HCI 1
  • 1. protecting the user from dangerous conditions and undesirable situations
A) Utility
B) Safety
C) Effectiveness
  • 2. extent of providing the right kind of functionality so that users can do what they need or want to do
A) Safety
B) Effectiveness
C) Utility
  • 3. concern a user's ability to accomplish a desired goal or to carry out work
A) Safety
B) Utility
C) Effectiveness
  • 4. a measure of how quickly users can accomplish their goals or finish their work using the system
A) Appeal
B) Usability
C) Efficiency
  • 5. ease of learning and ease of use
A) Efficiency
B) Usability
C) Appeal
  • 6. How well the user well like the system impressions
A) Appeal
B) Usability
C) Efficiency
  • 7. A memory is our ability to encode, store, recall and retain information or experiences in the human brain.
A) Define memory
B) Sensory Memory
C) short term memories
  • 8. refers to memories which are stored for a short period of time and retained for less than 500 milliseconds. This comes from our sensory organ like our eyes and nose and it is the shortest-term component of memory.
A) short term memories
B) Sensory Memory
C) Define memory
  • 9. It is defined as a storage limited capacity that can retain unused information for a brief (20 seconds) time. This acts as a "scratchpad" relevant to the interim data retrieval. The short-term memory size is limited to 7+ or-2 objects, and the length is roughly 30 seconds
A) Define memory
B) short term memories
C) Sensory Memory
  • 10. When information transfers from sensory to short-term memory, it can be converted into long-term memory. It may be kept for a long time.
A) Echoic memory
B) Iconic memory
C) long memory
  • 11. is a visual symbol of the original visual stimulus. People can create image in their mind for a brief period upon seeing the image very quickly. These are stored for a shortest period than an echoic memory
A) long memory
B) Iconic memory
C) Echoic memory
  • 12. refers to memory that stores sound information. It is a very brief memory of sound ordinary stimuli
A) Iconic memory
B) long memory
C) Echoic memory
  • 13. We use images to help us remember in this strategy. In each sentence or part of a sentence, we will assign a picture.
A) Visualization
B) Roman rooms
C) Simple tune
  • 14. In this strategy, we can use a simple tune like children's songs and take a line of text from a paragraph to fit it into the chosen tune
A) Visualization
B) Simple tune
C) Roman rooms
  • 15. rooms method is an ancient and efficient way of remembering unstructured information where it is unimportant to connect information items to other information items.
A) Roman rooms
B) Visualization
C) Simple tune
  • 16. Declarative memory is another term for ________. These are information we consciously recollected.
A) Semantic Memory
B) Explicit Memory
C) Episodic Memory
  • 17. is a memory of dated recollection of personal experiences.
A) Episodic Memory
B) Explicit Memory
C) Semantic Memory
  • 18. refers to recollection of information, images, ideas and other knowledge in general.
A) Semantic Memory
B) Episodic Memory
C) Explicit Memory
  • 19. is sometimes called as unconscious memory, automatic memory or nondeclarative memory. These are memories that affect behavior but cannot consciously be recalled. These are often procedural memories
A) Implicit Memory
B) Retroactive interference
C) Proactive interference
  • 20. is when old information is preventing new information from being retrieved.
A) Proactive interference
B) Implicit Memory
C) Retroactive interference
  • 21. refers to when newer information gets in the way of trying to recall older information.
A) Implicit Memory
B) Proactive interference
C) Retroactive interference
  • 22. They are knowledgeable when it comes to computer
A) Technical people
B) Late people
C) Laggards
  • 23. Groups of technology adaptors are first to take on, they are the younger, and take risker.
A) Early Majority
B) Early Adaptors
C) Innovators
  • 24. Has the highest degree control, have the biggest influence on others, and educated person.
A) Innovators
B) Early Majority
C) Early Adaptors
  • 25. This type of person takes time to learn the system, than the innovators has more than social standing
A) Innovators
B) Early Adaptors
C) Early Majority
  • 26. Will support innovation this individual has a little contribute in technology.
A) Laggards
B) Late Majority
  • 27. Last to change, no leadership in opinion, usually older people, relay much in tradition also an older adaption
A) Laggards
B) Late Majority
  • 28. refers to the bottom-up process by which our senses, like hearing, vision, smell, taste and touch, receive and relay outside stimuli. This also refers to reception of stimulation from the environment.
A) Perception
B) Sensation
C) Cognition
  • 29. the top-down way our brains organize and interpret that information and put it into context and also it refers to the process of interpreting and understanding sensory information
A) Perception
B) Sensation
C) Cognition
  • 30. As we perform our daily activities, cognition is what goes on in our minds.
A) Sensation
B) Perception
C) Cognition
  • 31. is a psychology term where it hypothesizes that our brain would like to group things together where certain principles are applied
A) Closure
B) Continuation
C) Gestalt Theory
  • 32. happens when the eye is forced to move past one point and move on to another. It is often used in typo logos
A) Continuation
B) Closure
C) Gestalt Theory
  • 33. occurs when the element or object is incomplete, and your brain will fill in the gaps.
A) Closure
B) Gestalt Theory
C) Continuation
  • 34. occurs when a group or a pattern looks similar to one another.
A) Symmetry
B) Similarity
C) Proximity
  • 35. occurs when the objects are placed close to each other
A) Symmetry
B) Similarity
C) Proximity
  • 36. occurs when the object is symmetrical or looks identical to each other
A) Similarity
B) Proximity
C) Symmetry
  • 37. occurs when the eye distinguishes the object
A) Problem Space
B) Analogy
C) Figure and Ground
  • 38. comprises of problem states where the components exist in the process of finding a solution to the problem
A) Analogy
B) Problem Space
C) Figure and Ground
  • 39. in problem solving is using analogy or metaphor in solving a problem.
A) Figure and Ground
B) Problem Space
C) Analogy
  • 40. A logical method to arrive at a certain logical conclusion in which one or more statements/prerequisites occur. It is also known as a top-down method
A) Inductive Reasoning
B) Deductive Reasoning
C) Abductive Reasoning
  • 41. A logical process in which the premise was generalized based on the observation from which the conclusion was drawn. It is also known as the bottom-up approach since it begins with
A) Abductive Reasoning
B) Inductive Reasoning
C) Deductive Reasoning
  • 42. is a form of reasoning in which it starts with a set of observations leading to the conclusion possibly being best explained.
A) Deductive Reasoning
B) Abductive Reasoning
C) Inductive Reasoning
  • 43. She is the memory researcher.....
A) canja
B) Elizabeth loftus
  • 44. What is potential explanation why we forget ?
A) Big Bang Theory
B) Theory
C) Decay theory
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