A) 1987 B) 1988 C) 1985 D) 1986
A) Red Rat Software B) Otto C) Richard Watton D) Atari User
A) Aktueller Software Markt B) Richard Watton Games C) Red Rat Software D) Atari
A) ZX Spectrum B) Commodore 64 C) Apple II D) Atari 8-bit computers
A) Otto B) Richard C) Watton D) Rat
A) 13th-century B) 12th-century C) 19th-century D) 14th-century
A) Reflecting fireballs B) Energy blasts C) Firing arrows D) Swords
A) Arrows B) Daggers C) Fireballs D) Shields
A) Scrolling maps B) Open world C) Isometric perspective D) Single-screen rooms
A) Fireballs B) Stones C) Energy packs D) Arrows
A) Paddle controller B) Mouse C) Keyboard D) Joystick
A) The level restarts B) The player loses a life C) The knight changes weapons D) The game ends immediately
A) Defeat zombies or collect energy packs B) Reach the end of the timer C) Find a key D) Solve a puzzle
A) Four players B) One player C) Three players D) Two players
A) Atari User B) Computer Gaming World C) Electronic Games D) Aktueller Software Markt
A) The game was too easy B) The graphics were not good C) The controls were unresponsive D) The two-player mode was buggy
A) Excellent and immersive B) Repetitive but catchy C) Two boring noises D) Complex and orchestral
A) They found it boring B) They praised it C) They ignored it D) They criticized the grammar
A) It was impossible to beat B) The levels were too short C) The character was too weak D) It felt repetitive
A) The game was a masterpiece B) The game was the best platformer of 1987 C) The graphics were ground-breaking D) The experience fell short of expectations |