) Capcom knew it would outsell Sega Saturn games
  • 66. Who provided the voice for the Title and Character Names Announcer?
A) Barry Gjerde
B) Ward E. Sexton
C) Pablo Kuntz
D) Scott McCulloch
  • 67. Who provided the voice for Enrico and additional voices?
A) Clay Alarcon
B) Dean Harrington
C) Sergio Alarcon
D) Barry Gjerde
  • 68. Who provided the voice for Brad and Joseph?
A) Dean Harrington
B) Sergio Alarcon
C) Pablo Kuntz
D) Clay Alarcon
  • 69. Who provided the voice for Richard, Zombie Forest Speyer, and Zombies?
A) Sergio Alarcon
B) Dean Harrington
C) Clay Alarcon
D) Scott McCulloch
  • 70. When is the Bravo Team sent into the Arklay forest?
A) July 24, 1998
B) July 24, 1996
C) June 12, 1998
D) August 15, 1998
  • 71. What team is sent out after contact with the Bravo Team is lost?
A) Beta Team
B) Alpha Team
C) Gamma Team
D) Delta Team
  • 72. Who is the captain of the S.T.A.R.S. Alpha Team?
A) Enrico Marini
B) Chris Redfield
C) Albert Wesker
D) Brad Vickers
  • 73. Who is the dead pilot found at Bravo Team's crashed helicopter?
A) Richard Aiken
B) Kevin Dooley
C) Forest Speyer
D) Joseph Frost
  • 74. What kind of animals attack Alpha Team in the forest?
A) Zombies
B) Dobermanns
C) Crows
D) Snakes
  • 75. Who is mauled to death by dogs in the forest?
A) Kenneth J. Sullivan
B) Kevin Dooley
C) Brad Vickers
D) Joseph Frost
  • 76. Which Alpha Team member flees in the helicopter?
A) Jill Valentine
B) Barry Burton
C) Brad Vickers
D) Albert Wesker
  • 77. Where do the survivors take shelter after fleeing the forest?
A) A military base
B) A mysterious mansion
C) A police station
D) An underground laboratory
  • 78. Which Bravo Team member is discovered being eaten by a zombie?
A) Forest Speyer
B) Richard Aiken
C) Kenneth J. Sullivan
D) Enrico Marini
  • 79. What kills Richard Aiken?
A) Infected crows
B) Venom poisoning from a snake bite
C) A gunshot wound
D) A zombie attack
  • 80. What is the name of the giant mutated snake that bites Richard?
A) Tyrant
B) Neptune
C) Black Tiger
D) Yawn
  • 81. Who shoots Enrico Marini dead in the torso?
A) An unseen person
B) Albert Wesker
C) Brad Vickers
D) Barry Burton
  • 82. What type of corporation is Umbrella?
A) A pharmaceutical corporation
B) A biological security firm
C) A weapons manufacturing company
D) A technology conglomerate
  • 83. What were the Bio Organic Weapons called for short?
A) S.T.A.R.S.
B) t-Viruses
C) B.O.W.s
D) MO disks
  • 84. What does t-Virus stand for?
A) Targeted Virus
B) Terminal Virus
C) Toxic Virus
D) Tyrant Virus
  • 85. What threat does Wesker use to blackmail Barry?
A) Exposing his criminal record
B) Firing him from S.T.A.R.S.
C) Umbrella killing his family
D) Infecting him with the t-Virus
  • 86. What does Wesker release in the underground laboratory?
A) A giant snake
B) The prototype Tyrant
C) A pack of Dobermanns
D) A swarm of crows
  • 87. Who does the Tyrant kill first after being released?
A) Wesker
B) Barry
C) Jill
D) Chris
  • 88. What item must be collected to optionally save the other playable character from a holding cell?
A) Rocket launcher
B) Helicopter keys
C) Flare gun
D) MO disks
  • 89. How do the survivors signal Brad at the helipad?
A) By firing a flare
B) By shooting a rocket launcher
C) By flashing a flashlight
D) By using a radio
  • 90. What weapon does Brad drop for the player during the final battle with the Tyrant?
A) A rocket launcher
B) An assault rifle
C) A magnum
D) A shotgun
  • 91. According to the canon, how many protagonists survive the incident?
A) All four
B) Only three
C) Only two
D) None
  • 92. In what year was Resident Evil released?
A) 1989
B) 1998
C) 1994
D) 1996
  • 93. What system does Resident Evil use instead of a health counter?
A) Stamina meter
B) Heart rate monitor only
C) Numerical life bar
D) Vitals-monitoring system
  • 94. When were both the game's remake and prequel released on GameCube?
A) 1996
B) 2002
C) 1998
D) 2000
  • 95. What perspective does the game use to present the environment?
A) Top-down perspective
B) Third-person perspective
C) First-person perspective
D) Side-scrolling perspective
  • 96. What control scheme does the player use to move?
A) Mouse and keyboard controls
B) Tank controls
C) Point and click controls
D) Direct analog controls
  • 97. Who has more health and handles heavy weapons more effectively?
A) Chris
B) Barry
C) Rebecca
D) Jill
  • 98. Who has an increased inventory capacity and starts with a lockpick?
A) Barry
B) Rebecca
C) Chris
D) Jill
  • 99. What is the inventory capacity for Jill?
A) 12 slots
B) 10 slots
C) 8 slots
D) 6 slots
  • 100. What allows the player to save their progress using typewriters?
A) Ink ribbons
B) Lockpicks
C) Green herbs
D) First aid sprays
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