A) 2000 B) 2005 C) 2010 D) 1995
A) Science museum B) Planetarium C) Amusement park D) Aquarium
A) Workshops and lectures B) Professional sports training C) Culinary arts courses D) Musical classes
A) Elephants B) Sharks C) Giraffes D) Lions
A) Medical research B) Climate change research C) Marine and environmental research D) Genetic engineering research
A) Escape rooms B) Touch tanks C) Virtual reality games D) 4D cinema experiences
A) Sustainable marine practices B) Artificial intelligence C) Renewable energy technology D) Urban planning
A) The conference hall B) The aquarium C) The library D) The planetarium
A) Bungee jumping B) Surfing C) Interactive exhibits D) Skydiving |