A) 1994 B) 1996 C) 1990 D) 1993
A) Three years B) Four years C) Two years D) One year
A) Six months B) Three months C) Nine months D) Twelve months
A) Over 100 pages B) Over 10 pages C) Over 40 pages D) Over 20 pages
A) Sega Saturn B) Super NES C) Mega Drive D) Nintendo 64
A) Yasuhiro Anpo B) Shinji Mikami C) Koji Oda D) Akio Sakai
A) A medieval castle B) A more hellish place C) An underwater facility D) A futuristic space station
A) The Shining B) Dawn of the Dead C) Alone in the Dark D) Sweet Home
A) The Stanley Hotel B) The Overlook Hotel C) The Bates Motel D) The Grand Hotel
A) Alone in the Dark B) Dawn of the Dead C) The Blob D) The Shining
A) 2D side-scrolling B) Top-down isometric C) Fully 3D and first-person D) Fixed-view cinematic
A) Alone in the Dark B) Sweet Home C) Super Ghouls 'n Ghosts D) Doom
A) Supernatural, psychological Japanese horror B) Gothic vampire horror C) Sci-fi alien horror D) Slasher horror
A) The Shining B) Dawn of the Dead C) Sweet Home D) Alone in the Dark
A) American zombie horror style B) British werewolf horror style C) Japanese ghost story style D) Italian cannibal horror style
A) Pre-rendered backdrops allowed a higher level of detail B) The team ran out of memory for 3D assets C) PlayStation controllers could not handle first-person movement D) First-person views caused too much motion sickness
A) Doom B) Alone in the Dark C) Wolfenstein 3D D) Duke Nukem 3D
A) Resident Evil 7: Biohazard B) Resident Evil 5 C) Resident Evil 4 D) Resident Evil 2
A) Playtesters found it too scary B) PlayStation memory limits were exceeded C) It technically wasn't good enough D) There were not enough controllers
A) 1997 B) 1996 C) 1993 D) 1995
A) Maximum Console Expo B) E3 C) Tokyo Game Show D) V Jump Festival
A) Electronic Gaming Monthly B) V Jump C) Maximum Console D) Famitsu
A) Real-time weapon changes B) The graveyard C) The tower D) The local co-op mode
A) The tower B) The lab C) The guard house D) The graveyard
A) The guard house B) The guest house C) The mansion D) The lab
A) Resident Evil 5 B) Resident Evil Code: Veronica C) Resident Evil 2 D) Resident Evil 3
A) Yes, for human characters only B) Yes, for spiders and animals C) No, they did not use any motion capture D) Yes, for all characters and enemies
A) Anatomical skeleton models B) Classic horror films C) Books and videos D) Live actors in the studio
A) He was a cyborg strongman B) He was intended to perform a comic relief role C) He was a medical expert D) He was intended to be the main villain
A) Chris B) Wesker C) Barry D) Rebecca
A) An African-American comic relief character B) A member of the special rescue squad C) A brilliant scientist and researcher D) A big cyborg and typical strongman character
A) Brad B) Rebecca C) Barry D) Chris
A) IBM PC compatible hardware B) Apple Macintosh hardware C) Sony PlayStation dev kits D) Silicon Graphics hardware
A) Maya B) Softimage C) 3ds Max D) Blender
A) Because Capcom owned Sony B) Due to its built-in CD player quality C) Because it supported first-person views better D) In terms of things such as the amount of polygons
A) Over 200 people B) Upwards of 80 people C) Exactly 50 people D) Around 20 people
A) Shinji Mikami B) Tokuro Fujiwara C) Yasuhiro Anpo D) Akio Sakai
A) The Saturn lacked a CD-ROM drive B) The hardware was not as ideally suited to the game as the PlayStation C) The team was too busy making a sequel D) Sega refused to grant a publishing license
A) 1993 Electronic Entertainment Expo B) April 1997 Tokyo Game Show C) 1995 V Jump Festival D) 1996 Maximum Console Expo
A) A demo for the sequel on PlayStation B) A first-person prototype video C) The cooperative gameplay mode D) A Sega Saturn sequel demo
A) In Canada B) In the United Kingdom C) In Japan D) In the United States
A) Japanese B) Canadian C) British D) American
A) Eric Pirius B) Charlie Kraslavsky C) Jason Durkee D) Greg Smith
A) Linda B) Inez Jesionowski C) Unknown D) Lynn Harris
A) Jason Durkee B) Charlie Kraslavsky C) Greg Smith D) Eric Pirius
A) Unknown B) Lynn Harris C) Inez Jesionowski D) Linda
A) Greg Smith B) Eric Pirius C) Charlie Kraslavsky D) Jason Durkee
A) Charlie Kraslavsky B) Eric Pirius C) Jason Durkee D) Greg Smith
A) Japanese voice acting with Japanese text only B) English voice acting with English text only C) English voice acting with Japanese captions and text D) Japanese voice acting with English captions and text
A) A recording studio in Los Angeles B) A recording studio in London C) A recording studio in Tokyo D) A recording studio in New York
A) Scott McCulloch B) Sergio Alarcon C) Barry Gjerde D) Pablo Kuntz
A) Barry Gjerde B) Clay Alarcon C) Scott McCulloch D) Dean Harrington
A) Pablo Kuntz B) Ward E. Sexton C) Sergio Alarcon D) Scott McCulloch
A) Unknown B) Inez Jesionowski C) Lynn Harris D) Linda
A) Alien, The Thing and The Fly B) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts C) Dawn of the Dead, The Blob and The Rocky Horror Picture Show D) The Shining, Sweet Home and Alone in the Dark
A) Slapstick comedy B) Purely psychological horror C) Serious and gritty D) Camp
A) They were used for the international release instead B) They were used exclusively in the Japanese release C) They were released as a special album D) They were left unused because Mikami found the quality inadequate
A) The lack of motion capture B) The Silicon Graphics hardware specs C) Poor localization D) The fixed-view camera system
A) An extra cinematic cutscene B) A secret playable character C) A vocal ending theme D) A Japanese voice acting track
A) "Sweet Home Horror" B) "The Shining Backdrops" C) "Dawn of the Dead" D) "Yume de Owarasenai..."
A) Scott McCulloch B) Barry Gjerde C) Fumitaka Fuchigami D) Koji Oda
A) Anpo B) Sakai C) Fujiwara D) Mikami
A) Around 20,000 copies B) Around 10 million copies C) Around 2 million copies D) Around 200,000 copies
A) Whether co-op mode would work B) Whether the PlayStation could handle polygons C) How well a horror game would really sell D) If the voice acting would be too campy
A) Capcom expected it to sell millions immediately B) Capcom predicted it would revolutionize survival horror C) Capcom did not expect the game to be successful D) Capcom knew it would outsell Sega Saturn games
A) Barry Gjerde B) Ward E. Sexton C) Pablo Kuntz D) Scott McCulloch
A) Clay Alarcon B) Dean Harrington C) Sergio Alarcon D) Barry Gjerde
A) Dean Harrington B) Sergio Alarcon C) Pablo Kuntz D) Clay Alarcon
A) Sergio Alarcon B) Dean Harrington C) Clay Alarcon D) Scott McCulloch
A) July 24, 1998 B) July 24, 1996 C) June 12, 1998 D) August 15, 1998
A) Beta Team B) Alpha Team C) Gamma Team D) Delta Team
A) Enrico Marini B) Chris Redfield C) Albert Wesker D) Brad Vickers
A) Richard Aiken B) Kevin Dooley C) Forest Speyer D) Joseph Frost
A) Zombies B) Dobermanns C) Crows D) Snakes
A) Kenneth J. Sullivan B) Kevin Dooley C) Brad Vickers D) Joseph Frost
A) Jill Valentine B) Barry Burton C) Brad Vickers D) Albert Wesker
A) A military base B) A mysterious mansion C) A police station D) An underground laboratory
A) Forest Speyer B) Richard Aiken C) Kenneth J. Sullivan D) Enrico Marini
A) Infected crows B) Venom poisoning from a snake bite C) A gunshot wound D) A zombie attack
A) Tyrant B) Neptune C) Black Tiger D) Yawn
A) An unseen person B) Albert Wesker C) Brad Vickers D) Barry Burton
A) A pharmaceutical corporation B) A biological security firm C) A weapons manufacturing company D) A technology conglomerate
A) S.T.A.R.S. B) t-Viruses C) B.O.W.s D) MO disks
A) Targeted Virus B) Terminal Virus C) Toxic Virus D) Tyrant Virus
A) Exposing his criminal record B) Firing him from S.T.A.R.S. C) Umbrella killing his family D) Infecting him with the t-Virus
A) A giant snake B) The prototype Tyrant C) A pack of Dobermanns D) A swarm of crows
A) Wesker B) Barry C) Jill D) Chris
A) Rocket launcher B) Helicopter keys C) Flare gun D) MO disks
A) By firing a flare B) By shooting a rocket launcher C) By flashing a flashlight D) By using a radio
A) A rocket launcher B) An assault rifle C) A magnum D) A shotgun
A) All four B) Only three C) Only two D) None
A) 1989 B) 1998 C) 1994 D) 1996
A) Stamina meter B) Heart rate monitor only C) Numerical life bar D) Vitals-monitoring system
A) 1996 B) 2002 C) 1998 D) 2000
A) Top-down perspective B) Third-person perspective C) First-person perspective D) Side-scrolling perspective
A) Mouse and keyboard controls B) Tank controls C) Point and click controls D) Direct analog controls
A) Chris B) Barry C) Rebecca D) Jill
A) Barry B) Rebecca C) Chris D) Jill
A) 12 slots B) 10 slots C) 8 slots D) 6 slots
A) Ink ribbons B) Lockpicks C) Green herbs D) First aid sprays |