A) 2000 B) 2010 C) 1995 D) 2005
A) Planetarium B) Aquarium C) Science museum D) Amusement park
A) Workshops and lectures B) Culinary arts courses C) Musical classes D) Professional sports training
A) Sharks B) Giraffes C) Lions D) Elephants
A) Genetic engineering research B) Medical research C) Climate change research D) Marine and environmental research
A) Escape rooms B) Virtual reality games C) Touch tanks D) 4D cinema experiences
A) Urban planning B) Artificial intelligence C) Sustainable marine practices D) Renewable energy technology
A) The library B) The planetarium C) The conference hall D) The aquarium
A) Interactive exhibits B) Surfing C) Bungee jumping D) Skydiving |