A) Cinema-Generated Illusion B) Computer-Generated Imagery C) Creative Graphic Innovation D) Character-Generated Interface
A) Keyframing B) Rotoscoping C) Practical Effects D) Motion Capture
A) Recording audio B) Combining visual elements into a single image C) Creating 3D models D) Writing scripts
A) Building sets B) Simulating fire C) Creating particle effects D) Tracing over footage frame by frame
A) Adding grain to footage B) Stabilizing shaky footage C) Replacing a background with a different image D) Enhancing colors
A) Adding sound effects B) Generating shadows C) Creating realistic explosions D) Recording movements for animation
A) Painting sets B) Painting actors' faces C) A painted representation of a scene D) Painting miniature models
A) The art of puppetry B) The study of dinosaurs C) The science of acoustics D) The use of explosives and fire in filmmaking
A) Using only digital effects B) Using small-scale models to represent larger objects C) Filming in small locations D) Using only child actors
A) Composing the music B) Overseeing all visual effects aspects of a production C) Writing the screenplay D) Directing the actors
A) To make a film expensive B) To create believable illusions C) To confuse the audience D) To replace all actors
A) Creating animated storyboards of complex shots B) Casting the actors before scripting C) Creating the score before filming D) Editing the film before shooting
A) Composing the film's soundtrack B) Adjusting the color palette C) Defining specific points in time for an animation D) Locking down camera angles
A) Tracking the camera movement in live-action footage B) Matching actors with their characters C) Matching audio with video D) Matching colors between shots
A) To speed up the rendering process B) To grow plants for set design C) To train stunt performers D) To store film equipment
A) A type of musical score B) A type of film stock C) A camera lens setting D) A shading technique that approximates how light radiates in crevices
A) Practical effects are digital; visual effects are physical. B) Practical effects are always more expensive. C) Practical effects are created on set; visual effects are added in post-production. D) Visual effects are always more realistic.
A) To blur motion in a shot B) To only record audio C) To precisely repeat camera movements D) To make cameras invisible
A) An actor's stand-in on set B) A computer-generated replica of an actor C) A second copy of the film D) A type of microphone
A) Creating realistic simulations of solid objects B) Analyzing audience reactions C) Managing film budgets D) Creating realistic simulations of liquids and gases
A) Removing hair from actors' faces B) Removing visible wires used for practical stunts or effects C) Removing props from the set D) Deleting audio tracks
A) Best cinematography B) Best acting performance C) Outstanding achievement in visual effects D) Best original screenplay
A) Word B) Excel C) PowerPoint D) Nuke
A) Premiere Pro B) Audacity C) Blender D) Photoshop
A) To operate the camera B) To write the music C) To assemble visual elements into a final image or sequence D) To design costumes
A) Monitoring film budget B) Storing film equipment C) Following an object or point in a scene to apply effects D) Finding actors for a role
A) The original, unaltered footage that visual effects are added to B) A film award C) A meal provided on set D) A type of camera mount
A) Increased spontaneity B) Greater control and flexibility C) More realistic results every time D) Lower cost
A) Studying the history of lighting B) Installing lights on a set C) Simulating the lighting conditions of a scene before filming D) Changing lightbulbs
A) The process of creating zero-gravity effects B) Information about the distance of objects from the camera C) A special effects technique involving zippers D) A type of 3D modeling software |