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Game design
Contributed by: Bedford
  • 1. Game design is the process of creating the rules, mechanics, goals, and overall experience of a video game. It involves balancing gameplay elements, designing levels and challenges, creating a compelling story, and ensuring that players are engaged and entertained throughout their gaming experience. Game designers often work closely with artists, programmers, and other professionals to bring their vision to life and create an immersive and enjoyable game for players to enjoy.

    What is the term for the process by which a game's mechanics and rules are designed?
A) Animation
B) Software development
C) Storyboarding
D) Game design
  • 2. What does A/B testing involve in game design?
A) Testing two versions of a feature/game element to see which performs better
B) Writing dialogue for characters
C) Creating art assets for the game
D) Optimizing game code for performance
  • 3. What is 'player agency' in game design?
A) The number of players in a multiplayer game
B) The speed at which the game progresses
C) The extent to which players can make meaningful choices in the game
D) The game's rating by players
  • 4. What does the term 'UI' stand for in game design?
A) User Interface
B) Unit Interaction
C) Underlying Integration
D) User Instruction
  • 5. What does 'NPC' stand for in game design?
A) New Playable Content
B) National Player Competition
C) Non-Player Character
D) Next-Gen Platform Collaboration
  • 6. What is 'game difficulty' in game design?
A) The level of challenge presented to players in a game
B) The number of game modes available
C) The frequency of in-game events
D) The amount of in-game currency
  • 7. What is 'level design' in game design?
A) Testing the game's performance
B) Creating the layout, challenges, and objectives of game levels
C) Developing the game's storyline
D) Designing physical game components
  • 8. What does 'immersion' mean in game design?
A) The feeling of being deeply engaged and absorbed in the game world
B) The process of saving game progress
C) The act of quitting the game
D) The size of the game map
  • 9. Which game design concept involves giving players the freedom to choose their actions and the outcomes that follow?
A) Player Agency
B) Scripted Events
C) Forced Encounters
D) Linear Progression
  • 10. Which term refers to the tactile response players get from engaging with a game?
A) Voice acting
B) User interface
C) Visual aesthetics
D) Haptic feedback
  • 11. In game design, what are 'cutscenes'?
A) Game-breaking bugs
B) Pre-rendered or in-game cinematic sequences that advance the story
C) Unlockable game assets
D) Player-controlled camera movements
  • 12. What does the acronym 'AI' stand for in game design?
A) Artificial Intelligence
B) Action Interface
C) Advanced Input
D) Adaptive Interaction
  • 13. Which game design concept involves maintaining a consistent and believable game world?
A) Distraction
B) Disruption
C) Divergence
D) Immersion
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