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The Master Of Go by Yasunari Kawabata
Contributed by: Rowe
  • 1. The Master of Go by Yasunari Kawabata is a profound exploration of the complexities of the game of Go, framed within the context of Japanese culture and the interplay between tradition and modernity. Set against the backdrop of a high-stakes match between a venerable Go master, Mr. Honinbo, and a young challenger, the novel delves into the psychological intricacies of strategy, competition, and the subtleties of human emotion. As Mr. Honinbo grapples with the inevitability of change and the passage of time, the narrative artfully interweaves elements of melancholy and reverence for the past, reflecting on the beauty of the game as a metaphor for life itself. Kawabata's lyrical prose evokes a sense of quiet contemplation, illustrating not only the intellectual challenges posed by Go but also the profound sense of connection between the players, their histories, and the cultural significance of the game. The novel stands as a testament to Kawabata's mastery of language and his ability to encapsulate the essence of human experience, making it a significant contribution to literature that resonates beyond the confines of the board.

    Who is the author of The Master of Go?
A) Kobo Abe
B) Yukio Mishima
C) Yasunari Kawabata
D) Haruki Murakami
  • 2. What is the central game being played throughout the novel?
A) Go
B) Mahjong
C) Shogi
D) Chess
  • 3. Who is the Master in the title?
A) Kawabata himself
B) Honinbo Shusai
C) Otake
D) The narrator
  • 4. Who is the Master's opponent in the climactic match?
A) A Western player
B) Otake
C) A young apprentice
D) The narrator
  • 5. What historical event serves as the backdrop for the novel?
A) The match between Honinbo Shusai and Otake
B) The Korean War
C) The Meiji Restoration
D) World War II
  • 6. What does the game of Go symbolize in the novel?
A) Economic competition
B) Traditional Japanese culture vs modernity
C) Religious conflicts
D) Political power struggles
  • 7. How does the Master view the game of Go?
A) As an art form
B) As a business
C) As a hobby
D) As a sport
  • 8. How are the game sessions structured?
A) Simultaneous games
B) With long breaks between moves
C) Played quickly in one sitting
D) Blindfolded matches
  • 9. What award did Kawabata win that relates to this novel?
A) Pulitzer Prize
B) Nobel Prize in Literature
C) National Book Award
D) Booker Prize
  • 10. How does the novel treat its historical subject matter?
A) As both factual and artistic
B) As fantasy allegory
C) As pure fiction
D) As strict documentary
  • 11. What is the significance of the match's timing?
A) End of an era in Go
B) Beginning of professional Go
C) Introduction of new rules
D) First international match
  • 12. What narrative perspective does Kawabata primarily use?
A) First-person observer
B) Second-person
C) Shūsai's perspective
D) Third-person omniscient
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