A) Animation B) Software development C) Storyboarding D) Game design
A) Testing two versions of a feature/game element to see which performs better B) Writing dialogue for characters C) Creating art assets for the game D) Optimizing game code for performance
A) The number of players in a multiplayer game B) The speed at which the game progresses C) The extent to which players can make meaningful choices in the game D) The game's rating by players
A) User Interface B) Unit Interaction C) Underlying Integration D) User Instruction
A) New Playable Content B) National Player Competition C) Non-Player Character D) Next-Gen Platform Collaboration
A) The level of challenge presented to players in a game B) The number of game modes available C) The frequency of in-game events D) The amount of in-game currency
A) Testing the game's performance B) Creating the layout, challenges, and objectives of game levels C) Developing the game's storyline D) Designing physical game components
A) The feeling of being deeply engaged and absorbed in the game world B) The process of saving game progress C) The act of quitting the game D) The size of the game map
A) Player Agency B) Scripted Events C) Forced Encounters D) Linear Progression
A) Voice acting B) User interface C) Visual aesthetics D) Haptic feedback
A) Game-breaking bugs B) Pre-rendered or in-game cinematic sequences that advance the story C) Unlockable game assets D) Player-controlled camera movements
A) Artificial Intelligence B) Action Interface C) Advanced Input D) Adaptive Interaction
A) Distraction B) Disruption C) Divergence D) Immersion |