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Berzerk (video game) - Quiz
Contributed by: Salmon
  • 1. Who developed the 1980 maze and shooter video game Berzerk?
A) Sega
B) Atari
C) Nintendo
D) Stern Electronics
  • 2. What is the main objective of the player in Berzerk?
A) Escape maze-like rooms while shooting robots.
B) Build a robot army.
C) Collect as many coins as possible.
D) Defeat Evil Otto to win.
  • 3. Who is the designer of Berzerk?
A) Shigeru Miyamoto
B) Gabe Newell
C) Alan McNeil
D) Sid Meier
  • 4. What unique feature did Berzerk introduce in its gameplay?
A) Virtual reality support.
B) Multiplayer mode.
C) Speech synthesis with digitized voices.
D) Online leaderboards.
  • 5. How many units of Berzerk were sold shortly after its release?
A) 100,000 units
B) 5,000 units
C) 50,000 units
D) Around 15,000 units
  • 6. In which year was the sequel to Berzerk, Frenzy, developed?
A) 1984
B) 1986
C) 1988
D) 1982
  • 7. What is Evil Otto's role in the game Berzerk?
A) Guides the player through mazes.
B) Collects bonuses for the player.
C) Helps the player escape.
D) Hunts down and tries to defeat the player.
  • 8. Which of these games was influenced by Berzerk?
A) Pac-Man
B) Robotron: 2084
C) Space Invaders
D) Donkey Kong
  • 9. What did the robots in Berzerk say during gameplay?
A) Background music.
B) Encouraging messages.
C) Silent movements only.
D) Taunting phrases and threats.
  • 10. Which character from another company inspired the name 'Berzerk'?
A) Link from Zelda
B) Pac-Man from Namco
C) Berserker series by Fred Saberhagen
D) Mario from Nintendo
  • 11. What did the speech chip in Berzerk originally intend to assist?
A) Gamers improving reflexes.
B) People with visual impairments.
C) Musicians composing songs.
D) Children learning languages.
  • 12. What was the initial color scheme of Berzerk before it became a true colored game?
A) Black and white with translucent ink overlay.
B) Grayscale only.
C) Full color from the start.
D) Sepia tones.
  • 13. What inspired Alan McNeil's dislike for the happy-face icon?
A) He preferred geometric shapes.
B) It was associated with insincere politeness.
C) He thought it looked too cheerful.
D) It reminded him of a childhood fear.
  • 14. What did players receive for destroying all robots in a room?
A) A new weapon.
B) Bonus points.
C) An extra level.
D) Extra lives automatically.
  • 15. How could the arcade machine's gameplay elements be adjusted?
A) By pressing a secret button sequence.
B) Using DIP switches for options like extra lives.
C) Through an external control panel.
D) With a special coin insertion.
  • 16. What was the original inspiration for Berzerk's gameplay concept?
A) The game Chase.
B) Pong
C) Space Invaders
D) Asteroids
  • 17. How many directions could robots fire in Berzerk?
A) Eight directions.
B) Two directions.
C) Six directions.
D) Four directions.
  • 18. What was the purpose of Evil Otto's creation in Berzerk?
A) To serve as a guide for new players.
B) To incentivize players to leave a room after defeating robots.
C) To act as a non-playable friend.
D) To provide hints during gameplay.
  • 19. Which console received Berzerk with the title 'Best Solitaire Videogame'?
A) ColecoVision
B) Atari 2600
C) Vectrex
D) Intellivision
  • 20. What was Alan McNeil's role at Dave Nutting Associates before joining Stern Electronics?
A) Programmed coin-op sequels and ported games.
B) Designed game graphics only.
C) Managed the company finances.
D) Tested video games for quality assurance.
  • 21. What was the initial problem with McNeil's prototype of Berzerk?
A) The graphics were not colorful enough.
B) The controls were unresponsive.
C) There were no enemies in the maze.
D) Robots moved too quickly, making the game too hard.
  • 22. What was the original purpose of the speech chip used in Berzerk?
A) To assist people with visual impairments.
B) To enhance graphics quality.
C) For creating background music.
D) For multiplayer communication.
  • 23. What was the role of Dave Otto in relation to Berzerk?
A) He managed the game's marketing.
B) Evil Otto was named after him.
C) He programmed the speech chip.
D) He designed the game's graphics.
  • 24. What did McNeil adjust to balance the gameplay in Berzerk?
A) The size of the maze rooms.
B) Robots' speeds and number of bullets they could shoot.
C) The color scheme of the robots.
D) The soundtrack volume.
  • 25. What was the original sound design in Berzerk before using the speech chip?
A) Pinball-type sounds.
B) Nature sounds.
C) Classical music.
D) Rock music tracks.
  • 26. Where was the game Berzerk revealed?
A) E3 Expo in Los Angeles
B) Consumer Electronics Show in Las Vegas
C) Tokyo Game Show in Japan
D) Amusement & Music Operators Association (AMOA) exposition in Chicago
  • 27. How many visitors attended the AMOA exposition?
A) 10,000 visitors
B) 5,000 visitors
C) 8,500 visitors
D) 7,400 visitors
  • 28. Who created the standard one-inch-high joystick models for Berzerk?
A) Atari Corporation
B) Nintendo Co., Ltd.
C) Wico Corporation
D) Sega Enterprises
  • 29. Which game eventually reduced Berzerk's dominance?
A) Space Invaders
B) Pac-Man
C) Galaga
D) Donkey Kong
  • 30. Who developed the port for the Atari 2600 version of Berzerk?
A) John McNeil
B) Atari Corporation
C) Stern Electronics
D) Dan Hitchens
  • 31. How much did Stern Electronics sell the rights to make the home game of Berzerk for?
A) 10 million dollars
B) 6 million dollars
C) 4 million dollars
D) 1 million dollars
  • 32. Which year was Berzerk re-released as downloadable content in the Atari 50 compilation?
A) 2025
B) 2024
C) 2023
D) 2026
  • 33. Who found Berzerk interesting at AMOA and commented on the joystick usage?
A) Michael Blanchet
B) Tony Licata
C) David Pierson
D) Dick Welu
  • 34. Who complimented the inclusion of Evil Otto in Berzerk?
A) Craig Grannell
B) Tony Licata
C) David Pierson
D) Dick Welu
  • 35. Which game did Tony Licata pick as the best at AMOA?
A) Pac-Man (1982)
B) Berzerk
C) Atari's Battlezone (1980)
D) Donkey Kong (1981)
  • 36. Which magazine concluded Berzerk translated 'surprisingly well' for Vectrex?
A) TV Gamer
B) Electronic Games
C) Play Meter
D) Video Review
  • 37. Which magazine ranked the arcade version of Berzerk at 55th place on their list of top video games in 1995?
A) AllGame
B) Eurogamer
C) Flux magazine
D) Retro Gamer
  • 38. What year did Retro Gamer include Berzerk in their list of top Atari 2600 games?
A) 2012
B) 1995
C) 2008
D) 1982
  • 39. What aspect of Berzerk did Matt Fox find 'simple but effective'?
A) The storyline
B) The sound effects
C) The gameplay mechanics
D) The graphics
  • 40. Which feature of the cycloptic robots in Berzerk did Stuart Hunt and Darran Jones find menacing?
A) The rotating eyes
B) Their size
C) Their speed
D) Their color
  • 41. According to IGN, how was Evil Otto perceived by a younger generation of gamers?
A) Extremely popular
B) Generally unknown
C) Seen as the main character
D) Considered a hero
  • 42. What did McNeil deny regarding Berzerk after Burkowski's death?
A) That others had died since playing Berzerk
B) That the game was stressful to play.
C) That anyone else had played it.
D) That Berzerk caused any heart attacks.
  • 43. Which video game critic praised Berzerk as one of the first not-so-cute maze games?
A) Sarah Johnson
B) David Brown
C) Michael Blanchet
D) John Smith
  • 44. Which game did Eugene Jarvis describe as 'amazing' due to its unique feature of holding down the fire button?
A) Berzerk
B) Space Invaders
C) Galaga
D) Pac-Man
  • 45. Who developed an Atari 2600 homebrew version of Berzerk with digitized voice?
A) Tom Blankly
B) Mike Mika
C) Larry DeMar
D) Dennis Debro
  • 46. In which year did Atari, Inc. acquire the rights to Stern's arcade games including Berzerk?
A) 2023
B) 2019
C) 2021
D) 2020
  • 47. What was the title of the new Berzerk game developed by Sneakybox and published by Atari?
A) Berzerk: Reloaded
B) Berzerk: Revived
C) Berzerk: Recharged
D) Berzerk: Remastered
  • 48. What year did McNeil die of a heart attack?
A) 2016
B) 2017
C) 2018
D) 2015
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