A) Game design B) Animation C) Software development D) Storyboarding
A) Testing two versions of a feature/game element to see which performs better B) Optimizing game code for performance C) Creating art assets for the game D) Writing dialogue for characters
A) The number of players in a multiplayer game B) The extent to which players can make meaningful choices in the game C) The game's rating by players D) The speed at which the game progresses
A) User Instruction B) Unit Interaction C) Underlying Integration D) User Interface
A) National Player Competition B) Non-Player Character C) New Playable Content D) Next-Gen Platform Collaboration
A) The amount of in-game currency B) The frequency of in-game events C) The number of game modes available D) The level of challenge presented to players in a game
A) Developing the game's storyline B) Creating the layout, challenges, and objectives of game levels C) Testing the game's performance D) Designing physical game components
A) The process of saving game progress B) The feeling of being deeply engaged and absorbed in the game world C) The act of quitting the game D) The size of the game map
A) Scripted Events B) Forced Encounters C) Linear Progression D) Player Agency
A) User interface B) Haptic feedback C) Visual aesthetics D) Voice acting
A) Player-controlled camera movements B) Unlockable game assets C) Pre-rendered or in-game cinematic sequences that advance the story D) Game-breaking bugs
A) Adaptive Interaction B) Advanced Input C) Artificial Intelligence D) Action Interface
A) Distraction B) Immersion C) Divergence D) Disruption |