A) Street Fighter IV B) Mortal Kombat C) Super Smash Bros. Brawl D) Tekken 6
A) Early 2009 B) January 2010 C) Early March 2008 D) July 2008
A) Street Fighter IV B) Street Fighter V C) Street Fighter 6 D) Street Fighter III: 3rd Strike
A) More than 3 million B) More than 8 million C) More than 6 million D) More than 10 million
A) More than 2 million B) More than 6 million C) More than 5 million D) More than 3 million
A) Virtua Fighter 5 B) Virtua Fighter 5: Final Showdown C) Virtua Fighter 4 D) Virtua Fighter 6
A) Crowdfunding B) Arcade release C) Mobile release D) Console exclusivity
A) 20 million B) 40 million C) 80 million D) 100 million
A) Street Fighter IV B) Super Smash Bros. Ultimate C) Tekken 8 D) Super Smash Bros. Brawl
A) Over 100 B) Nearly 90 C) Around 75 D) Exactly 50
A) 20 million B) 38.14 million C) 30 million D) 45 million
A) Over 3 million B) Over 1 million C) Over 5 million D) Over 2 million
A) Over 1 million B) Over 2 million C) Over 5 million D) Over 3 million
A) January 2023 B) December 2023 C) January 2024 D) March 2024
A) United States B) South Korea C) Japan D) Europe
A) Brawlhalla B) Mortal Kombat 1 C) Street Fighter 6 D) Skullgirls
A) Highly exaggerated B) Non-existent C) Minimalist D) Strictly realistic
A) Side view B) First-person C) Top-down D) Isometric
A) Spherical plane B) Infinite plane C) 2D plane D) Vertical plane
A) Fatal Fury: King of Fighters B) Art of Fighting C) Garou: Mark of the Wolves D) Street Fighter II
A) To remove the 2D plane entirely B) To add a greater number of animations C) To eliminate the need for combos D) To support weaponry exclusively
A) Virtual combat simulators B) Classic brawlers C) 3D arena fighting games D) Plane-less fighters
A) Parrying B) Blocking C) Taunting D) Counter-attacking
A) Blocked B) Parried C) Just defended D) Staggered
A) Secret moves B) Combo chains C) Counter-blocks D) Basic punches
A) A single button press only B) Combinations of directional inputs and button presses C) Only directional inputs D) No input at all
A) SNK B) Sega C) Nintendo D) Capcom
A) Art of Fighting B) Fatal Fury C) Street Fighter II D) Street Fighter Alpha
A) They are only available in 3D games B) They chain several attacks C) They remove the need for blocking D) They are always easy to perform
A) To indicate the player's health B) To measure the strength of the fighter C) To count the number of rounds won D) To display progress through a combo
A) The number of buttons on the controller B) The player's score and time remaining C) Difficulty of execution and degree of risk D) Character color and stage size
A) Exploring open worlds B) Combat between characters C) Solving complex puzzles D) Racing against time
A) Inventory management B) Combos C) Quick time events D) Environmental destruction
A) Street Fighter B) Karate Champ C) Heavyweight Champ D) Yie Ar Kung-Fu
A) Street Fighter II B) Karate Champ C) Yie Ar Kung-Fu D) Heavyweight Champ
A) Many computer-controlled enemies B) Fixed-size arenas C) One-on-one battles D) Use of special moves
A) Tekken B) Power Stone C) Mortal Kombat D) Street Fighter
A) Action RPG B) First-person shooter C) Beat 'em up D) Platformer
A) Mortal Kombat B) Street Fighter C) Gundam: Battle Assault D) Tekken
A) Crouching B) Walking C) Dashing D) Jumping
A) Soul Edge B) Tekken C) Dead or Alive D) Jump Force
A) Countering B) Rushdown C) Footsies D) Zoning
A) Throwing or grappling B) Turtling C) Using projectiles D) Spacing
A) Street Fighter B) Mortal Kombat C) Dead or Alive D) Tekken
A) Force the opponent into a corner B) Maximize damage with heavy attacks C) Keep the opposing player away D) Initiate high-risk grapples
A) Rushdown B) Zoning C) Spacing D) Footsies
A) Maximize health recovery B) Stall the game clock C) Defend against projectiles D) Overwhelm the opponent
A) Projectile usage B) Grappling C) Blocking D) Footwork
A) Sonic Boom B) Shoryuken C) Fireball D) Hadouken
A) Hearts B) Health points C) Tokens D) Stocks
A) Fatality B) Ring-out C) Sudden death D) Knockout
A) A time-based health comparison B) A ring-out penalty C) A single hit at 300% damage D) A full health reset
A) Virtua Fighter B) Street Fighter C) Tekken D) Mortal Kombat
A) Round Over! B) Knockout! C) Winner Decided! D) Finish Him!
A) Street Fighter II B) Super Smash Bros. C) Tekken D) Mortal Kombat
A) Two B) Eight C) Six D) Four
A) Rollback netcode B) Frame rate smoothing C) Input prediction D) Direct IP connection
A) GGPO B) Unity C) SDL D) Unreal Engine
A) Warrior B) Heavyweight Champ C) Punch-Out D) Samurai
A) Bruce Lee B) Sonny Chiba C) Jackie Chan D) Takashi Nishiyama
A) Takashi Nishiyama B) Jordan Mechner C) Yu Suzuki D) Bruce Lee
A) Street Fighter B) Uchi Mata C) Reikai Dōshi: Chinese Exorcist D) International Karate
A) Six-button control scheme B) Single-button interface C) Dual-joystick control D) Four-directional d-pad only
A) Kung-Fu Master B) Yie Ar Kung-Fu C) Karate Champ D) Karateka
A) Boxing B) Champion Boxing C) Heavyweight Champ D) Punch-Out
A) International Karate B) Karate Champ C) Uchi Mata D) Budokan: The Martial Spirit
A) Sega B) Takashi Nishiyama C) Yoshiki Okamoto D) Midway Games
A) Pre-rendered 3D graphics B) Holographic 3D technology C) Digital actors D) Capcom's CPS arcade chipset
A) Holographic 3D B) A two-plane system C) Combo-breakers D) Digital characters
A) Holosseum B) Eternal Champions C) Dark Edge D) Killer Instinct
A) Eternal Champions B) Art of Fighting C) Dark Edge D) Holosseum
A) Street Fighter Alpha B) Champion Edition C) Super Street Fighter II D) Street Fighter
A) Fatality B) Boss selection C) Combo-breaker D) Ultra
A) Killer Instinct B) Mortal Kombat C) Eternal Champions D) Street Fighter II
A) Midway Games B) Data East C) Nintendo D) SNK
A) Fatal Fury B) Dark Edge C) Fighter's History D) Karate Champ
A) The games looked nothing alike B) Street Fighter II was not copyrighted C) Copied elements were scènes à faire D) Data East paid a settlement
A) Namco B) SNK C) Capcom D) Sega AM2
A) 30 frames per second B) 45 frames per second C) 60 frames per second D) 120 frames per second
A) Heihachi Mishima B) King C) Paul Phoenix D) Kazuya Mishima
A) Danger zone B) Kill box C) Death trap D) Hazard zone
A) Last Bronx B) Soul Edge C) Bushido Blade D) Real Bout Fatal Fury
A) Increasing complexity B) Lack of internet connectivity C) Lack of 3D graphics D) Overproduction of consoles
A) Maximilian Dood B) Justin Wong C) Daigo Umehara D) Kat Gunn
A) Guilty Gear XX B) Dead or Alive 4 C) Virtua Fighter 5 D) Melty Blood
A) The Ultimate Combo B) The Daigo Parry C) The Final Round D) The Tournament Comeback
A) 5 B) 15 C) 10 D) 20
A) Championship Gaming Series B) Evolution Championship Series C) World Cyber Games D) Super Battle Opera
A) Evolution Championship Series B) Elite Versus Online C) Extreme Video Output D) Esport Virtual Organization
A) Coin drop earnings B) Subscription fees C) Merchandise sales D) In-game advertisements
A) 10,000 B) 20,000 C) 1,000 D) 5,000
A) $47,000 B) $1,300 C) $21,000 D) $3,000
A) 1993 B) 1991 C) 1994 D) 1992 |