A) To just roll dice B) To narrate the story and control the non-player characters (NPCs) C) To play the strongest character in the party D) To win the game against the players
A) d20 B) d10 C) d6 D) d100
A) Hit Points B) Health Potential C) Hero Points D) Happy Points
A) Wisdom B) Strength C) Luck D) Intelligence
A) To attack an enemy B) To determine the success of an action requiring a certain ability C) To roll for initiative D) To level up your character
A) Rolling a d20 twice and taking the higher result B) Automatically succeeding on a roll C) Rolling a d20 once and adding a bonus D) Rolling two d20s and taking the lower result
A) Procrastinate B) Hibernate C) Dash D) Meditate
A) To determine your starting HP B) To determine how much gold you start with C) To determine the order of turns in combat D) To determine your character's alignment
A) To track the DM's notes B) To store miniatures C) To record a character's abilities, skills, and equipment D) To roll dice on
A) Attack Chance B) Ability Check C) Action Count D) Armor Class
A) A character who seeks to destroy everything. B) A character who acts randomly and selfishly. C) A character who acts with compassion and adheres to the rules. D) A character who always breaks the law.
A) A roll to increase your attack damage B) A roll to determine your character's starting age C) A roll to automatically succeed at a task D) A roll to resist a harmful effect
A) Elf B) Smurf C) Kryptonian D) Saiyan
A) Being immune to a specific condition B) Having a limited number of uses for a spell C) Being skilled in a specific area, adding a bonus to related rolls D) Having a weakness to a specific type of damage
A) A 24-hour period of inactivity B) An 8-hour period of sleep C) A period of downtime allowing characters to recover some abilities and HP D) A 1-minute break to sharpen weapons
A) Fighter B) Programmer C) Accountant D) Chef
A) A physical location where you store spell scrolls B) A unit of magical energy required to cast a spell C) A bonus to your attack rolls D) A magical barrier that protects you from damage
A) A type of musical performance B) A magical cloak that makes you invisible C) A secret language D) An obstacle that provides protection from attacks
A) Destiny Maker B) Dungeon Master C) Dice Manipulator D) Dragon Master
A) To buy equipment B) To bribe NPCs C) To gain levels and improve your character D) To skip encounters
A) A type of poison B) A type of weapon C) A type of monster D) A magical drink that provides a beneficial effect.
A) Narrative Plot Catalyst B) Non-Player Character C) New Player Character D) Non-Proficient Character
A) A special melee attack used to restrain a creature B) A type of healing potion C) A type of magical armor D) A type of spell that deals fire damage
A) A training session that improves skills B) An extended period of downtime (usually 8 hours) allowing characters to fully recover HP and resources C) A quick nap that restores a few hit points D) A ritual that grants temporary immunity to damage
A) Boredom B) Annoyance C) Awkwardness D) Fire
A) Rolling two d20s and taking the higher result B) Rolling a d20 twice and taking the lower result C) Automatically failing on a roll D) Rolling a d20 once and subtracting a bonus
A) A spell that can be cast at will, without using spell slots. B) A spell that requires a rare and expensive component. C) A spell that can only be cast by certain classes. D) A very powerful spell that can only be cast once per day.
A) Dodging enemy attacks. B) Maintaining a spell effect for its duration, which can be interrupted. C) Focusing on attacking a single target. D) Meditating to regain spell slots.
A) An instant response to a trigger during another creature's turn. B) A powerful melee attack. C) A way to communicate silently with other players. D) A type of healing spell.
A) A reward that grants advantage on a roll. B) A potion that increases ability scores. C) A spell that grants temporary hit points. D) A type of magical weapon. |