A) Forensic Ballistics B) Dactyloscopy C) Toxicology D) Serology
A) Rifling B) Impressions C) Lands D) Bore marks
A) Lands B) Nodes C) Scratches D) Marks
A) Trigger pull force B) Internal diameter of the barrel C) Length of barrel D) Magazine capacity
A) Jacket B) Primer C) Shell D) Wad
A) GSR B) Flashback C) Muzzle blast D) Bore smoke
A) Eyes B) Teeth C) Hands D) Hair
A) Electron microscope B) Comparison Microscope C) Compound light microscope D) Phase contrast microscope
A) Rubber bullet B) Full metal jacket C) Hollow point D) Tracer bullet
A) Pellets or slugs B) Arrows C) Darts D) Nails
A) Trigger B) Magazine C) Grip D) Barrel
A) Fractures B) Abrasions C) Striations D) Grooves
A) Choke B) Constriction C) Gauge D) Recoil
A) Rifles B) Shotguns C) Handguns D) Crossbows
A) Far range B) Exit wound C) Close range D) Contact shot
A) Larger than exit wounds B) Ragged and torn C) Smaller and more circular D) Square-shaped
A) Grease ring B) Exit wound C) Stellate tear D) Abrasion collar
A) Square B) Tear-drop shaped C) Star-shaped D) Smooth and oval
A) Copper only B) Gold and silver C) Lead, barium, antimony D) Iron and nickel
A) Bare hands B) Magnet C) Metal tweezers D) Rubber tipped forceps
A) Weapon brand B) Bullet color C) Fingerprint source D) Shooter position
A) Overheats B) Fails to fire C) Double shoots D) Explodes in magazine
A) Fire B) Explosion C) Launch D) Throw
A) Ricochet B) Shockwave C) Parabolic path D) Deflection path
A) Chamber units B) Caliber C) Gauge D) Millimeters only
A) Bone B) Soft tissue C) Clothing D) Water
A) Bullet size B) Muzzle flash C) Noise D) Recoil
A) Oil on bullet surface B) Residue ring at entrance wound C) Blood smear on bullet D) Cleaning before firing
A) Ejector and extractor B) Fingerprint brushes C) Trigger safety D) Screwdriver
A) Bullet explodes in flight B) Bullet vaporizes C) Bullet bounces off a surface D) Bullet becomes non-lethal
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Grease ring B) Muzzle imprint C) Abrasion collar D) Stellate tear
A) Safety lever B) Slide C) Trigger D) Firing pin
A) Sound B) Weight C) Breech face marks D) Color
A) Gravity B) Air pressure C) Primer ignition and burning powder D) Hammer force alone
A) Diphenylamine test B) Luminol test C) Kastle-Meyer test D) Marquis test
A) Accidental imperfection B) Unique individual scratches C) Post-impact damage D) Manufacturer-wide features
A) Edmond Locard B) Henry Faulds C) Hans Gross D) Calvin Goddard
A) Close-range firing B) A ricochet C) Old ammunition D) Gun malfunction
A) Gauge lowers B) Barrel shortens C) Temperature drops D) Distance increases
A) Gas piston B) Rotating slide C) Magazine D) Cylinder
A) Clot halo B) Grease ring C) Tattooing D) Abrasion collar
A) Color dye B) Pyrotechnic composition C) Plastic core D) Poison
A) Wood B) Rubber C) Copper D) Plastic
A) Gunshot residue B) Bore dust C) Smokeless dust D) Cartridge
A) Grip B) Trigger guard C) Barrel D) Action
A) Shotgun B) Revolver C) Machine gun D) Blowgun
A) Half covering B) Full metal covering C) Rubber coating D) No metallic covering
A) Cavitation B) Expansion C) Penetration D) Ricochet
A) Pellet load B) Pellet cluster C) Dart D) Arrow
A) Isaac Newton B) John Browning C) Calvin Goddard D) Carl Sagan
A) Benzidine B) Phenolphthalein C) Iodine D) Sodium rhodizonate
A) Armor-piercing bullet B) Hollow point bullet C) Steel core bullet D) Full metal jacket
A) Trigger pull B) Air pressure C) Gravity D) Recoil or blowback
A) Slide bite B) Breech face scratch C) Lip impression D) Chamber mark
A) Biological evidence B) Class evidence only C) Firearm evidence D) Trace evidence
A) Caliber check B) Chemical analysis C) Weight measurement D) Striation comparison
A) Silent firing B) Bounce trajectory C) Low velocity firearm D) Hollow point usage
A) Polygonal rifling B) Serrated bore C) Smooth bore D) Lands and grooves
A) Bore B) Groove C) Tread D) Rail
A) Rifle B) Pistol C) Derringer D) Revolver
A) Calories per second B) Liters per shot C) Meters per minute D) Feet per second
A) Grip B) Magazine C) Hammer D) Stock
A) Subsonic B) Supersonic C) Hypersonic D) Sonic
A) Far shot B) Ricochet C) Ricochet D) Contact shot
A) All rifles B) Most .22 caliber guns C) All revolvers D) All shotguns
A) Expansion B) Exposure C) Cavitation D) Penetration
A) Bullet friction B) Burning gunpowder C) Trigger force D) Air pressure
A) Unburned powder striking skin B) Smoke buildup C) Contact firing D) Bullet deformation
A) Increased pellet spread B) Longer barrel C) Lower velocity D) Reduced recoil
A) Rotation B) Trajectory C) Friction D) Torque
A) Tattooing B) Fragmentation C) Abrasion D) Cavitation
A) Forward only B) None of the above C) Straight only D) Right or left
A) Ejected automatically B) Left inside the cylinder C) Melted by heat D) Turned into fragments
A) Increases B) Decreases C) Disappears D) Triples
A) Overpenetrated B) Mislabeled C) Ricocheted D) Fragmented
A) Deep penetration B) Soft impact C) Low velocity D) Rapid expansion
A) Firearm type B) Shooter age C) Accuracy rate D) Weapon cleanliness
A) Re-entry wound B) Pass-through shot C) Tangential wound D) Shored entrance
A) Explosion B) Chemical reaction C) Gunshot hole D) Thermal break
A) Increased velocity B) Minimal range and high drag C) Greater range D) No change in motion
A) Non-lethal injury B) Blowout of skull C) Superficial mark D) Collar burn
A) Case B) Powder C) Bullet D) Primer
A) Gunstock B) Barrel C) Bullet jacket D) Gunpowder charge
A) Frangible rounds B) Incendiary rounds C) Blank cartridges D) Tracer bullets
A) Cratering B) Beveling C) Flaking D) Scaling
A) Clean the barrel B) Measure bullet caliber C) Point the muzzle in a safe direction D) Check magazine capacity
A) Fore-end B) Grip C) Rail D) Cylinder
A) Lead B) Glass C) Wood D) Rubber only
A) No case B) No bullet C) No powder D) No primer
A) Bullet stops quickly B) Bullet exits the body C) Failure to enter the target D) Bullet evaporates on contact
A) Secondary impact marks B) Trigger slip C) Chamber tear D) Breech explosion
A) Easier concealment B) Increased recoil C) Reduced power D) Lower reliability
A) Bruising B) Tattooing C) Abrasion D) Soot
A) GSR washes off or falls away B) GSR evaporates C) GSR changes color D) GSR becomes magnetic
A) . No marks B) Super clean entry C) Fabric imprint or smudging D) Shored entrance wound
A) Armor-piercing bullets B) Frangible bullets C) Drone bullets D) Rubber bullets
A) Gun cotton only B) Smokeless powder C) Flash powder D) Black powder
A) Bullet ricochet B) Far-range shot C) Contact or close-range shot D) Gun malfunction
A) Irregular B) Larger than exit C) Smaller and smoother D) Missing |