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Robot Knights - Quiz
Contributed by: Ellison
  • 1. In what year was Robot Knights released?
A) 1987
B) 1988
C) 1985
D) 1986
  • 2. Who developed and programmed Robot Knights?
A) Red Rat Software
B) Otto
C) Richard Watton
D) Atari User
  • 3. Which company published Robot Knights?
A) Aktueller Software Markt
B) Richard Watton Games
C) Red Rat Software
D) Atari
  • 4. For which computer platform was Robot Knights originally developed?
A) ZX Spectrum
B) Commodore 64
C) Apple II
D) Atari 8-bit computers
  • 5. What is the name of the Mad Scientist in the game?
A) Otto
B) Richard
C) Watton
D) Rat
  • 6. To which century does Otto escape in the game's prologue?
A) 13th-century
B) 12th-century
C) 19th-century
D) 14th-century
  • 7. What weapon does the shield-wielding knight use to defeat enemies?
A) Reflecting fireballs
B) Energy blasts
C) Firing arrows
D) Swords
  • 8. What weapon does the archer knight use?
A) Arrows
B) Daggers
C) Fireballs
D) Shields
  • 9. How are the dungeon rooms in the game organized?
A) Scrolling maps
B) Open world
C) Isometric perspective
D) Single-screen rooms
  • 10. What do the skeletal zombies throw at the players?
A) Fireballs
B) Stones
C) Energy packs
D) Arrows
  • 11. How do players control the Robot Knights?
A) Paddle controller
B) Mouse
C) Keyboard
D) Joystick
  • 12. What happens if a knight's energy reaches zero?
A) The level restarts
B) The player loses a life
C) The knight changes weapons
D) The game ends immediately
  • 13. What must the player do to open the exit door?
A) Defeat zombies or collect energy packs
B) Reach the end of the timer
C) Find a key
D) Solve a puzzle
  • 14. How many players can play simultaneously?
A) Four players
B) One player
C) Three players
D) Two players
  • 15. Which publication called the two-player mode a welcome twist?
A) Atari User
B) Computer Gaming World
C) Electronic Games
D) Aktueller Software Markt
  • 16. What was a criticism Aktueller Software Markt had about the game?
A) The game was too easy
B) The graphics were not good
C) The controls were unresponsive
D) The two-player mode was buggy
  • 17. How did Aktueller Software Markt describe the game's sound effects?
A) Excellent and immersive
B) Repetitive but catchy
C) Two boring noises
D) Complex and orchestral
  • 18. What did Atari User think of the game's introductory story text?
A) They found it boring
B) They praised it
C) They ignored it
D) They criticized the grammar
  • 19. According to the reception, what was a negative aspect of solo play?
A) It was impossible to beat
B) The levels were too short
C) The character was too weak
D) It felt repetitive
  • 20. What was the final verdict of the Aktueller Software Markt reviewer?
A) The game was a masterpiece
B) The game was the best platformer of 1987
C) The graphics were ground-breaking
D) The experience fell short of expectations
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