A) A technology that projects 3D images in space. B) A type of flat screen monitor. C) A device used for virtual reality gaming. D) A type of transparent projection screen.
A) Plasma display technology B) Liquid Crystal Display (LCD) C) Digital Light Processing (DLP) D) Cathode Ray Tube (CRT)
A) Holography B) Holomaking C) Holoimaging D) Holoforming
A) Construction B) Transportation C) Agriculture D) Retail
A) Interference B) Refraction C) Scattering D) Diffraction
A) Traditional 3D displays use special lenses to create depth perception. B) Traditional 3D displays require specific lighting conditions for optimal viewing. C) Holographic displays have lower resolution than traditional 3D displays. D) Holographic displays project true 3D images in space without the need for glasses.
A) Refraction B) Scattering C) Diffraction D) Interference
A) It enables viewing 3D images without the need for special glasses. B) It projects 3D images onto a physical surface. C) It provides a touch-sensitive interface for holographic displays. D) It enhances the resolution of holographic images.
A) It controls the brightness and contrast of the holographic image. B) It scans the physical objects to be holographed. C) It generates heat to activate holographic materials. D) It provides coherent light needed to create interference patterns for holograms.
A) It adjusts the color temperature of the holographic display. B) It provides touch interaction for the holographic images. C) It controls the phase and amplitude of light waves to create desired images. D) It enhances the 3D effect by adjusting viewing angles.
A) Flicker B) Glitch C) Flux D) Parallax |