(TTLEM) KEY CONCEPT PRELIM
  • 1. A mental disposition or way of thinking about something (place, person, event, activity, etc.); Attitudes are linked to particular believers and their willingness to engage in particular activities
A) ATTITUDE
B) EDUCATION
C) COMPETENCY
  • 2. A set of related knowledge, specific skills, and attitudes that enable a person to effectively perform a particular task.
A) ATTITUDE
B) COMPETENCY
C) EDUCATION
  • 3. Systematic efforts to develop (a) basic and specialized knowledge and skills, (b) problem-solving abilities, (c) productive workers, (d) higher-order reasoning capabilities, (d) responsible citizens, and/or (f) lifelong learners (Spector, 2015)
A) COMPETENCY
B) ATTITUDE
C) EDUCATION
  • 4. The study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (AECT definition; Januszewski
A) LEARNING
B) EDUCATIONAL TECHNOLOGY
C) FORMAL LEARNING
  • 5. Characterized by stable and persistent changes in what a person or group of people believe, know, and are able to do (Spector, 2015)
A) LEARNING
B) FORMAL LEARNING
C) EDUCATIONAL TECHNOLOGY
  • 6. Structured sequences of instruction in support of intentional learning typically set in an institutional context with explicit goals and objectives.
A) EDUCATIONAL TECHNOLOGY
B) LEARNING
C) FORMAL LEARNING
  • 7. Learning that occurs outside the context of a formal setting; examples include field trips, museums, and incidental learning in the context of everyday activities; some informal learning activities and experiences are intended to complement or supplement formal learning experiences and activities (Spector, 2015)
A) INSTRUCTIONAL DESIGN
B) INFORMAL LEARNING
C) INSTRUCTION
  • 8. Which is intended to support, facilitate, or enhance learning and performance (gagné, 1985; spector, 2015)
A) INFORMAL LEARNING
B) INSTRUCTIONAL DESIGN
C) INSTRUCTION
  • 9. The planning, creation, refinement, selection, sequencing, managing and evaluating activities and resources in support of targeted goals and objectives (spector, 2015)
A) INSTRUCTIONAL DESIGN
B) INFORMAL LEARNING
C) INSTRUCTION
  • 10. Goal-oriented, purposeful learning common in formal learning, and workplace learning situations
A) MEDIA
B) INTENTIONAL LEARNING
C) LIFELONG LEARNING
D) MULTIMODAL RESOURCES
  • 11. Learning that is ongoing through an individual’s life; it is typically voluntary, self-selected, and self-regulated; such efforts may be associated with personal interests or professional goals (sometimes called life-wide learning)
A) MEDIA
B) LIFELONG LEARNING
C) INTENTIONAL LEARNING
D) MULTIMODAL RESOURCES
  • 12. A means of representing, presenting, disseminating, and storing information in a variety of formats, some of which may be digital
A) LIFELONG LEARNING
B) INTENTIONAL LEARNING
C) MEDIA
D) MULTIMODAL RESOURCES
  • 13. Resources that exist in multiple formats and modalities including text, audio, video, animations, graphics, simulations, and virtual and augmented realities; also known as multimedia resources; the explosion of multimodal resources in the digital era has created a need to develop information, technology, visual literacy, and digital literacy in addition to traditional language literacy
A) MULTIMODAL RESOURCES
B) LIFELONG LEARNING
C) MEDIA
D) INTENTIONAL LEARNING
  • 14. A form of learning that exists between formal and informal learning that is typically somewhat structured, may have goals, and is often associated with organized activities; much adult learning falls into this fuzzy category which includes such activities as cooking, dance, and reading clubs
A) NON-FORMAL LEARNING
B) TECHNOLOGY
C) DIGITAL CITIZEN
  • 15. The practical and purposeful application of knowledge (a traditional definition linked to the etymology of the term from the techn- greeké, or skill, and logos, or reason);
A) TECHNOLOGY
B) NON-FORMAL LEARNING
C) DIGITAL CITIZEN
  • 16. popular usage involves physical things as in smartphones, tablet computers, interactive whiteboards, and so on
A) NON-FORMAL LEARNING
B) DIGITAL CITIZEN
C) TECHNOLOGY
  • 17. Provide teachers with a digital citizenship curriculum that meets the needs of students in
A) DIGITAL CITIZEN
B) TECHNOLOGY
C) DIGITAL CITIZENSHIP
  • 18. With so much access to technology and the Web, it is essential that we educate our students on how to use these tools appropriately.
A) TECHNOLOGY
B) DIGITAL CITIZEN
C) DIGITAL CITIZENSHIP
  • 19. A _______________ is one who will think critically, behave safely, and participate responsibly in our digital world.
A) TECHNOLOGY
B) DIGITAL CITIZEN
C) DIGITAL CITIZENSHIP
  • 20. it is the use and application of knowledge in the form of technology, media, procedures, and resources to support various aspects of learning, instruction, and performance that comprise the focus of educational technology.
A) ICT
B) DIGITAL CITIZENSHIP
C) DIGITAL CITIZEN
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